games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Untapped potential: Making games about Social things
Marioland | 4:55 PM on 06.15.2009 3 comments


OK, I admit it. This isn't a good title for such a subject for a monthly musing but what can I put on that's somewhat relevant? Ah nevermind...

Video games are becoming something like the new "movie industry". It's a new medium that combines all that cinema includes, making it interactive by the help of Technology. But, unlike cinema, there aren't a lot of games about social problems or have some views or solutions or even show some shocking aspects of our society.



Sure, this kind of entertainment is somewhat for the wealthy people, but so did the cinematograph but it's not 1802 anymore and things get to mature a but quicker since the info spreads around more easily. That doesn't change the fact that video games lag behind in terms of the variety of subjects that will get them into our consience as another art.

Let's get started with some games that *maybe* have some social sense in them. Let's get an example at Mirror's Edge.
Dice's first person parcour title was all about opposing to some regime that tried to control completely the flow of information in the fictional society in the game. They were like the all-seeing Big Brother that know anything that happens anywhere.
There were a lot of social movements showing in this game. Protests, people clashing with the police and then, some secret organisations that exchange info via Runners.

This game had the ideal background to be something like the dystopia that a post-modern society may be. Just because there is a large flow of information, someone will try to put a limit to it blocking content and monitoring people.
Mirror's edge focused on the Faith's story. It's not that it's bad to have a protagonist, but the game never reveals who does all that stuff and why. The police department look like new clan of Nazi employees not revealing why they are so obsessed about capturing Faith. We never learned why the gonverment wanted to regulate every single bit of information in the city and from what social group did Faith and her family came from. Everything was so quickly and simply explained, it threw away so much potential of the story and all the sociological interest this game would have.

Another game that tends to comment over sociological matter is... yes, GTA IV. To be precise, every GTA except some few that came out just because the croud wanted to kill people and jack cars.
Immigrants looking for a better life in America - a fake paradise of chances- is a serious problem in a society due to the criminal stuff that float around in such big communities. Also, bullying and gangs that are products of sub-cultures are tapped by GTA in some degree. Woman discrimination is also there in the Liberty city, and, hopefully, in the newest episode of GTAIV, the discrimination towards homosexuality.
But also, GTA series fail to show a complete image of those matters, even if there is a lot of room in a freeroaming game like that. It mostly stays at the sarcasm of matter that happens in modern and post-modern societies rather than revealing causes and excuses. But, still it's pretty close in sociological interest.

But still, something's missing. Trying to make things look cool in games mostly spoils all the other dimentsions of things. For example, medieval times were hard as hell. There wasn't anything like "honour of a knight". There were just owners of fields and farmers that lived like slaves by the strict rules of christianism. There weren't any magical spells or wizards or dragons. Even the Kings were nothing but some people who have enough money to build large cathedral churches.

Wild West was also a time that, in fact, it was borring and hard as hell. Not to mention 2nd world war that there were real change in the gonverment form in european countries, large social movement throughout natzi regime over europe. None of the games really showed the starving orphans of the war, neither the dirty cabarets in Germany where drag queens (men dressed like women) tried hard to keep their sexual preferrement secret in fear of excecution. Those were really dark times that, for some reasons, through games (and movies but mostly games) look interesting times full of fun and pownage.

I'm not asking for games to stop being fun or try to be some kind of documentaries. That would be a total mess. But, there are games that are as fun, as they have some clear messages to deliver. For example, COD Modern Warfare, had some strong anti-war messages and socking scenes about the beastry of a modern war. Just show the nuclear blast that happened in the game to anyone and they will be overwhelmed by the degree of destruction and shocked by the dead silence of that scene. Bioshock's utopian community that went nuts is also a great example of having really strong and true messages without being sacrificed in terms of fun and gameplay.

But none of them are complete. Since there is room for more social understandment for making stories and goals in videogames I can't understand why the creators keep ignoring them so much. Maybe unpleasant stuff turns gamers down and that's the turning point.

Ever been in XBL playing HALO3? You sure have been and hear all kinds of offensive stuff like "nigger fucker", "homo nigger", "go die u gay noob" and such. How is it even possible for people who are mostly young, to accept a video game that makes them think over some stuff in their society? How is it ever possible to make the majority of people think outside gamerscore, achievements and multiplayer deathmatches? It's a freaking circle. Things like today's games tend to sell because the croud asks for it. Be different, and your games sink in the hell of "games nobody played"

So what needs change? First of all, us. We need to be a bit of thinkers of what the media (not only videogames) transmit to us. IT's not all that hard if you give it some thought instead of leaving your braind in a couch next you when playing. Besides, games can be a way to make the brain actually work, not only in terms of memory and awareness, but also learn new things, receive and process messages about the world around us.

Besides, TV is the main braincell killer, right?

(next time I will refer to stereotypes, games favorite form of human.)



Attached photos:

Photo

  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

3 comments | showing # 1 to 3

prev next

Zippyduda's Destructoid Blog
I see very valid points within this blog, however I think you are wrong about Mirror's Edge and GTA.

"the game never reveals who does all that stuff and why"

Faith does the acts she does to protect her sister as she is framed for a murder.

"they are so obsessed about capturing Faith"

They are obsessed with capturing Faith because she is linked to Kate, so they could exploit the kinship/sisterhood/friendship to get information from her. Remember also they are keen to capture the rest of the runners (hence why they make their own runners). You just don't see it happen except 1 cut scene.

"social group did Faith and her family came from"

They came from ordinary city folk who lived in the city when it was "dirty and dangerous", when they were happy. Then Faith's mother was killed as a Protester in the November protests and she fights for her dead mother and her rights. And to remember her and to fight back against the government who killed her.


Can you guess I love Mirror's Edge? :P

Don't feel like you have to get a blog out every so often (I don't think you do). It just seems that way as there are some flawed logical points in here that's all and seems a bit rushed OR just not thought out enough.

Keep making them though I like to hear what everybody has to say :)
Marioland's Destructoid Blog
Zippyduda, thanks for reading through all that wall of text I produced and leaving such a great comment. I'm also thankful that you pinpointed some flaws.

When I stated about the game that never reveals who does all that stuff, I wasn't referring to Faith. The "evil gonverment" is a stereotype that nearly never has been explored in videogames.

The cause of trying to frame Faith is because of her connection with her sister. But, never explained why they are so obsessed of capturing all the runners since they haven't toppled the balance they wanted in their city. It's not that they commited a horrible crime. As faith stated in a cinematic "they had a bigger fish to fry". Even real gonverments let some organised crimes pass untouched such as drug dealing for the sake of balance. What made them to want to capture a runner (or all the runners)?

Faith's family belongs to the "city folks" group. But, city folks consists of different people living in a city. Were they poor or rich? They were important or not? nobody says anything about that. Living in a city doesn't explain in what social group you are.

I mostly agree that the blog post is somewhat rushed but it doesn't look like I don't know my stuff :P

And thanks again for your kind comment. I look forward for Mirror's Edge 2 ;)
mario actually's Destructoid Blog
Good Blog! Had some ideas, while reading it.

What I think would be really interesting, would be a game, that utilizes the feeling of immersion, that only games can offer, to give you conflicting points of view for example.
You know, it could really help to try to understand some of the logics at work in our society.
Like:
You have a game, were you have to be a "homeland Security" kinda guy at first, then play someone, who is affected by the more and more surveillance and their flaws.

Or you could make a really fun FPS, were there are actually civilians around and you play it for different sides and get a background story, for the guy (girl) you're playing.

For me one of the most intense experiences in gaming ever, was when the part in "Operation Flashpoint", when you get to meet the small resistance-fighters army. When I had to leave them behind, I was really emotionally affected by that. To leave them behind, facing this hugely superior enemy. I think, that went in the right direction, because it was fun, but also delivered the feeling of a war.
I mean, yeah COD is really intense, but the way it displays war is really fucking ridiculously stupid, when you think about it.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Hey! I'm a 23 years old man and I'm living in Greece. Believe it or not, video games are not banned here so, stop asking.

Another year in my life, another correction to my blog description.
Hi, I'm Marioland and I'm a gamer for a long long time. Greece sucks when it comes to gaming. Not only the gaming industry has a great lag, but the titles and peripherals cost all your fortune. It's not too bad though since internet is here. (and I'm not talking about piracy)

Gamers here in Greece as as lame as ever. There are people who claim themselves hardcore just because they spend their precious life in World of Warcraft. There are also some dumb-asses who bought a PS3 just because for the status quo. It's a bad situation where you hear bullshit from all the fanboys that doesn't even play the damn thing.

There are also youngsters who can't even afford to finish the game themselves. My younger cousin finished Valkyria on the PS3 watching the solution from youtube. Care to read a Walkthrough you say? No, man, no extra effort for reading. This is video and this is lazy ass.

But, hey! It's not that bad! I have some good friends that play nice games and know what to do. They are also culturists like me and think about stuff before they start to talk. It's always enjoyable to find such people around, especially when you want to avoid the assholes of Xbox Live.

I'm also new to the gaming journalism. I contribute to a greek gaming site called [url=http://game20.gr]Game2.0[url] where I post news, reviews and editorials. It's all in greek so, it will be kinda greek to you.
I found out that this kind of journalism is the worst place to be from all the above. We have the worst sites (only a couple are good including ours) and some certain magazine is so bad that makes you cry. The gaming journalists here are some stupid elitist guys who believe that their word is the law. The bias and the fanboys get in the way of the information they put on their writings. I have already stalked once since they have trolled on one of my texts. It's that bad.

Anyways, I own a DSlite, a PSP, an Xbox 360 and a Wii. Feel free to ask me for friendship on these platforms. It would be nice to get my ass handed by someone from Dtoid.

Keep Gaming!

 xbox 360 gamertag
 mii friend code:
Marioland

 friends' updates
Cubilone's Profile Cubilone
Astronomy in games: does a realistic sky make a difference?


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006