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Mark Seymour
2:33 PM on 06.04.2011



For veterans of the first person shooter, being ordered around is nothing to write home about and some of the subtler commands present within the genre have even come to represent a quasi-code of sorts. For example, stumbling across a crate of RPGs is generally a good indicator that you're about to be duking it out with a helicopter. Tool up or die. Bundling into a vehicle, you can expect a vapid and utterly dull turret section and even something as benign as opening a door has become the cue for absurd bullet-time sequences.

These are – to lesser and greater degrees - genre tropes, as much at home in your everyday modern combat fps as loincloths and long swords in a fantasy rpg. Homefront is down with that, hell Homefront thrives on that. It's never remotely subtle though.

Pick up that gun. Get out of the parking lot. Destroy that turret. Follow me. Get down. Climb that ladder. Cover me. Wait. Toss me off. Just a selection of the unavoidable commands present in the game.

Homefront drags you kicking and screaming through its war-torn suburban vision of future America and if you don’t play by its rules, you aren't fit for duty. Unfortunately it takes that a little too far. Case in point the befuddling: press X to jump in mass grave.

Press X to jump in mass grave is a genuine and unavoidable command in Homefront, a game about as sly as piss in the swimming pool and as intelligent as a Michael Bay rendition of One Flew Over the Cuckoo's Nest might be. It dedicates its introductory ten minutes to thrashing home the bleak atrociousness of war before tossing out the rifles and ooh ah’ing back to stupid land. Every now and again however, it remembers that it tried to make a profound point and throws in a gratuitous 'war is hell' moment. You're forced to jump into the mass grave to conceal yourself, but you could have probably hidden behind the nearby shipping containers. Or just, you know, shot everyone like usual.



Let’s rewind. It’s the year 2027, Kim Jong-il checked out a decade or so prior and his successor, Kim Jong-un, has united the two Koreas. Asian Bird Flu rocks the western world, oil prices rise, America enters financial turmoil and the newly Unified Korea goes all Third Reich on the world’s ass and invades the glorious You Ess of Ey. It’s a thoughtful and mildly captivating set up. American on the back foot? I can go for that.

In events too shocking to comprehend, that’s where you come in. You play as Mr. Jacobs – an unspoken character vacuum and ex-marine pilot. At the onset, Jacobs is doing his best to blend in with the crowd and avoid inevitable death but that’s no fun and so within a few paltry seconds of peace he’s ousted from his dingy hiding place and herded onto a school bus.

But this is no jaunt to the monthly PTA meeting and in true COD4 style you’re left to observe anarchy as the bus trundles through occupied suburbia. Cut of the jib: Koreans are a nasty bunch. They butcher parents in front of munchkins, whack women with rifles and shoot honest American men (who, incidentally, all chose to sport black jumpers and jeans on this terrible day). Invisible orphans cry, people are ushered into slave camps and someone on the bus profoundly remarks, “This is fucked.” Fucking boring more like.

Wouldn't it be nice if Belgium invaded the USA? Or Switzerland ditched the poker face and nuked us all into a parallel universe? Maybe even us Brits could reignite our passion for imperialism and embark on a new murderous crusade. I haven’t been to Korea but I’m sure they’re not all USA hating, kiddy-killing sadists.

Anyway they are in Homefront. Luckily for Jacobs resistance fighters Conner and Rianna liberate him from impending slave duties and so the fun shooting times commence. Which is why that opening imagery doesn’t sit right. Ten minutes of battering in the tragedy followed by hours of mindless murder. Hmm.

You've got to hand it to Kaos though, they've addressed one irk gnawing away at the heart of most modern combat fps titles. In Homefront your allies actually aid your fight. In fact they do most of it for you.

So much so that a task as menial as opening a door is Conner’s domain. You cannot open doors nor walk through them before everybody else in your party has and the invisible Jacob-barring wall parts way. I’ve never played a game that harbors such unbridled contempt for its player. Conner narrates the war like he’s playing Red Alert 2; his every line a directive whether it’s to follow him, risk your life darting across the front lines so he doesn't have to or simply stand still and wait while he builds another airbase back at HQ. Conner is an ignorant, narcissistic jackass.



But he serves a valuable purpose because Homefront's campaign stretches across a paltry 5 hours. Without an extended pause at every door, ladder and molehill the game probably wouldn’t make it beyond the four-hour mark. It’s really that short. The artificial elongation is at its most erroneous when you reach the exit of a flaming, rapidly crumbling building at which point you’re forced to pause for thirty seconds while the flames of death tickle your ear cavities. Why? So Conner can catch his breath and kick down the door. I could have done that. SHUT UP MAGGOT.

That wouldn’t be quite the catch-22 if those five hours boasted the greatest burst of gunplay, vengeance and ass kicking since the equally brief Vanquish. But this is a hackneyed corridor shooter, fettered by its desire to be Call of Duty and loaded with platitudes: instant death, grenade spamming, infinite enemies, awful checkpoints, etcetera. This is old Call of Duty, set to the admittedly intriguing backdrop of war-torn suburban America.

And with its hardware stores, elementary schools and baseball parks, white-picket-fence-ville proves to be a refreshing milieu. But any interest in it is quickly suffocated by sluggish mechanics and a vestigial story endeavoring at every turn to tug at the heartstrings without ever putting something on the line. At one point you turn up at a collection of civilian houses, a cul-de-sac free from the blight of the Koreans. Turns out those Koreans followed you and proceed to machine-gun the civilians into oblivion. Oops. But who cares? You’re never given any reason to.

There are moments of slight brilliance. A scene spent inside a makeshift pocket of old America (aptly named Oasis) shines from beneath the muck. Contrasted with the bleak outside world, Oasis, with its busy playground and working society, is an oddly intelligent inclusion. Suddenly there’s something at stake and with the inner workings of a society in motion the world feels likely. The residents have built tunnels to conceal their entry and are at work cooking, fixing radios and filtering water. There's a sense of community and comradeship completely absent when you're hanging out with Conner and the other one. Why didn't the game start here? Unlike Jacobs' dismal bachelor pad, Oasis makes holding off on that suicide note signature seem like the rational choice. Like Metro 2033 and Half Life 2 there’s real thought gone into this microcosm of the old world and Conner’s nowhere to be seen.



But moments like this rarely puncture the nondescript firefights and prolonged, pointless walks. Save for a few pansy sniping missions, the shooty stuff fails to reach the exhilarating heights of Homefront’s contemporaries.

It looks pretty enough, with blue skies and white picket fences juxtaposing the raw barbarity of body bags, burned out Fords and deserted homes. But there’s nothing here to make you clamber to the rooftops and sing its praises. In the first level alone I Rambo’d at least 50 bad guys and probably utilised a dozen different weapons. Where next? Oh right, more of that. Where's the foreplay?

There's no nice way of saying this and no reason to be nice, beneath the crippling support cast and turgid story quivers a vanilla Call of Duty replica. And there are plenty of them out there already.

Press X to eject disc then. Freedom Fighters did America-invaded better.

4/10
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Legacy Comments (will be imported soon)


I really enjoyed the game, but to each his own I guess
I appreciate what it was trying to do at times and think if it followed up on its better moments could have been a great game. But ultimately it fell in with the Call of Duty crowd when it could have erred more on the side of something like Half Life 2.

Thanks for reading and taking the time to comment.
The main plot premise mildly irritated me. Korea invades the US? Seriously? This set-up pandered to the idea that, just because a country is perhaps a little alien and hasn't got its nose wedged up the ass of the US, that country is a hostile country.

Seriously, I'm reminded of those grizzled crazies who predict that, one day, 'one of 'em Asysian countries is gonna take over AMERICURR'. I guess I just can't stand staunch patriotism, especially when that patriotism is fuelled by ignorance.
It's much the same as most games set in or involving those from Afghanistan, Iraq or Russia. It annoys me too. The general problem seems to be that there's never much consideration given to the portrayal of enemy and that enemy is generally, like you say, "alien" to the west.

Development costs, deadlines and the inherent story restrictions of an interactive medium all play a big part but there's something about Homefront that's a little worse than some of the other offenders.
From Joystiq's review:

"The only thing I can figure is that the Koreans have turned the area outside San Francisco into some sort of Hooters/White Castle internment camp, so densely do they dot Homefront's retail landscape."

This made me laugh so hard I cried... and then I remembered I actually bought the damn thing. The game is mediocre from beginning to end, the only saving grace being it's slightly above average multiplayer. It's a shame.
I actually enjoyed the game, but yeah, the single player portion was a very standard 2nd class shooter game.
The online play held incredible promise and the game itself is great - but getting into a game, playing with friends... basically everything surrounding the infrastructure of the actual game is broken (no stats, issues with stat resets, etc, etc.) Such a shame. If they had taken the time to better test the online play, this game might have been a real hit!
That Joystiq quote is good.

Yeah I had a tough time getting into the multiplayer too, once I was in I had a bit of fun but it was far too much hassle so I gave up early. It didn't help that none of my friends were playing it either.
Yeah, the story wasn't stellar but what idiot expects an FPS story to be the next Citizen Kane? URDOINGITWRONG.jpg Oh and I liked Homefront's story, it was set piece after set piece of sci-fi goodness. I also enjoyed MW2's singleplayer campaign. I actually enjoyed the game but I guess I shouldn't.

Oh well, I guess I'll go back to having not-fun playing it online.
Who said anything about Citizen Kane? I'm happy playing titles like Bioshock and Half Life - they have good stories - and I enjoyed MW and stuff like Singularity and Bulletstorm plenty. It's just Homefront's wasn't very good and took itself too seriously.

You seem to have taken my opinion quite personally.

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