Why Call of Duty needs Receiver's mechanics (or "Old Dogs, New Tricks") - Destructoid

Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android

click to hide banner header
I like video games. I make music. Sometimes I write about both.
Player Profile
Xbox LIVE:Beardsonbeardly
PSN ID:Beardsonbeardly
Steam ID:broskidelicious
Follow me:
Matt Evans's sites
Following (10)  

Let me something straight before we begin: I like guns. Yes, the real ones. I'm not a huge gun nut, but I appreciate firearms to an extent some do not. This interest in firearms led me to purchase a wonderful new indie game called Receiver (check it out if you haven't). In Receiver, the main draw is, without a doubt the realistic mechanics of the firearms. 

Turning your safety off and pulling the hammer back are concepts not seen in any other game that I've played, and it's a really unique experience. As a fan of firearms, this really impressed me. It also got me thinking about the most unique feature of the game: manualing loading your magazines, and keeping track of them. More importantly, it got me thinking about how a small feature like that would be magnificent in these mundane, modern shooters we get shoveled out every year.

no but seriously how is he holding that gun

Imagine, if you will, you're in a firefight. Four enemies have you pinned down. Two of them have to reload, so you pop out of cover and take the shots. The first two go down no problem, but as you move to the third, you realize you're dry. You scramble back behind cover, tossing the empty mag to the side. You search one magazine, three rounds. You search a second, four. As the two enemies are closing in on your position, you frantically fill the magazine up to eight. As you see them rounding the corner to your position, you slam the magazine in and unload. Both are down, with three rounds to spare. 

Now I'm aware that might turn some people off, and you might even think it sounds silly, but to me, a more realistic approach to these bland shooters could be what turns these games from silly fluff to solid games. Don't get me wrong, I like military shooters, but I feel like the current path they are headed on is neither new or original, and I feel like most people are getting fatigued. These franchises need a new hook, an innovative element to keep them fresh and relevant. That's why I think ammo responsibility could be a key feature that would make these games more immersive and fun. It could add a much needed layer of difficulty to these games. More importantly, I feel like it could lend itself rather well to a more narrative driven game like Spec Ops: The Line.

Imagine how well that could translate the stress and anxiety of war and combat? Put the stress not on the character, but also the player THEMSELVES as you make them responsible for having their magazines loaded properly? I think it would work, and I think it would be more fun, to be honest.

Now some of the other mechanics from Receiver would translate poorly, in my opinion. The safety would be redundant, and  manually reloading would simply take too long and bog down the gunplay (which my idea is in danger of honestly, if not done correctly). i believe though, that even as an optional difficulty mode, ammo responsibility could bring alot to this stale genre. I realize the chances are slim, simply because the CEO's won't want to risk alienating their "core" audience of these games, but a man can dream, can't he?

Is this blog awesome? Vote it up!

Those who have come:

Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Back to Top

All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more