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Uncommon, some wear on the edges.


First game: TI Invaders (Space Invaders knock-off) for the TI-99 "home computer". Either that or the Pac-Man built into the glass-top tables at Mr. Gatti's Pizza.
First console: NES
First world-altering game secret: JUSTIN BAILEY
First Arcade: Aladdin's Palace
First "mature" game: Leisure Suit Larry
First PC: 386SX 16 mHz w/40 MB HDD, Win 3.0, & 640x480 VGA baby!
First FPS: Wolfenstein 3D
First game mastered: Street Fighter II Turbo - Hyper Fighting (SNES)
First LAN deathmatch: Duke Nukem 3D
Great Game Reawakening: Living in an apartment with all sixth generation consoles and 3 gaming rigs.

New Systems: Wii, DS.
Somehow now owns: PS3
Randomly owns: SEGA Nomad, Game Gear, Genesis II, Sega CD
Cannot afford but is thinking about intercepting return RROD coffin: Xbox 360.
Currently playing: Rock Band, Zack & Wiki, Unreal Tournament III
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MGS4 too big for Blu-ray?
MaxVest | 9:57 PM on 03.02.2008 43 comments


The site-that-shall-not-be-named [Joystiq] links to a Japanese blog interview [link] with Hideo Kojima, where he complains that certain elements of MGS4 had to be compressed to fit on one Blu-ray disc.



Come again? I was assuming, and still believe, that eventually MGS4 would make its way to Xbox 360. But now I'm confused. At best, something close to 50GB of data would fit on 5 DVD-9 discs, and it would probably take six or more since the game engine would need to be on each disc.

So I ask you guys: what's going on here? I do know that to compensate for a slower drive speed and access times, games on Blu-ray often have assets duplicated at different spots on the disc. Is that possible here? Is this such a necessary developer trick that Kojima would rather compress some data than just force the player to suffer through longer load times? When the rumored 360 MGS4 tech demos were put together, was the prospect of HD-DVD factored into things? Or is this all just a mistranslation?

Honestly, I don't know exactly what this means. Anyone have any ideas how a multiplatform release makes sense given this information?



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40 comments | showing # 1 to 40
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MrSadistic's Avatar - Comment posted on 03/02/2008 22:03
MrSadistic
Yeah, that just confuses me. Why they just didn't put it on two discs? Well, unless there is some monetary or time issues involved or if the game is not that linear.
tazarthayoot's Avatar - Comment posted on 03/02/2008 22:04
tazarthayoot
That must be Japanese Bluray discs.

American Bluray discs are so much better. An asian guy told me so.
tazarthayoot's Avatar - Comment posted on 03/02/2008 22:06
tazarthayoot
Bigger, not better.

Okay, better too.
taumpytears's Avatar - Comment posted on 03/02/2008 22:06
taumpytears
I think either Kojima is exaggerating or there was some translation error or something. I don't see how MGS4 could be 50 gigs worth of content and this would be the first we would hear of it.
doc love's Avatar - Comment posted on 03/02/2008 22:11
doc love
During the release of MGS3 Kojima said that some features / possible story elements had been trimmed or cut because he really seems to not like the idea of 2 discs. Based on that original statement I always wondered what that would mean for any potential 360 version.
vexed alex's Avatar - Comment posted on 03/02/2008 22:13
vexed alex
What the fuck is this game that it needs over 50 GB? GTA IV is a huge city with an ass load of citizen A.I., traffic A.I., interior buildings, radio shows, music, and an ass ton of dialogue yet it manges to stay on one DVD disc. 50 GB sounds insane.

I swear, this game better be hyper epic. Hyper.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 03/02/2008 22:14
Copyright 2008 Agent Chieftain
I, too, am huge in Japan.
PrinceofCannedPeaches's Avatar - Comment posted on 03/02/2008 22:17
PrinceofCannedPeaches
If it was fifty gigs of content, Konami executives would be on air complaining of GBH on the job.
the GAMEGOBLIN's Avatar - Comment posted on 03/02/2008 22:23
the GAMEGOBLIN
50 GB? You know how long that would take to load?!?!? Probability a good 15 minutes.
BlindsideDork's Avatar - Comment posted on 03/02/2008 22:28
BlindsideDork
Can't do load times...people will complain.
Clockwork's Avatar - Comment posted on 03/02/2008 22:33
Clockwork
That's really strange, but awesome at the same time. It just goes to show how massive the game is going to be.
Aziel13's Avatar - Comment posted on 03/02/2008 22:34
Aziel13
EPIC win
Steel Squirrel's Avatar - Comment posted on 03/02/2008 22:43
Steel Squirrel
@ Asian Beef Tent

Hahahahaha, are you talking about your penis?

Also, I'm pretty sure they didn't use up an entire Blu-Ray for MGS4. That is pretty far fetched, maybe they used .wav files for all the sound in the game hmm? No, there's no way they used an entire Blu-Ray and then complained they had to compress things as well.

@ Electro Lemon

doc love's Avatar - Comment posted on 03/02/2008 22:49
doc love
Didn't Insomniac boast that resistance took 22gigs when they released it?
Steel Squirrel's Avatar - Comment posted on 03/02/2008 22:51
Steel Squirrel
Ok, maybe Kojima used all 50gb.... but that's fucking crazy if he did.
GoS-CPT-Stewart's Avatar - Comment posted on 03/02/2008 22:52
GoS-CPT-Stewart
"he complains that certain elements of MGS4 had to be compressed"

So they compressed some of the audio so that the rest of the uncompressed audio could fit onto the disk?

I honestly don't see any way a game could take up an entire 50GB unless it's full of a ton of uncompressed assets.

If Crysis only takes up 7GB, Unreal Tournament 3 8GB, Gears of War 9GB, Call of Duty 4 6GB, etc., etc. I don't think it's possible to properly compress a game and still have it take up 50GB.

A lot of it is going to be doubling of data to ensure speedy load times for the slow read speed of the Blur-Ray drive as well as uncompressed (textures especially to take a load off of the CPU/Video card working to uncompress on the fly) assets to make for a smoother experience.

I still think, with the proper techniques, the game could realistically fit on, at most, 2 DVDs to be played on the 360. After all, Ron did say Pedal Rear Squalid Door was indeed coming to the 360 so, it's gotta fit somehow.
vexed alex's Avatar - Comment posted on 03/02/2008 22:55
vexed alex
"Didn't Insomniac boast that resistance took 22gigs when they released it?"

And yet it was still an average and boring game. It goes to show you that size isn't everything.
GoS-CPT-Stewart's Avatar - Comment posted on 03/02/2008 22:58
GoS-CPT-Stewart
"Didn't Insomniac boast that resistance took 22gigs when they released it?"

The included the PAL region's audio and videos in there as well.

Apparently without those it came down to 16GB which included the doubling of data for the faster read speeds along with the fact that it contained a ton of 1080p videos rather than generating them in-game which would take up much less space.

So again, it is possible that it could fit on a DVD9.
MaxVest's Avatar - Comment posted on 03/02/2008 23:00
MaxVest
@GoS-CPT-Stewart: You make a good point I failed to mention, that uncompressed data eases processor load.

How would a 360 get around the additional processor demands caused by compression? I'm not that familiar with either hardware beyond the basic specs (processor speed, GPU, and memory size/allocation).
GoS-CPT-Stewart's Avatar - Comment posted on 03/02/2008 23:10
GoS-CPT-Stewart
"How would a 360 get around the additional processor demands caused by compression? I'm not that familiar with either hardware beyond the basic specs (processor speed, GPU, and memory size/allocation)."

I'm not entirely sure, so don't quote me on this but here's what I think...

The 360's video card has more RAM which would allow for more texture data to be stored allowing the uncompression (I don't think that's a word) to come about less frequently than the PS3. The 360's could technically store more in the RAM and call on them quickly whereas the PS3 would need to either use lower resolution textures or have to uncompress them more often. I think.. :P

On top of that, the PS3's CPU architecture is still a mystery to many people, I mean just look how long it took for the PS2 to get figured out, but then look at how many amazing game followed. I think at this point the optimization is easier on the 360 due to it being more like a PC and therefore you can build on familiar techniques to speed up the process. On the PS3 you have to learn the architecture and build new techniques basically from scraps of old code.

AND on top of that you can add in the Hard Drive which can be used for caching extra data to also be quickly called upon.

**All of the above is purely speculation based on specs, interviews with developers, and the teeny, tiny bit of coding experience I have.**
GoS-CPT-Stewart's Avatar - Comment posted on 03/02/2008 23:17
GoS-CPT-Stewart
"uncompression"

I figured out what was wrong with that word...

It should be "Decompression". I feel like an idiot...
HarassmentPanda's Avatar - Comment posted on 03/02/2008 23:22
HarassmentPanda
If it's over 50GB it has to be repeat data and a lot of uncompressed audio and textures. For the exact reasons stated above, I think the 360 could handle the decompression.
Mizruko's Avatar - Comment posted on 03/02/2008 23:46
Mizruko
I really cant see how this game can be 50gb sounds like a typo, but stewart does make a good point benchmarks are still being set for optimising and coding within the ps3 arcitechture but even then i still feel 50gb is about 40gb the wrong side of right.
Itchy's Avatar - Comment posted on 03/02/2008 23:51
Itchy
MGS4 may come out for the 360. I mean, what's to stop it from being released on two discs on the 360? But the fact of the matter is still this: Don't expect it to come out before after Christmas. It may not even come out before Christmas '09.

I don't know about you guys, but I'm not willing to wait that long. And if MGS4 receives less than stellar reviews, the projected 360 sales (if it does come out for that at all) will be lowered. We may even have a buggy and almost unplayable version. Take a look at MGS2 for example. The Xbox was far superior to the PS2, but the version it got was inferior.

But ultimately, the reason why we didn't want MGS4 to be PS3 exclusive before was because the PS3 didn't have too many great games. Now it's starting to pick up the pace, I really see no reason to not purchase one, unless you don't have the money or you just hate Sony for some reason.
ArrestedDeveloper's Avatar - Comment posted on 03/03/2008 00:32
ArrestedDeveloper
Aren't all the PS3 games so far only single layer meaning 25g storage? That's my guess. I also might be completely wrong about that.
Justice's Avatar - Comment posted on 03/03/2008 02:05
Justice
How on earth can the game not fit on a 50GB disc, if that's what they were using.
Aurain's Avatar - Comment posted on 03/03/2008 02:10
Aurain
Like I said a Million times before, there are factors other than the game that will make the 360 version impossible. Disk Space being one of them, but also Sony owning various rights in the Metal Gear Franchise. Sony making a Special PS3 for the PS3 bundle of MGS4? They'll want a guarantee it doesn't go to Xbox. Sony making the MGS Movie? They'll assure that the product stays on their console.
The development smacks of the FF13 one to me, where supposedly, the developers said something along the lines of "Do we have to factor in the 360" to which the reply was "No".
Then theres devolpment costs for the 360 one, based on the assumption that this game is designed on the PS3's hardware and architecture, and factoring in the costs' they've already spent making it, The extra money to go to a 360 port might just be one step too far. It's not like they can press something to make it run on 360 and then turn it off to make it PS3 compatible.
Kyousuke Nanbu's Avatar - Comment posted on 03/03/2008 02:43
Kyousuke Nanbu
They need the space for all the ridiculous dialogue, archaic gameplay and the overall preachy tone the game will take while still trying to remain as a "parody".
SH0RYUK3N's Avatar - Comment posted on 03/03/2008 03:09
SH0RYUK3N
Meh, just wait...MGS4: Subliminalsistanceness 360 version.
razerangel's Avatar - Comment posted on 03/03/2008 04:22
razerangel
I think the reason it will be touching the 50GB mark is because they want everything to be uncompressed so it isthe highest quality (Hideo Kojima is second only to Kazunori Yamauchi in perfectionist terms). He will probably believe everything has to be umcompressed to delivery a truly next gen experience of an old guy kicking robot ass.

@GoS-CPT-Stewart: The 360 doesn't technically have more GPU RAM than the PS3, the PS3 has a set amount (256mb of XDR DRAM which is more efficient than normal DDR2 or GDDR4 RAM) whereas the 360 shares 512mb between GPU and CPU meaning that theorectially it has more GPU RAM but you have to factor in how much the CPU is using of the RAM.
JonDarkwood's Avatar - Comment posted on 03/03/2008 04:27
JonDarkwood
If this is true, the compression probably wasn't at such a high loss that they would have preferred to put it on two discs, so some compression would make more sense than having to print two discs per copy of the game.
Bob Muir's Avatar - Comment posted on 03/03/2008 04:42
Bob Muir
This is simply ridiculous. If it really is 50GB of unduplicated data, then they must be doing it really sloppily, even taking into account the high-resolution textures and uncompressed audio.
kadosho's Avatar - Comment posted on 03/03/2008 04:45
kadosho
1) They've already brought up that other languages could not fit the disc format.
2) This will be an international title. Come to think of it, it costs just as much as any big-budgeted Hollywood film.
3) Now its non-linear design cannot fit on one disc? Not a big deal if it has to be formatted for multiple discs. They accomplished alot with the PSX release of Solid.

Maybe nextgen design isn't quite what everyone expected it to really be. Given how much effort, plus hard work was done; a nod from gamers saying "I'd gladly wait" might bring a smile to a developers face.

Plus the idea of "which console is better" isn't something that should be discussed. But how a game delivers what is "hidden" to a gamers' eye. Whatever Kojima-sama and his team have in store, it will be something this generation will take to heart.
weedgan's Avatar - Comment posted on 03/03/2008 08:37
weedgan
If you need 50 gig for a PRIMARILY single player game, than thats just called not compressing your stuff.


The biggest files on that disc are probably the audio files.
negate's Avatar - Comment posted on 03/03/2008 08:49
negate
I'd hate to see the install for that.
mix's Avatar - Comment posted on 03/03/2008 12:14
mix
I agree with the audio part as they are region free so there's going to be tons of audio on it. Or maybe we have to set aside 80hours to beat this one rather than the usual 10hours or so.
king3vbo's Avatar - Comment posted on 03/03/2008 15:18
king3vbo
Its because of all the FMVs.
Fiat Mediocrity's Avatar - Comment posted on 03/13/2008 12:41
Fiat Mediocrity
I know I'm late, but I lol'd so hard reading people talk about being confused over a MGS game.
ballacreten's Avatar - Comment posted on 03/15/2008 21:00
ballacreten
i'm tired of xbox 360 fags complaining. its not gonna fuckin go on xbox 360! blu ray is such a better choice and so is ps3. and why are you bitches complaining about it being 50 gb or more? its because of the kickass videos and music that goes with the mgs story that the developers spent a lot of time to make. this game is probably gonna be the best game of all time, and probably the longest one to complete on single player mode. i'm tired of games that i can beat in 10-20 hours! besides, they have to make this one big because its the last game from the best game franchise ever. i for one am sad to see that this is the last one, but i know that it wont disappoint. i hate how ps3 owners cant have console exclusives because whining girls like you guys have to bitch and complain! why dont you get your halo 3 and shove it as far up your ass as possible!
ballacreten's Avatar - Comment posted on 03/15/2008 21:09
ballacreten
sorry, forgot to mention something else. i see a lot of xbox 360 assclowns saying that there WILL be a xbox 360 version. they seem to forget that in an interview with hideo kojima, he specifically stated that he will only make mgs on sony playstation consoles because that is the first console he chose to make the first mgs on. but, hey, you xbox guinea pigs can believe what you want in your stupid, ridiculously tiny brains.
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