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It's only a model...




Uncommon, some wear on the edges.


First game: TI Invaders (Space Invaders knock-off) for the TI-99 "home computer". Either that or the Pac-Man built into the glass-top tables at Mr. Gatti's Pizza.
First console: NES
First world-altering game secret: JUSTIN BAILEY
First Arcade: Aladdin's Palace
First "mature" game: Leisure Suit Larry
First PC: 386SX 16 mHz w/40 MB HDD, Win 3.0, & 640x480 VGA baby!
First FPS: Wolfenstein 3D
First game mastered: Street Fighter II Turbo - Hyper Fighting (SNES)
First LAN deathmatch: Duke Nukem 3D
Great Game Reawakening: Living in an apartment with all sixth generation consoles and 3 gaming rigs.

New Systems: Wii, DS.
Somehow now owns: PS3
Randomly owns: SEGA Nomad, Game Gear, Genesis II, Sega CD
Cannot afford but is thinking about intercepting return RROD coffin: Xbox 360.
Currently playing: Rock Band, Zack & Wiki, Unreal Tournament III
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Thursday Rantoid: Game reviews need innovation, too
MaxVest | 1:23 PM on 11.15.2007 11 comments


Disclaimer: this is long and you probably shouldn't read it. I didn't have enough time for pictures.

N'Gai Croal's Newsweek column "Level Up" is always worth reading. Today guest writer Bill Harris tackles the Wii and its place in gaming in today's article How the Videogame Industry Shot Itself In the Joystick--and Why the Wii Has Stopped the Bleeding.

Let's get something straight: I own a Wii, and I do not consider it to be the salvation of the videogame industry. That's because the industry was not particularly in need of saving. I think that many companies would have been perfectly successful developing products along a predictable line of evolution. We'd probably have seen more studio consolidation, but games would still get made and people would get paid to make them.

Instead, I'd like to draw your attention to the end of the article:

Reviewers, meanwhile, are just adrift when it comes to certain Wii games. Gaming has a canon that extends back over three decades. It’s well-defined, and it’s well-known. When I play a game, I can usually tell you where it fits in the canon. Most of my friends who play games can, too... Some games on the Wii, though, are almost entirely outside the canon. For reviewers who are used to "getting through" a game, playing a Wii party game, for example, must drive them mad. There’s no completion in a game like that, really--it’s just play.

There are two gripes I have about conventional videogame reviews; one of them seems to be changing, but the other is firmly stuck in the past. And I think both of these are rooted in the idea that a game review is also a review of the developer talent behind the game.

First is the idea that rating a game according to its constituent components is at all meaningful. When is the last time you stopped playing a game because it didn't have DTS support? "Yeah, Beyond Good and Evil was fun, but I quit halfway through because the antialiasing was subpar." I'll admit that sometimes it's hard to enjoy old games with the same vigor I once mustered because I've become used to new technology. If graphics and sound are detrimental to the game experience, by all means give it a mention.

But the gameplay/graphics/sound/replay divisions are artificial, and aren't designed to serve the reader. These divisions provide narrative structure to a reviewer, who wonders how exactly he/she is supposed to summarize and transmute a game experience into text. They also allow the reviewer to evaluate how technically proficient the sound team, design team, art team, and story team are. As you may have guessed, I don't think this reliably adds up to a meaningful value. It seems that most reviewers agree with this, but can't wean themselves from the teat of a neat seven-paragraph structure that allows them to focus on technical details. Hence the ubiquitous "Not an average" disclaimer.

Second is the idea that the audience approaches every game free of preconceptions. Even if Mario Party 17 were the greatest party game ever, the reviewer community would feel guilty giving it the same score as Halo 6. They feel that equal scores in some way translate into equal assessments of the craftsmanship, expertise, and attention to detail on the part of the game maker.

I can completely understand this sentiment, but it is not the place of a game review to be an indicator of how hard it is to make a particular game. Trust me: many consumers understand that The Elder Scrolls: Oblivion is more complicated and expensive to make than Cooking Mama. But guess what? Customers read reviews to make purchasing decisions. What I want to learn from a review is this: given that I'm already inclined to check out this type of game, is it a good specimen of its type? Comparing Carnival Games to Assassin's Creed is like comparing a yo-yo to a parakeet.


Many reviewers do, I think, try to take this approach. It's just that they're not entirely successful. Review writers are core gamers after all, i.e., they realize that no Gameboy played in a TV show has ever produced the noises attributed to it. How can one of us look at BioShock and consider giving it the same score as TextTwist? That would be an insult to the tastes of the community of core gamers, and a double insult to the design team that spent two years and long hours on creating the Bioshock universe.

That's why I think reviews should be written by people who are huge fans of the particular genre they are reviewing. You might think this would lead to even more rampant score inflation than we currently have (8.2? Maybe I'll rent), but I think the reverse would occur. Do you think Jim Sterling would give a high mark to a Dynasty Warriors installment that brings shame to the series? No chance. If reviewers were merely seeking to place a game within the hierarchy of its type, ordering them into a buying priority would become easier. And that would help me, the consumer, more.

This would make theoretically make two things more difficult: GOTY and the situation of a person who can only buy one game, and will only choose the highest-rated option. These are two situations in which people attempt to survey the vast and diverse field of games and declare a winner. But those are silly games, and you deserve whatever you get for playing them instead of playing videogames.



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11 comments | showing # 1 to 11
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king3vbo's Avatar - Comment posted on 11/15/2007 13:28
king3vbo
Reviews are a necessary evil. However, review SCORES are bullshit. You cannot put a number on how good a game is. Every person will have a different number score for how good you think it is. A reviewer just says what they like and disliked about the game and should let you come up with the rest
/rant
BlindsideDork's Avatar - Comment posted on 11/15/2007 13:33
BlindsideDork
I think he meant salvation as in games were becoming stale and it was more of the same. Kind of ironic, I know. But how many Splinter Cells came out in a short period of time seemingly? And, hai!
weedgan's Avatar - Comment posted on 11/15/2007 13:37
weedgan
Everyone can be there own game reviwer.

Its called....renting.


I don't know why people even bother to read reviews with the concept of rentals, go rent the game, find out for yourself what the game is like.

And if IGN or somewere else says the game sucks, then there just trying to get traffic.
MaxVest's Avatar - Comment posted on 11/15/2007 13:40
MaxVest
@BlindsideDork: I agree that that's what he (and Nintendo) say. I'm just not convinced that the game industry was near collapse; instead, I think it would have ended up with a structure similar to today's Hollywood movie studio system. It's already been trending that way.
BlindsideDork's Avatar - Comment posted on 11/15/2007 13:45
BlindsideDork
Oh, no...the game industry wasn't. They could've kept on like this for years and shoveled out Madden and Splinter Cell after Madden and Splinter Cell.


The biggest traffic finder is the person who completely poo'ed on Mario Galaxy.


And screw Hollywood, they are cutting my Heroes short over this lame "strike." Psssh, give me heroes!
bloodylip's Avatar - Comment posted on 11/15/2007 13:48
bloodylip
@MaxVest: Do you really want games to end up like Hollywood? I can't think of more than a handful of movies that came out this past year that I really want to see. And I used to be an avid movie watcher.

But more on point, I completely agree with your comment about reviewers reviewing genres they're fans of. I believe IGN reviewed Senko No Ronde a few months ago, and it seems fairly obvious that the reviewer was not a fan of shmups at all. It's ridiculous to give a game a bad score because the person doesn't like the type of game they're playing. But all the while, IGN does the same thing when they don't review Barbie's Horse Adventures because they don't think they're the target audience for it.
MaxVest's Avatar - Comment posted on 11/15/2007 13:57
MaxVest
@bloodylip: I agree with your sentiment, but what are Nintendo's big recent and coming games? Mario Galaxy, Metroid Prime 3, Zelda:TP, Super Smash Bros. Brawl, and Mario Kart? Those are all franchise blockbusters based on mechanics from GC or earlier, even if the input is different.

And as much as I don't want Hollywood in my games, the only truly revolutionary Wii game so far has been Wii Sports, which they refuse to follow up on for some reason (guess: saving for a time when there's a money printer jam). The Wii balance board will be interesting, but I'll reserve judgment until I see its applications.
Bob Muir's Avatar - Comment posted on 11/15/2007 21:06
Bob Muir
Usurper! Interloper! Charlatan! Good article, I agree.
Duby's Avatar - Comment posted on 11/16/2007 01:46
Duby
Well, this yo-yo won't provide you with the benefits of consortium and song that the parakeet provides, but it also won't make a racket 24 hours a day and drive everyone nuts. Don't get me wrong--it can be really frustrating when your string tangles, but at the end of the day, you can just put down the yo-yo and go cool off. But the parakeet? If you try to shut it up, you'll be committing some form of animal cruelty. On the other hand, you can plug into noise-filtering headphones, giving your parakeet Freddy Mercury's voice and a back-up band. The point though, is that, when you own a parakeet, you are limited by your affection for the bird and/or the law. Aside from yo-yo battery a la Gooneys the game, you're more or less free to use your yo-yo as you see fit. And it can come in nice colors too, without the molt. I am sure some yo-yos have programmed audio, so you can have the pleasure of hearing a voice without the struggle of teaching. Perhaps there is a yo-yo that can record audio--that would make teaching a breeze! If there isn't, you should invent it. You would make millions, and you wouldn't have to clean up bird poop.
Alasdair Duncan's Avatar - Comment posted on 11/16/2007 06:49
Alasdair Duncan
I agree with King3bvo: a review isn't a cast in stone judgement of a game, but I don't think anyone believed that. I think we have to cherish the games that we do love more, and not simply see them as a stepping stone in a franchise (although most are). A couple of years from now, a review score won't be remembered but the game itself; it's moments, it's sound and look, it's emotional resonance, will be remembered.
MaxVest's Avatar - Comment posted on 11/16/2007 07:48
MaxVest
@Duby:
My initial point of comparison for the yo-yo and parakeet was: things that can technically fit in someone's rectum, but really don't belong there.
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