After playing Haze for about 5 hours, I seriously have to believe that this isn't the Free Radical that created the Time Splitters series. Why no means a horrible game, and excuse my grammar, Time Splitters this ain't. Oh, and don't mistake this for a review. From my 5 hour playing time, I haven't beaten the game, nor really experienced any multiplayer action. For all I know, halfway through the game, it could turn into a bastion of awesomeness where some enemies become friends, some friends become enemies, while the Mach 5 plows through a wall, beckoning my avatar to jump into its sweet embrace.
Just some thoughts and musings
I say this because Time Splitters was the perfect combination of humor and action. I mean, where else could you play as a Ninja Monkey, while having a brick throwing only match with friends? Or engage in time traveling hijinks with yourself? The weapons and levels in those games were so varied and unique, and more so with the included level creator.
I know it feels like they tried something different, tried to go in a more serious direction and tell a epic yarn, but it all falls flat because around every corner, I feel that this game is not showcasing their strengths. Level design is convoluted and confusing. The characters, save for the rebel leader, are just idiotic.
Everything just feels generic and ugly. For being a PS3 exclusive, this game is not a graphical powerhouse. I don't care that the game isn't "True HD" or anything, but at least make it pretty. Trees looks pixelated and the environments look like they don't have enough textures. Everything feels generic and repetitive.
But like I stated in the beginning, it's not horrible. At the start of the game, your a trooper for the Mantel Corporation, and you can give yourself a dose of Necter to make yourself move faster, light up enemies and heal faster. While that's not exactly a game breaking mechanic, it's what happens when the game decides to do a Necter disruption that it gets interesting. When this happens, the Necter stops pumping and you get a glimpse of what's really going on. While on Necter, bodies disappear, you see no blood, and everything looks sunny and cheery. But when your not, those bodies are still there, lying in a pool of blood, and the environments are drab and grimy. It's a cool effect that makes the games first part interesting. Also, when you become a rebel, you get a cool assortment of abilites, like making Necter disruption grenades, knives, and dodging and rolling.
The game basically gives me a meh feeling. I am glad that Free Radical tried a new IP, and hopefully if they make a sequel, they can make it much better and really play with the Necter effects and such. read