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MathewRD's blog

4:20 PM on 04.05.2012

Kickstarter: Why it could be a bad thing

Warning: This blog is full speculation. I am in no way saying Kickstarter does this or anything of the sort.

Let's say, a Rollercoaster Tycoon 4 kickstarter project occurs. Someone wants to revive an amazing, yet dead, franchise. The support for that would be pretty strong seeing how popular the first three were. It promises new HD content, more building options, better AI, etc. etc. That sounds like it fixes everything in number three. So, like an ordinary gamer, you feel like supporting an idea that you can agree with. But on the game's release, you notice problems like

- Screen Tearing
- Bad AA management
- Constant crashes
- Insane difficulty
- Etc

So what do you do now? Nothing, you're left with a dead product. Essentially, you donated money to bring a game into existence, so you can't really ask for a refund back. And if you claim it as false bought the game without it ever being released yet! It was only an idea and you supported it. It's different when someone buys Mass Effect 3 and hates it and wants a refund. Because they specifically bought the game and expected it to be good. All of the things EA/Bioware said about it could be considered false advertising. But with RT4's case, it wouldn't be like that, because you DONATED money to the project and got a game in return. Not only that, but you donated and got the game before it was even established as a public game.

In a time where people are against the corporations producing games because they're actually want to support that? If everyone would have paid for ME3 before it came out, you mind as well have torn another half of the content out. “But they're indie companies!” Not all of them have to be (Double Fine) and indie companies can be just as bad. Notch's rate of improvements to minecraft was much slower than Jeb's, sadly. Yeah, notch started it. But then it got annoying with how he went on vacations a lot more than he did work on his actual project. Yes, minecraft was still good. But it was still taking advantage of the customers, and later Minecraft revised the ToS to say that you would indeed have to pay for different versions of it (When it originally stated it wouldn't require for you to).

You can say developers are bad nowadays. I can see that somewhat. But then when you go and donate $10-$100 to a company for a promise that they're going to release a great game, you're really stretching it. While companies can do it for good, I'm sure there will be ones there to abuse the system. Donating to random companies on Kickstarter for an explanation of what it will be is like buying a good they show on TV. Have you ever used to Robo-Stir? It doesn't work. The snuggie? Blankets work too. Sham-Wow? They can't absorb worth a crap.

I realize that no company has done this yet to a really bad extent, and the chances of it occuring are low unless people keep giving companies money with pinky promises that they'll get a good product.   read

7:26 PM on 03.21.2012

Disappointments: Not a SMART move

I love TF2 with a passion, in fact, I've racked up over 430ish hours on it and occasionally turn it back on. So when people start hyping a game said to have team-based objectives, I get kind of excited. No other game to that point had reached TF2's level of gameplay. Nothing really made you feel like a team and had the most balanced weapons imaginable. But what game was being hyped?

Oh, and it was nothing like I expected.

When I first got into a game, my eyes started watering. They cluttered my HUD with so many tiny little icons and do-hickeys that I couldn't see five feet in front of my face. They gave all of the different classes objectives to do, but the problem was, it was set to where every class had a different objective, but all it consisted of was going somewhere and holding the action button. You mind as well have everyone on the same objectives if it's that easy.

TF2 did well because: All characters were distinguishable, each class had it's own weapons, each class had a role, and they were balanced. Brink, had none of this. You can't see a character and think “Oh, that's a medic” or “Oh, that's a spy”. You just see him and think “Oh, well, I guess I gotta kill this enemy.” The problem with that is, no one knows who the priority target is. In TF2, if a heavy and medic team up, everyone gangs up on them because they're an obvious threat.

Another downside to Brink, again, is being similar through all of the classes. Each class has access to the same guns. wat. Again, by doing this, you make working as a team so much harder. That, and no class distinguishes. For example, the reason I've played TF2 so much, is because sometimes I feel like being a spy, while at times I feel like being a heavy. They all had their own play styles and in a way they all felt like their own game. But Brink offers none of that, making each character use the same everything while the only variation that exists is what you do in terms of an objective.

Brink tried to drum up excitement by showing off the SMART feature a lot, and it wasn't even that practical. There were times I needed to navigate, but I wasn't using it as much as the producers said it'd come in handy. I'd use it a few times in a game and I could do pretty well, so it wasn't like I was horrible at it, therefore I sucked. In all honesty, the problem with it is that the scoring system works off of objectives and kills, so why do parkour?

The storyline was the most half-assed thing I've seen in a while. Games 10 years ago called it “Offline multiplayer”, and they were bots. But no, this time they tried to tie in the word “Story” into it and it lost all credibility. That was as much of a story as my big toe. All it did was offer offline multiplayer, which is NOT a story, but a deathmatch or assault.

Brink with it's lack of differentiation throughout the game, horrible story mode, useless parkour system, and such, really drove the game down to probably my worst disappointment of all time. A game that claimed to be the next TF2 had a lot to live up to, and dropped way below anyone's expectations, and is now sitting in Gamestops everywhere, in the bargain bin.   read

5:30 PM on 03.19.2012

Why Mass Effect 3 haters need to speak up (Spoiler Free)

I'm not trying to be a douche hating on Daniel's story or anything, in fact I agree with the points he made saying how it isn't as bad as everyone makes it out to be. The fact of the matter is that there's a lot of hatred on ME3's ending, and some of it is well deserved. I'm not saying harassing Jennifer Hepler will change anything, but simply being vocal can help a lot.

A lot of people got on the guy who complained about ME3 to the FTC saying he was going too far. But right now, in the current games industry, I wouldn't say he's going too far. Mass Effect's series promised choices, which were never really relevant as the game goes ahead and dictates to everyone that whatever choices they pick are only valid in the game it's played in. I haven't played ME, but I have read up a lot on the controversy. From what I've heard, ME1 let you vote for a council member, and in 2, they automatically choose one they figured you may have voted for. That's kind of crap.

You might say, “Big deal who cares”. But I do. This is the first step to a company shoving garbage down your throats. If you support good game developers such as Valve, and then support games that were made cutting corners, other companies might hop on that band wagon. If a company finds out that they can use public domain stock photos in their games without gamers being upset, I'm sure a lot more would! And that itself is not bad, unless it escalates. If it gets to where developers really start to drag this out further and cut more costs, I can't help but feel like I wouldn't be able to play video games anymore. It's starting to feel like hollywood, cutting corners and butchering what could have been good.

The case and point, is that if we don't tell EA/Bioware that this is bullshit, then they're going to keep on. And other companies will follow suit, and eventually we'll have games that are literally just copied and pasted onto our screens. And I don't want that, I want new content that works, is thought out, and allows for what it advertises.

If anything, I'd like for more people to be vocal, and I don't care how much. Send EA and Bioware emails that you don't want to be treated like sacks of money.   read

3:59 PM on 03.18.2012

The Problem With Deus Ex Human Revolution

I recently got a 360 for the first time ever, and my friend's letting me borrow Deus Ex. I played it for a bit before on PC, but grew sick of how poorly my PC handled it, so I stopped. But now, I can play it a lot better, although with a worse controller (I love my Keyboard and mouse, and I hate analog stick controllers for FPS/TPS). But I've been playing through, and one thing more than any gets on my nerves.

When Deus Ex was first being advertised, they brought up the different forms of gameplay. They said there were 3: Stealth (Don't get noticed), Adaptive (Use the environment to your advantage), and Aggressive (Shoot everything you need to). The problem is, the last two...are pretty much obsolete.

If you really get into adaptive, it essentially means look for air ducts and move around boxes and fridges to your advantage. The problem is that air ducts are usually predictable, as they'll have one entrance 100% blocked off by enemies. So then you think, “Oh well, if they're going to completely block off my path, then there's probably an air vent around here somewhere.” To make an example, when you first get to china and have to get into the penthouse. There are 4-5 guards blocking off the obvious entrance, with an airduct slightly farther to the right of it. And if you decide to move stuff around to your advantage, it's either very limited or very cheating. The carrying augmentation costs 1 praxis point and allow you to move whatever you want. Essentially, you could run through the game, smashing anything that moves with a vending machine, and you'd be pretty safe with doing so. The vending machines would work as cover and a weapon.

Aggressive is what really gets me. I'm pretty bad at stealth, so I try my best, and most of the time, I at least make someone get suspicious of activities going on. The problem here is that aggressive won't work nearly as well as the other two. For one, there's a limited supply of ammo. In detroit, there's one guy selling weapons, and he has limited inventory. So at first, that's kind of okay. But then scenes come like when you face the bosses and are forced to unload all of your bullets into them. Then you walk away with a lot less. The second downfall to playing aggressively, is that if you do, you miss out on heavy experience gains. If you go through a part of a level without alerting anyone, you get Ghost for 500 exp. If you don't set off alarms, you get Smooth Operator for 500 exp. But killing a person gives you 10, and knocking them out only provides about...30? And with the limited praxis points in the game, you're probably going to want to get the most exp so you can augment completely.

Don't get me wrong, I love Deux Ex HR. But I just feel like if you make seperate ways to go about handling things, you should also make it a bit more balanced and fair, so that someone who's amazing at stealth gets about the same benefits as someone who has to kill or knock out a few people along the way.   read

6:54 PM on 03.05.2012

Browser Games: Good ol' RS (Audio Blog)

I'm switching it up a bit and makng a full blog out of just audio, of me talkng. My laptop's keyboard is a bit messed up, and i figure this to be much easier anyway. I realize it's probably gonna disqualify me from being on the front page, but I don't think that that's what matters. I think these topic-specific blogs are meant just more for us to get our opinion out.

Browser Games: Good ol' RS   read

5:05 PM on 03.04.2012

The World of DLC

Before I get started, I also made this into an audio blog here. They both basically say the same thing, although one is read by a 17-year old's weird voice.

What is DLC? According to wikipedia, DLC is content made downloadable to work as addons for games. So that map pack you bought? DLC. That extra character? DLC. But if you take DLC apart and look at the words behind it, you get "Downloadable Content". No shit, right? Problem is, the words and the meaning are two different things. Downloadable Content is used today meaning extra addons, but the words themselves when put together basically refer to just about anything. You can't download nothing; it's really not possible (Unless we want to get into theoretical computing).

So then in the word form, it can mean anything from a document, to a downloadable game, like Bastion or Super Meat Boy. But for the sake of this blog, I'm going to refer to the DLC commonly associated with being addons of a video game.

Why is everyone against DLC?

It seems like everyone's against it, but they're not. They're for it. Everyone living and breathing should be for DLC. It takes a good game and adds more content. What they're actually against is when you order an entire pizza (game) and you only get two slices (1/2 of a Totino's Party Pizza). The problem is that people feel like they deserve more...and quite frankly...they should at least be somewhat retrospective about the game industry.

People who complain about DLC act like up until now the game industry has always been on your side with video games. Everyone thinks back to the Atari days and thinks, "Gee, video games sure were good then." but they really weren't. The vast majority of people are wearing nostalgia goggles so thick that a bullet couldn't penetrate it. Remember old RPGs on the NES? I'm not saying they're all bad (as they did lay the blue print for future RPGs), but...a look at storylines real quick. The storylines were usually something along the lines of a wizard attacking your hometown and you want revenge, you're the chosen one and have to save something or someone, or you're off on an adventure and get caught up in some strange situation. The graphics were good for the time, but easily outdated. The music was just beeps and boops, and they can still be catchy, but the music design overall has been outdated for way too long.

And before you go off on a long rant about how I'm wrong about saying what i just did, if you have a 360 or PS3 in your room, then you have no place to talk against this. If you do want to talk against this and say I'm wrong, sure, go ahead, but realize that the vast majority of the people who'll say I'm wrong do have either a wii/ps3/360/GamingPC in their homes.

Remember E.T. the video game? They knew it was going to be a huge seller, and yet, they didn't give half a crap about how good it came out. They were in it for the money, and that led to their own downfall.

Oh, and a classic: "All your Base Are Belong to Us"

DLC done right

DLC, in it's prime form, only adds to the pizza. Along with the pizza, you should get a side of breadsticks. My absolutely favorite piece of DLC of all time thus far has been Beat Hazard Ultra. Beat Hazard functioned fine on its own, and worked wonderfully. Ultra just added more features such as co-op, more bosses, perks, powerups, new weapons, and other functionality for just $5.

DLC can also be done right in other ways. The two best genres for DLC are Music based games and Sports games. I used to be a huge fan of Madden, and it really pissed me off how new rookies were always ranked lower no matter how well they did in college. So, why not make DLC for a game like madden, where for $5-$10, you can get updates on their stats as the season progresses? Make it feel more realistic. If Peyton Manning gets injured on the colts, then he does on your game too. Music games like GH should focus more on DLC rather than making sequels every few seconds. Then maybe, just maybe, the franchise would last longer.

When DLC doesn't matter

DLC, no matter how much is packed onto a disc, isn't really a bad thing (to me) in a few different cases. Locking off character costumes, extra maps, and things of the sort doesn't really bug me unless it impedes my actual gameplay. A lot of hate went towards Gotham City Imposters for having so much DLC, but all the dlc really did was unlock costumers, something purely a cosmetic effect which is similar to TF2's store system.

TF2's store system, while not really being DLC, is a good way to go about handling a game's extra financial gains. You basically allow customers to support the game in a non-harmful way in which functions perfectly. The workshop was a fantastic addition, and I hope to see Valve implementing more of its ideas across their future games.   read

7:50 PM on 02.06.2012

Piracy: What Jim Sterling missed.

I've agreed with what Jim Sterling has been saying in his latest jimquisitions, albeit I cannot stand his personality. Yes people, I get it, his conceitedness is a running joke, but it gets tiresome. So I overlooked it and found some good videos on piracy and I thank Jim Sterling for that. And I know this blog will be about the minority of people, so it may as well not even be made, but it's 8 at night, and what the hell. I feel like opening up a bit of a secret to you guys...

I've pirated indie games before. Oops. Now before Jim Sterling decided to cut my balls off, let me back up and explain why.

Jim was saying in his latest video that indie games are dirt cheap and if I don't feel like spending a few dollars on it, then I shouldn't pirate it because it's only a few dollars. The problem with this is how many indie games there are. Sure, if I'm interested in one, it's a few dollars out of pocket. But what if I'm a large fan of indie games? I'd want to buy most/all of them, right? But how can I be sure they're any good?
For example, Nation Red. It looked pretty cool, and I'm thinking “Oh boy, an indie game, they could sure use my money.” And I wasted $10. And people with functioning jobs would look at that and think they wasted maybe an hour's worth of work, but then there are people like me who have no income and look at it like, “Well, shit. There goes half of my allowance for this month.” I'm 17, and I still have allowance. It's really the only way I can survive through Senior year.
So what did I do? I decided to pirate and buy it if I felt like it needed support. And, not trying to glamorize myself, but when I got a prepaid visa I dumped about 200 HIB codes onto /v/ just so they wouldn't have to pirate it. I'm against piracy unless it's done right. Right now, my list of indie games is the only thing to compare to my list of FPS on my steam. I pirated SMB, then I bought it. I pirated Cogs, hated it, but bought it anyways. I pirated Amnesia, decided I didn't like it, and deleted it from my computer.
And trying before buying isn't with just indie games for me. Half of my steam library was pirated before I bought it, Just Cause 2 being an example.
Pirating indie games isn't necessarily a bad thing, because it can help you avoid making terrible decisions (Such as Nation Red). I feel like Jim Sterling did pretty good throughout his videos, but never takes any recognition of anything other than what he's thinking of at the time into account.   read

11:50 AM on 11.06.2011

Xenoblade Chronicles Review (Wii) [Spoiler free!]

I've been putting off giving this a chance. Why? I've been having a hard time finding RPGs I can get into since FFX and TWEWY. Risen, The Last Remnant are the two main ones that got close, but never really took the cake. So what gave me the reason to play this was /v/ promoting it, because they hate every game. And yeah, my wii was hacked to run this game, and in all honesty, I'm glad it is.

XenoBlade Chronicles
Console: Wii || Region: PAL

Xenoblade Chronicles does something incredibly well for an RPG that not many do well enough, it launches you straight into the action. As soon as you start, your launched into a war of people versus the Mechon, an evil breed of machines bent on killing humans. You start off taking control of the only warrior who can wield the Monado, the legendary energy blade used to fight off the mechon (That red sword you see everywhere in the game pictures). And after a bit of an introduction, you meet Shulk, the real main character who is exploring the powers of the Monado in his Weapon Research/Development Lab. To prevent any spoilers of the actual game, I will cut off any more about the story. If you want to know more, buy it.

The Battle system is much like Final Fantasy XII's in how it's real time combat and there's the auto attack and all you really do is use the actual “arts” (Skills). Through your fights you get AP and SP, AP helps power up your arts and SP helps you learn them. The nifty thing with SP is that it's automatically distributed to how you want your basic character set up, and you can change the automation of it all. There's 3 sets of SP distribution for each party member and they all revolve around different things. For example, of the sets of SP is always teamwork oriented and towards the left of the screen. If you set the SP to that, as you fight, you automatically learn SP arts (Sometimes passive, sometimes not). But you'll only unlock the SP's for the teamwork, and you can change it at any time. It's a bit confusing to explain it, so I apologize for that.

There are enemies who will appear after you fight off so many of the smaller versions of them. For example, you might start off fighting a slug where there are bunches of other slugs. As you fight them off, eventually a “mini-boss” will appear, who is a lot stronger than the rest and they'll come after you for fighting their friends. It's really nifty, but sometimes a bit overpowering.

Sidequests are a massive part of the game compared to a lot of other RPGs. As soon as you start the game, you'll see how there's so many side quests to go after and how everything revolves around what time it is in game. You can easily change the time in game, so there's no real problem, and it just makes it a bit more realistic. Going on sidequests helps your affinity with other characters, or in others words, your friendship. It sounds dumb at first (I thought so too), but then it actually comes in handy when you perform combo attacks. Combo attacks are your form of a special, and it can be lengthened with a strong enough affinity with each of your party members.

The voice acting is strangely...amazing, well, to me anyways. They all have a very, VERY thick Australian (I think that's what it is) accent. And it kinda leads into humor in a way, kind of how like Killing Floor's british voices were hilariously amazing.

You are actually rewarded for exploration in this game, which is always something I love to see in RPGs. When you discover a landmark, you get a bit of EXP for it and you can “quick travel” to it (Opening the menu to automatically teleport to a specific point). The problem here though is how the game doesn't really tell you that you should explore, it just says do sidequests. For example, the beginning of the game, I was fighting off level 1-5 monsters which were pieces of cake. I got a quest to go to a cave and crap, and as soon as I entered the cave, there was a lvl 10 boss there (I was only level 7 at the time, and when all of my members were level 13, we still had trouble fighting it.) Turns out there was a beach right beside the entrance to the cave where enemies ranged from lvl 5-10 where I had plenty of opportunity to grind for a bit.

Another thing I love about Xenoblade is the fact that you can equip new weapons/armor and it actually show up differently than others. I wasn't expecting that from this game, but here it is. You can get crystals from dead monsters and convert them into gems which can be placed in your weapons and armor to give you new stat bonuses, and some weapons/armor you find already have gems in them.

The only real flaws of Xenoblade Chronicles lies within the Wii itself. If the wii had the power of the ps3 or PC, it would be more mind-blowing than it is right now. The problem is that NPCs only appear when you get close to them, same with the enemies. The graphics are very sub par, and they look like a weak Ps2 game. However, Xenoblade Chronicles shows us that making an amazing RPG is still possible, and it is the epitome of a good modern RPG. This, TWEWY, FFX, and Rogue Galaxy are the only RPGs to this day that I can get SERIOUSLY into.

You should seriously be mad that North America is getting this, and you should import it.

Grade: A++ (Dtoid's flawless victory)

Amazing Story
Rewarding Exploration
Loads of Sidequests
Solid Gameplay
Beautiful Soundtrack
New RPG Elements (Things not present in other RPGs)

Sub-par Graphics   read

2:18 PM on 10.28.2011

On Game Reviewing (Pt. 1: Why Jim Sterling is wrong)

All pictures were taken off of google because when I played BF3, it was on a 360

So let's pretend TF2 weren't free for a second, and that copies of it were still pretty cheap. I remember picking mine up about a year ago for $10 from Best Buy's bargain bin. I promoted it being “The Best thing I've ever spent $10 on” and I would probably still say so with a solid 300+ hours on it. So what's with the title of the topic?

What if I were to review TF2 based on its story mode, or even use it as a factor? TF2 had no story mode, so how would I do it? I wouldn't. It's a game centered around the multiplayer, and it promotes it self as it is.

As I write this, a better example comes to my head. Mirror's Edge. Can you factor in the mediocre combat? Yes, you can, because it exists. But it's nothing score defining. Combat isn't the main focus of the game, and it is used at times, but at most it's minimal enough to make the story believable and not have the main character miraculously bullet-dodging everything flying at her.

Where am I going with this, is right here: Jim Sterling should not have made such high emphasis on BF3 having a bad story. The game was promoted around the idea of multiplayer, and yes they showed missions from the story, but that was never the truest intention. The majority of the time was spent promoting or showing off BF3's multiplayer. So then why make such an emphasis on something that's not part of the game that's most impressive.

The idea originally was that the story of games had to be good, but the times have changed. Games have proven to be completely digestible without a mere hint of a story. So why even have a story? It was a meaning to satisfy those who would have raged about it not even existing. Instead of saying “Why did the story suck so badly”, you can look at it more of a side-bonus. It's a bit of a stretch to say that, and I hope none of you take me the wrong way. The story shouldn't be a side bonus for a story-oriented game, but if it's a game that wants to make replayability it's key aspect, the story is one thing not necessary.

[i]As a quick note, I have not played Battlefield 3's story, but I have played the multiplayer for a while. By saying this, I want to point out that I am not trying to establish myself as saying “BF3 story sucks” but as though this is what has been said by Jim Sterling. And honestly, I loved the multiplayer.

I am also not disagreeing with Jim's overall decision or score, but I am disagreeing with how he looked at the story with such emphasis. I realize the title may me misleading, however there was no other way to convey my idea to the cblogs. I do not believe Jim was wrong with his score or overall viewing of BF3, but I believe he was wrong with how he saw BF3's story being so terrible.[/i]

As time goes on, I see Jim Sterling as a less funny Yahtzee, and I mean that as no insult. But Yahtzee had the same problem, and I view that as incredibly ignorant too. Team Fortress 2 is probably one of the greatest games of all time in my opinion, and it lacked an entire story. But it made it up with some of the best FPS gameplay of all time, so high of a model as though I hate calling it a FPS because that's putting it in the same genre as “Brink”.

I loved BF3's multiplayer, but I can say that it's Bad Company 2 with graphics and a better engine. Not too game changing, but enough to earn my money. Bad Company 2 had a pretty bad story too, but it scored a point higher than BF3. This is probably because the reviewers of games were different (because they were), but then it brings another question to mind; Should a review of BF1 continue reviewing the games throughout the series? (I'll probably talk about his later on).

To summarize, I feel as though it's unfair to judge a game heavily on what it's not centered on. It's like hating Sno-balls (Hostess treat) because of little white piece of paper it sits on when you get it. It's on the side, and it's not the main part, so why the emphasis on it so heavily? Yeah, that piece of paper sucks because it has no use and no one's going to eat it/enjoy it. But let's focus more on the actually Sno-ball, because that my friends, is delicious.


7:21 PM on 10.16.2011

Cheap Games that are Worth your time (PC)

I'm pretty cheap when it comes to buying games, except if I'm buying a gaming computer. My steam account is worth about $700, while I've only ever spent $200 on it. I literally did the math, and saved about $500. A lot of it was from HIBs, to be honest, but I would just about always wait for some kind of sale (The only game I've ever bought at full price on Steam was Portal 2). But even when there aren't any sales at the time, there are still plenty of games worth your time.

#1. Cthulhu Saves the World

Cthulhu Saves the World is a parody RPG that pokes fun at its own genre along with many others. It still has (somewhat of a) story, and along the way you'll come across hilarious dialogue, strategic battles, and new RPG elements. The combo system was one of the best things I've ever seen in a Turn-based RPG, I'm not too sure if it's new to CSTW or not, please correct me if I'm wrong.

The constant poking of fun towards other games (Beltman being a reference to a certain developer's love of belts) is insanely addictive. I feel like spoiling what I've seen already. It is repetitive, but it's not to be surprising. It's an RPG.

And if you buy this game with Breath of Death in the pack, the total price is...


#2. Painkiller Redemption

If you have never played a single painkiller, now is your time to do so. It's what I would refer to as a “Slash 'em Up” with guns. Hordes of enemies will attack you, leaving you running around constantly while trying to fight them off. The weapons all have incredibly creative designs and they all work pretty fluidly. The only problem with the weapons is that you'll be so busy fighting off the demons that you will not realize when you pick up another one.

Painkiller is easily some of the most fun I've ever had with a game because it's tremendously exciting to me (Don't play it on easy, you'll breeze through it). I've been literally sitting on the edge of my chair while playing it, and I have no time to lean back. I'm constantly firing all of my munitions all across the demonic landscape.

The total price is...


#3. The Binding of Isaac

Everyone should know about this game. It's a fast paced game with heavy reliance on both skill and luck in order to win it. All of the areas are randomly generated, which leads to some pretty interesting things happening. The enemies have great variety, the bosses are challenging, and this game will also have you sitting on the edge of your seat the entire time. There are so many powerups, items, pills, and much more that you will not be satisfied with one playthrough. Two of my friends on steam have already accumulated 8-9 hours in game.

But BE WARNED. The game was written in Flash, and has HORRIBLE optimization. People with full out gaming computers report lag. Whether or not you get as much lag as any one else, no one truly knows. But by now, everyone should have the 2.5 ghz processor in the requirements. Not sure if that gets rid of the lag, but probably not.

The total price is...



VVVVVV is an outstanding platformer that adds new concepts to the genre. It's played with moving and flipping upside down and rightside up to manuever across puzzles. The story itself isn't too long, but it has a level builder and now comes with a whole bunch of levels in the game on the side. You can just download however many maps from the internet and have unlimited playtime.

The soundtrack is also downright beautiful. The chiptune notes will be stuck in your head for quite some time.

The total price is...


#5. Tom Clancy's HAWX

If you've never given air combat games a chance, this is your time. I personally love the jet fighting games, but I never really prioritize my games on them. They're definitely worth a shot if you haven't done it before. This is one genre of games that gets your adrenaline going when you're pulling off ridiculous air stunts, avoiding incoming missles, and even using a microphone to call for specific things (SHOOT to fire, DOUBLE for two shots, RADAR for your radar, etc.). The downside is that the game will always work best with a joystick, so I'd prefer starting with one, but if not, try the keyboard version.

The graphics are a bit lackluster, but the steam version comes with a demo if you want to give it a try before hand. It's not the best jet combat game, but it's one of the easiest to get introduced to, IMO. The demo is free on steam, and if you buy the game...

The total price is...

$10   read

9:43 AM on 10.10.2011

Rage Graphical Comparison (360 vs. Ps3 vs. PC)

Notice: The PC comparison was taken in full power (1900x1080, x8 MSAA, All textures set to Ultra)

Here, we're taking a look at the graphics of Rage compared with the three main platforms for playing it. As you can see, all platforms have had screens of them from in game taken out. Which is the best? You decide.


2:16 PM on 09.24.2011

VVVVVV Custom Map: The Treasure

Hey there Dtoid. I've never really contributed much to the community, except for blogs and the occasional comment. But now, after a long time of waiting, I've made a VVVVVV map for you all to try out. I'm hoping a lot of people are willing to get this, play through it, and give me feedback. I assure you, all of the parts in the map are completely passable, there's no impossible puzzle. (unless you get caught in a glitch).

I waited so long because VVVVVV and my PC haven't gotten along well, as VVVVVV had some errors on my PC. It ran slow, and ruined the entire game. But now it's back up to speed, and I lost a few of my map packs, but this one was done just recently.

Warning: I have found my own maps to be possible, yet incredibly hard. Please do give feedback on the difficulty if you play through it. I severely cut back on the # of levels due to the difficulty. If I'm given enough positive feedback, I may make more for you all to enjoy. Thanks.

Here's a quick preview:

The story of The Treasure is that a man named JR went after a legendary treasure hidden in a far off dimension. No one knows if he ever obtained it, but Captain Viridian is about to head out, in search of this treasure, to see if it still exists.

and the download link

Click here
or   read

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