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About Me

It's only a model...




Uncommon, some wear on the edges.


First game: TI Invaders (Space Invaders knock-off) for the TI-99 "home computer". Either that or the Pac-Man built into the glass-top tables at Mr. Gatti's Pizza.
First console: NES
First world-altering game secret: JUSTIN BAILEY
First Arcade: Aladdin's Palace
First "mature" game: Leisure Suit Larry
First PC: 386SX 16 mHz w/40 MB HDD, Win 3.0, & 640x480 VGA baby!
First FPS: Wolfenstein 3D
First game mastered: Street Fighter II Turbo - Hyper Fighting (SNES)
First LAN deathmatch: Duke Nukem 3D
Great Game Reawakening: Living in an apartment with all sixth generation consoles and 3 gaming rigs.

New Systems: Wii, DS.
Somehow now owns: PS3
Randomly owns: SEGA Nomad, Game Gear, Genesis II, Sega CD
Cannot afford but is thinking about intercepting return RROD coffin: Xbox 360.
Currently playing: Rock Band, Zack & Wiki, Unreal Tournament III
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Some helpful game-making tips for Dr. Boa
MaxVest | 6:17 PM on 05.13.2008 21 comments


Is there such a thing as too much experience? I think so. 15 years is a long time to be making games, Dr. Boa (M.D. or Ph.D.?), and I think you need my help. Hillary Clinton has decided to embrace the opinions of the least educated and informed white people in the country, because she knows -- as do I -- that it is sometimes possible to know too much.

With that in mind, here are some guidelines for the good Doctor:

1a) You cannot make a game cool by TRYING to make it cool...



Confused? I sure as hell am. Here's an example: I downloaded the Haze demo the other day. You begin the game by materializing in a wooded battlefield with proto-space marines fearlessly yelling glib one-liners in your ear. The game was instantly NOT COOL, because it was trying so hard to be.

1b) ... unless that game is not at all cool to begin with.



Imagine the same scenario as above, except that the game you are playing is Harvest Moon. Instantly awesome. That game is so far from cool that faking coolness actually makes it cool. It's ironic, in a post-hipsterian way.

2) Mascots are so over, unless they are freaky, tragic, desperate mascots.



If the bloody juice from a hamburger named Generation X leaked all over the hamburger bun called Generation Y, I would be that soggy bun. We do not like anything unless it is ironic. Even irony has to be ironic. Thankfully, this rule stops after one application, so as to avoid an infinite loop of irony, which would be totally ironic. This is despite the fact that most of use "irony" when we really mean "sarcasm," which is... you get the point. If you try to cash in on the fond memories of our youth by reusing them, watch Clerks a half-dozen times first.

3) There are never enough weapons.



Science Fact: I have never played a game and quit in panic and confusion because there were too many ways to blow something up. *Note: This in no way justifies the Klobb; there are limits to how many gimped weapons you can throw in for the sole purpose of punishing a player. Even if you make a rifle that both pops and fires freshly-popped popcorn, I promise you I will use it at least once. And nobody will ever fault you for ripping off the best weapons from other franchises. Go ahead. Throw in the BFG, with a less lawsuitable name.

4) Pay a LOT of attention to your frames per second.



I don't understand exactly how this works, but more frames = more better. You could also try using the same amount of frames but fewer seconds, which should work mathematically somehow. If your competitor has more frames than you, then you might as well just pack it in and call it a day, 'cause brother, there's NO coming back from that trip.

5) Gamers have the attention spans of something with a short

[url=http://wwI wonder what Doogie Howser would have looked like with breasts[/NARP]

In this day of demos and trailers, I am willing to give a game about 60 seconds to get good. It doesn't mean I have to master it in those 60 seconds, but I should see or experience something that makes me want to play 60 more. And after a few good minutes, the player is invested, and the game-maker can coast a little bit. Lesson: put the crappy parts midway through. Ideally you'll be designing a game without any crappy parts, but apart from Tetris, that hasn't been achieved. This means the sooner you let me blow the everloving shit out of something, or do some ridiculous stunt, or engage in some really heavy-duty typing (MUD / MUSH / Mavis Beacon Does Dallas), the sooner I will love you forever and unquestioningly purchase your products until I die. That's called Brand Loyalty™, and also Obsessive-Compulsive Disorder.

I hope you appreciate my position as someone who knows virtually nothing about making a game, and not really all that much about playing them either. But just as someone may not be a hardcore sex offender, but rather a casual sex offender, I like to think of myself as part of the group of "HardCasual Core Gamers" that developers are so desperately seeking. You're welcome in advance.



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20 comments | showing # 1 to 20
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Darren Nakamura's Avatar - Comment posted on 05/13/2008 18:32
Darren Nakamura
These are the best tips anybody could have given Dr. Boa. Also, I learned a tip too. I can just call my OCD "brand loyalty" now.
MrSadistic's Avatar - Comment posted on 05/13/2008 18:34
MrSadistic
Mavis Beacon is sexy as hell.
Hoygeit's Avatar - Comment posted on 05/13/2008 18:39
Hoygeit
There is nothing I can say or do now that could help towards this game. You've covered everything.

CURSE YOU MAXVEST! CURSE YOU!!!
Samit Sarkar's Avatar - Comment posted on 05/13/2008 18:49
Samit Sarkar
Where (and how) the hell did you find the screenshot for #3? Man, I’m still laughing. Great tips!
Sharpless's Avatar - Comment posted on 05/13/2008 18:52
Sharpless
I would like all my news and information passed through the MaxVest filter, please.
MaxVest's Avatar - Comment posted on 05/13/2008 18:52
MaxVest
@Hoygeit: I've seen your Bridget art. You're not tapped out.

@Samit: Duke Nukem 3D Mighty Foot!!!
kawitchate's Avatar - Comment posted on 05/13/2008 19:05
kawitchate
ok, YO NOID! was an awesome game. COME ON!!!
shipero's Avatar - Comment posted on 05/13/2008 19:17
shipero
More games should be like Mavis Beacon Does Dallas. That's game's hot as hell.
itemforty's Avatar - Comment posted on 05/13/2008 19:31
itemforty
Goddammit it drives me crazy that you aren't fucking rich.
DaedHead8's Avatar - Comment posted on 05/13/2008 19:33
DaedHead8
Yeah, Yo Noid! was great........when I was six and didn't know any better. I hate to shatter the illusion for you kawitchate, but you should really go back and play it today, it's utter ass.
DJDuffy 's Avatar - Comment posted on 05/13/2008 19:36
DJDuffy
@ Hoygeit: wat, you've got Bridget art that you haven't shared with meeee? Don't hold out on mi!
MaxVest's Avatar - Comment posted on 05/13/2008 19:44
MaxVest
@DJDuffy:

Surely you haven't forgotten this little blast from the past? Perhaps one day again Media Mondays will return.
bhive01's Avatar - Comment posted on 05/13/2008 19:52
bhive01
I hope Dr. Boa is paying attention.
Bob Muir's Avatar - Comment posted on 05/13/2008 20:37
Bob Muir
Send this off to the pros, I'm sure even Miyamoto could learn something from this list.
Jesse Cortez's Avatar - Comment posted on 05/13/2008 20:49
Jesse Cortez
Great game-making tips! I agree these are things that should be sent to most high-profile game developers :P
Dynamic Sheep's Avatar - Comment posted on 05/13/2008 21:11
Dynamic Sheep
"You could also try using the same amount of frames but fewer seconds"

We has the solution to Assassin's Creed... keep the same amount of frames, just use fewer seconds! This is genius!
Scape's Avatar - Comment posted on 05/13/2008 21:29
Scape
I guess MaxVest just earned a spot on the game credits?
Qalamari's Avatar - Comment posted on 05/13/2008 22:12
Qalamari
Awesome post. Would you be able to give another example of a freaky, tragic, desperate mascot other than Bubsy please? Even Aero the Acro-Bat and that weird game where you played as a ball of blue slime had some redeeming qualities.
razerangel's Avatar - Comment posted on 05/14/2008 05:05
razerangel
Thanks for the tips, now my game shall be uberly not cool yet cool at the same time, yet at the same time be not cool because it was originally not trying to cool. I think.
bhuvana's Avatar - Comment posted on 11/29/2008 05:16
bhuvana
HI,
This blog contains useful tips for making games.The tips are very useful and easier.Thanks for the tips.
---------------
bhuvana

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