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Maxwell Roahrig says:

An Introduction

// Submitted @ 9:23 PM on 11.08.2012




Holy what? I haven't done an intro post yet? Fucking hell!

Some of you folks may already know me, and that's cool. But for those who don't, I'm one of those dirty heathens over at Flixist. I'm the official Robocopologist (probably putting that on my next round of business cards). Naturally, I'm a huge Robocop fan, and also like Kubrick, Chaplin, the Marx Bros., John Hughes, and a bunch of other crap.

TOP FIVE GAMES (Because why the fuck not?)

Half-Life 2
Star Fox 64
Metal Gear Solid 2
Halo CE
Quake 1

Aside from videogames, I'm really interested in art preservation, and how it applies to videogames. Eventually, I'd like to preserve games for a living. I keep hearing all of these tales from big developers and publishers saying how they don't keep the original code for the games they put out. Look at the Silent Hill HD Collection! Reverse engineering a retail copy to do the HD upscale? That's a travesty. And when I heard the source code for the original Killzone was in some IT guy's shoebox, I yelped a bit. Let's start preserving our games for future generations, publishers. It's not a bad investment.

I've been hanging out with a lot of the community folk on Twitter, but haven't really done the CBlog scene yet. I read a bunch of your guys' content (and a lot of it is freaking awesome), but have never really contributed anything of worth yet. Boo! So I'm going to try and write some stupid articles if that's alright with you guys. I think my first blog will be about how Star Fox 64 is the darkest game ever marketed towards children. Is that something you guys would read?

Oh, and this is a stupid thing that I did. Don't try that at home, kids.



Smooches.
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