As you guys know, I’m not super-excited for
Bulletstorm. I never planned on talking about it this much, exactly, because I typically try to avoid focusing on things that I don’t find super-fascinating. However, the amount of rabble-rousing I accomplished with my now semi-infamous “
Cliffy B rant” has led to me being that guy who hates
Bulletstorm with a furious passion, thinks violent games are for antisocial man-children, and feels that all games should be more like
Stars Over Half-Moon Bay.
This is not the case. I love mindless virtual killing and childish antics in a video game. In my life, I’ve probably completed about six missions in all of the
Grand Theft Auto series, because I spend the majority of my time in those games punching old women and blowing up cars. I can appreciate innovative gameplay and the importance of a good story, too, but I think it’s funny to shoot dudes in the face.
I also appreciate humor in games. I think it’s one of the big elements that’s been left out. You ask people about games that are known for their comedy, they’ll probably say
Conker’s Bad Fur Day or
Portal. Try and name ten games that you’d say are, without hesitation, funny games. It’s kinda tricky.
Bulletstorm is being played up as a ridiculous, over-the-top shooter that encourages creative gunplay and doesn’t take itself too seriously. It’s a game where you can shoot a man in the crotch, get bonus points for that, and then use an electric whip to punt him into a giant venus fly trap.
Why wouldn’t I be excited for it? Well, aside from the fact that I don’t like Cliffy B’s haircut -- I know it's not his game, but he's the one plugging it. That's the downside of having a hype-man, people tend to associate him with the cause he's promoting. Dude, you're getting a Dell! -- Anyway,
Bulletstorm seems muddled. To call it over-ambitious isn’t quite right, but it seems like a game that’s attempting too many different things at once. Here’s the premise, according to Wikipedia:
“Bulletstorm takes place in a futuristic paradise setting where a confederation is being protected by an elite band of epic mercenaries known as Dead Echo. When Dead Echo member Grayson Hunt, voiced by Steve Blum, and Ishi Sato discover that they had been working on the wrong side, they betray their squad commander and end up being exiled to the edges of the galaxy.”
Okay, so. It’s about space guys in a universe that’s totally new to us. We’ve got a new hero named Grayson Hunt. This could all be very promising science fiction. Oh, but wait. Nevermind that. The reason I’m supposed to be excited for the game is the crazy shit you can do with your guns and laser-lasso and giant boots.
Dude, you're wearing more straps and zippers than an entire ska band.
Why bother making up characters and a plot if the main focus of
Bulletstorm is the insane gameplay?
Back in the early days of the first person shooter, you didn’t play as a character. Remember the heroes of
Doom,
Wolfenstein, and
Quake? Exactly. And how about Epic Games’ first big hit,
Unreal? Your character didn’t have a name, and that franchise didn’t really blow up up until
Unreal Tournament came out. And the plot of
UT was pretty straightforward: Shoot dudes.
Playing a game with barely any plot is fine with me, assuming the game is fun. And if you’re letting me play with super-cool weapons, I really don’t care what character I’m supposed to be controlling. Just don’t half-ass it.
Unreal Tournament was fun as shit because it wasn’t being served with a side of terrible story. A gun that shoots ricochetting circular sawblades is a fine substitute for story.
On the subject of
Gears of War, a gun with a chainsaw on it is fucking awesome. It is, also, totally ridiculous. From what I can tell, that series is not supposed to be funny, and I therefore laugh AT it, not WITH it.
Now, let’s talk about
Duke Nukem Forever, and why I’m excited for it, in spite of my apparent distaste for all things fun and stupid.
I like video games that look like something you'd see airbrushed on the side of a van
The character Duke Nukem first appeared as the hero of a self-titled 1991 platformer, which was about as adult-oriented and violent as
Kid Chameleon. You were a musclebound guy in a red shirt boots with a gun who ran around picking up cans of soda and footballs. In 1996,
Duke Nukem 3D came out. You were still the same character, really, except now you swore a lot, used steroids, and threw twenty dollar bills at strippers. Also, the game was a gory first-person-shooter. But you still played as Duke Nukem.
According to his creators, Duke Nukem is a cross between John Wayne, Clint Eastwood, and Arnold Schwarzenegger. The majority of his one-liners are stolen from John Carpenter movies or the
Evil Dead trilogy. He’s established as a world-renowned womanizer, he loves beer, and he kicks ass. All these complex facets of his multifaceted character are established in
Duke Nukem 3D with three ending cinematics, a handful of title cards, and grainy in-game dialogue. At the time, the game was quite heavy on character and plot for an FPS.
If you haven’t picked up on it by now, I’m a fan of
Duke Nukem, and I’ve been one since I was ten years old. I’m biased, duh. However, there are some glaringly obvious differences between
Duke Nukem Forever and
Bulletstorm, and when people say “Dude, they’re both stupid/fun shooters, what’s the problem?” it makes me facepalm so hard and curse at you through my computer screen.
Bulletstorm takes place on a distant planet covered with weird plants, and it makes no attempt to connect with my boring life on earth. It’s just wacky science fiction.
"We've gotta defeat the evil Plantazoids and rescue Queen Chrysanthemum!"
Duke Nukem, however, takes place in the not-too-distant future of America. There are still strip clubs, beer, and football games on TV, but there are also shrink rays, aliens, and flying cars. It’s relateable.
"Those alien bastards can fuck up outer space all they want, but when they mess with America... It's WAR."
This is just a manner of personal taste, so you don’t have to agree with me, but hopefully you can see how glaringly different it makes the two games.
I don’t insist all fiction be grounded in earthly reality, because that would be boring, but sometimes I really just don’t care about space shit.
Bulletstorm is one of these times. Because it's such a fun, silly game, I really don't know why it looks the way it does. Instead of a bunch of space-assholes with high tech weapons fighting mutants and plants on another planet, it could’ve taken place on earth. In modern day. The bad guys could still be mutant aliens, and the crazy weapons could have been made by a wacky inventor.
To say
Bulletstorm is unimaginative would be incorrect. It's just imaginative in a way that I'm not interested in. Instead of outer space, it coulda taken place in Victorian London, and everything would've been steampunk. Still would’ve been a crazy and ridiculous game, but it wouldn’t have completely blended in with the nine billion other games that take place on planets that I don’t care about. Name me one good Steampunk first person shooter. And don’t say
Bioshock, because that shit took place in 1960 and there weren't any zeppelins.
I will give
Bulletstorm credit for being colorful. Too many games these days mistake “realistic” for “everything is covered in mud and dirt.” Other than that,though, I don’t think the art direction showed any innovation. In ten years, will
Bulletstorm look cool, or will it look like what people thought was cool in 2011?
The look of
Duke Nukem Forever reminds me of
Idiocracy. It’s a satirical caricature of American Culture. It's like if the whole world was a Kid Rock video.
All hail President Dwayne Elizondo Mountain Dew Herbert Camacho
Graphics aside, the appearance of
Duke Nukem 3D is as relevant as when it was released. Duke’s character has never been cool, he’s just a generic action hero, and no one’s tried to give him a hip new makeover since his creation. I applaud this. He's always been a hackneyed pile of cliches.
As a character, whose design looks more dated: Mario or Crash Bandicoot? Mario looks like a cartoon plumber, because that’s what he is. Crash Bandicoot looks like the lead singer of the fucking Offspring, because that’s what was cool when someone was designing him.
Oh, go fucking hang yourself, you x-treme alternative shit.
It seriously comes down to pretentious art-faggy nitpicking, and how I’m just not a fan of how a lot of games look these days. The fact that
Duke Nukem Forever hasn’t been redesigned as something hip and relevant pleases me. It just looks like the logical progression of the style
Duke Nukem 3D had thirteen years ago.
After all the fussin and a-feudin’ I’ve been involved in over
Bulletstorm, I am actually kinda curious about it, so I'll probably play around with the demo soon.
Duke Nukem Forever, however, is gonna be tits. Like, for realz.
