Gaming; it’s the greatest past time in the world, for some of us, the lucky ones, it even pays the bills. We all love gaming, I know you do because if you didn’t then you wouldn’t be here reading this but for all that there is to love there is also much to hate. We hate these things all the more because we love gaming so.
It’s because I love gaming I feel the need to let off some steam, in the ever abused form of a Top Ten, here are some of the things I hate most about gaming.
If you’re lazy you can read breakdown at the end of this post.
10 - Region Locking
I understand the need for region locking; to maintain a fair market place, quality control and all that bull shit, but from a gamers perspective it’s incredibly frustrating to see so many games in Japan and even America that never make it to many of gaming’s 3rd world countries; UK and Europe, Central Asia and Australia all have to sit and watch while many games are announced and then released only in one or two regions.
There may be Freeloader but it doesn’t making it any less annoying.
Sinners: Xbox 360
Saints: Nintendo DS
9 – Patches
Finishing making the game after release has become standard practise for a lot of developers, it may seem like a good idea financially; get the testers to continue during the release of the game and then a month of two after launch the game can be patched and fixed and that way it will still make it in time for the Christmas release window.
However, not only is it frustrating and annoying for us gamers, it doesn’t always work as intended in the developers favour, if people hear a game is ridden with bugs and glitches they won’t buy it and its very hard to convince people that the game runs fine now even if they have released a major patch.
Sinners: Vanguard, Assassins Creed (PS3), Team Fortress 2 (Xbox 360)
Saints: Pretty much everything else.
8 - Multiple Endings
It seems that multiple endings have become the ‘in’ thing for developers to create. Sure it sounds great, adds to the hype and makes for great blurb on the back of the box but why would we bother with 200 varieties of a mediocre ending when we should be rewarded with one highly polished grand finale.
I can accept that some games, such as Bioshock, have to have multiple endings but even 2K managed to screw that up somehow.
Sinners: Fallout 3
Saints: Fallout 1
7 - Bad Voice Acting
Do it good or don’t do it at all. Developers, you may squander thousands on hiring actors to fill your fantasy worlds with authentic vocal characterisation but at the end of the project, if it still sounds shit
take it out. Removing it and ‘wasting’ that money spent on actors will be worth it when your game doesn’t sound like Two Worlds and therefore will sell all the more copies.
Sometimes you simply have to trust in the gamer’s imagination.
Sinners: Two Worlds, Undertow
Saints: Half Life 2, Oblivion
6 - Choppy Console Gameplay
How developers can fuck this one up is a mystery even the Scooby Doo gang can’t solve; Developers know the exact specifications of what everyone is using to run the game, how powerful it is, what its limits are, etc. So how the fuck can some games still be released with anything less than a perfectly smooth frame rate? Did they not bother to even play the game before they shipped it?
There are no excuses only swift redemption.
Sinners: Skate (PS3), Universe at War
Saints: Crackdown
5 - Quick Time Events (QTEs)
Quick Time Events are for game designers who are too lazy to figure out how to incorporate an action scene using the basic control system. QTEs take true control away from the gamer and stoop the game down to a level at which even a _ monkey could complete it.
QTEs stopped being a good idea around the time of Shenmue, why they still linger on, like a bad fart after curry night, is mind boggling.
Sinners: God of War, Resi 4, Fahrenheit
Saints: Almost everything?
4 - Cinematic Sequences
Everyone loves a great film, epic wide shots, emotional close ups and hectic camera angles in fight scenes. But as hard as they try games are not films. Films are meant to be watched, games are meant to be interacted with; when games try to combine the two all that is achieved is a sense of disconnection between the character and the player.
Many games in the current generation show that graphics have now reached a point at which story driven sequences don’t require the cut scene to be separated from the game play. FMVs, cut scenes, cinematic sequences, whatever you wish to call them, don’t belong in the majority of games anymore.
Sinners: Army of Two
Saints: Half Life 2
3 - The Cult of the Online Cunts
If you’ve played any online game with open speech or text communication than you will know of those pricks who have taken it upon themselves to make sure everyone else’s online experience is a urine filled bucket of frustration; whether they’re team killing, HAXing or just being a loud mouthed donkey fucker it only takes one person to ruin a whole nights gaming.
I thank the gaming gods that I was born a man (somewhat) and not female, for not only do girl gamers have to put up with all the usual bullshit, they also have to put up with all the testosterone filled, sexually deprived, pathetic excuse for a man, bastards who try and flirt with women while playing CoD4 online.
The worst part? In most instances there is very little anyone can do about it.
Sinners: XBL, Counterstrike, MMORPGs
Saints: Mario Kart…
2- The Downfall of Local Multiplayer/Co-Op
I know the wonders of the innernetz has allowed us to connect with anyone anywhere in the world but what the fuck has happened to good old fashioned local multiplayer, you know; getting your friends round and having a laugh like the good old time. I have a friend who refuses to play anything that hasn’t got local multiplayer or co-op, he’s a social gamer that owns every console but rarely plays them now because games such as CoD4, Crackdown, Team Fortress 2 all lack what makes Halo 3 the most played game at any party.
Sinners: CoD4, CoD4, CoD4
Saints: Halo 3, Halo 3, Halo 3
1 - HYPE!
This Top Ten is going to be amazing; it’s going to have a billion times more Top Ten than all other Top Tens. It’s got 50km of Top tens. This Top Ten is going to be a Halo killer. This Top Ten is going to have 200 endings.
We’ve heard it all before, so why do we all still fall for it every time, hook, line and sinker?
Hype can achieve three things pre-release:
It either fails, for example Mr. Molyneux’s ‘Billion’ AI claim.
It pisses people off,
(50km)for
(50km)example
(50km)Farcry 2’s
(50km)50km
(50km)of
(50km)game
(50km)world.
It works and people turn into drooling fan boys, for example Halo 3’s I Love Bees.
However what makes hype the worst thing for gamers since some EA suit thought “You know, we should purchase and integrate Bullfrog and Westwood Studios into ours” is that it destroys games, it may not literally reach in and mess about with the mechanics of a game but it still achieves the same effect. It gets gamers to expect too much from a game before the first trailer is even released. In the end there is nothing but disappointment.
The worst thing of all is that Hype will never change, it will never go away, it sells games, it grabs people’s attention and with the constant and rapid improvement in technology it will only get worse and worse.
The breakdown:
10 - Region Locking
9 – Patches
8 - Multiple Endings
7 - Bad Voice Acting
6 - Choppy Console Gameplay
5 - Quick Time Events (QTEs)
4 - Cinematic Sequences
3 - The Cult of the Online Cunts
2- The Downfall of Local Multiplayer/Co-Op
1 - HYPE!
Thank you for reading. You rock.
Also shameless contest plug.