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Behind Closed Doors: Bullet Billions (WIP) - Destructoid

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Hi there! I'm MeanderBot. I enjoy video games. My video game playing history begins like many others: someone across the street got an NES, then I stumbled across a used stack of Nintendo Power at a swap meet, and soon enough I was spending more time with a controller in my hand then lying in my bed.

As mentioned above, I'm a bit of a Nintendo fanboy. Though I'd like to think I'm open minded enough to not get needlessly insulted whenever someone slights Ninty, while being able to acknowledge its shortcomings. But if it's got a big red N on it, chances are it will fall within my sphere of desire. I have every other current gen system, and thanks to the rediscovery of a local swapmart, I've pulled my SNES and NES out of storage so I can agonize over trying to get the damned things to work. I also try to do some gaming on my crappy PC, which usually ends up being either six+ old games, or indie games. Which is pretty much all I could ask for.

Outside of zeroes and ones, I'm also interested in skateboarding, drawing, photography and drinking a metric asston of soda. But that stuff's boring.
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(Ugh, didn't have the time to finish this proper [THANKS E3], but I'll throw it up anyways, and hopefully I'll be able to finish it up before the recap post)

Behind video game's closed doors. Such a wide topic. If you're an amazing artist. Being mediocre at best, I ran through varied ideas, all the best ones being shot down by my lacking artistic ability. I cruised through my vast video game knowledge seeking something within my ability, and eventually ended up at Super Mario Bros. There are so many weird elements in Mario games that require explanation, and for some reason I ended up with Bullet Bills. Where do these strange anthropomorphic projectiles come from? Maybe Shy Guys are lined up in a line passing munitions forward? Ahh, why the hell not. That makes as much sense as anything in those crazy games.



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