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Quitting cold turkey vol. 2: Epic struggle
MaxVest | 7:17 PM on 06.07.2007 7 comments


Last time I wrote about the phenomenon of quitting a game right before the end, never to play again. This time, I'm interested in why people (read: me) suddenly quit games smack dab in the middle. One day you just quit Final Fantasy III like Brad quit Jen. Why? What does a game have to do to become dead to you? Should you tell the lifeless Zelda TP draped in your lap like a silicon Pieta: It's not you, it's me?

My first theory is random battle fatigue. I find this the most in epic RPGs that have the encounter equation turned up way to high. I'm not a story-first RPGer; in fact, I like to leisurely explore the game world. Not enter into a random battle every 10 steps with a creature who is 34 levels below me, because of all the random battles I've been forced into. At least most RPGs eventually let you obtain some item that lets you reduce the amount of random battles. The trick is playing long enough to obtain it. But would a weak, solo wererat or something really throw down on my party of four battle-hardened, well-equipped warriors? No, he should scurry away whilst pretending to be a harmless woodland creature, and so should most underpowered enemies (unless you lure them to you).

Second is time crunch. I've enjoyed Zelda TP, although it's no second coming of Christ. It's not even a first coming. But what keeps me from playing the game is knowing that I can't really achieve any particular substantial in-game objective in less than an hour. Like many people with jobs or a demanding academic program, I actually have to think twice about allocating more than an hour to a particular game. As the gaming population ages, programmers have added in features like frequent saves or anytime saves to try to get people like me to finish epic games. Frankly, that helps. But I'd also like some way to get keep the sense of progress moving along in smaller, bite-size increments. Introducing new enemies frequently, or having rare or unanticipated events occur, can help with this.

Am I just too picky? What games have you played intensely, and then mid-game dropped like an NOA executive?



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5 comments | showing # 1 to 5

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tazarthayoot's Destructoid Blog
I frankly just get bored. I'm in Gerudo in TP, but I frankly am so bored with the game that I refuse to go back to it. Same with Halo 3, it is fun as hell (especially in custom maps), but I'm bored with it.

Now when it comes to RPG's I agree with you 100 percent, but something else that keeps me from playing a game is the constant cut scenes. I just bought Kingdom Hearts 2 and I'm already through with it because of all the constant cut scenese and talking. I don't want story exposition, I want killing, I want maiming, and if possible, tits.


tazarthayoot's Destructoid Blog
@AgentMoo

I HATED GRAW2. I loved R6, but when I got GRAW it was nothing but snipers and campers and I just don't have the attention span to sit and wait for a kill.
Knives's Destructoid Blog
Star Ocean 2 and Xenosaga come quickly to my mind.

Xenosaga because lights went out after one of those crazy ass long cinematics and i hadn't save.

Star Ocean 2, i stopped playing for a couple of weeks due to exams, and when i returned i had no idea of what i was supposed to do next, i know i'm suppose to go somewhere, but i don't know how to get there or who originally told me (to see if they say it again). I'm to lazy to read a faq or get the strategy guide and try to figure out on what part of the game i am, so i just stopped playing.
Knives's Destructoid Blog
Grr..realized typo as i was clicking add comment, i meant star ocean 3
MaxVest's Destructoid Blog
@Knives: Maybe that's another phenomenon -- punctuated equilibrium, where a random event causes you to put the game down and you never pick it up.

I've been thinking about why we stop playing ever since I realized I never beat the original SMB. A quick VC purchase rectified that situation, but still, I mean WTF? 20 years from the time I picked it up to the time I completed it?


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