Garfield Caught in the Act was the first (and the last i assume) great game o Garfield.
It was released on Sega Genesis/Mega Drive on 1994 and it was plainly great.
I never was a Garfield fan to be honest. The game was a Present from my Mother for having good grades on school. It turned out to be a good choice (last time she got me a game it was Populous on Master System which sucked badly)
The title was about a monster that came out from the TV and sucked Garfield into various television programs.
The first thing that made a good impression on the game was that the intro was like a rolling comic stripe with good art and some casual sound effects like the Odie's barking.
The stages were in fact various movie themes that the tv often showed in 90's. among others, There was a Dracula themed stage, a Pirate themed stage, a Prehistoric theme stage and my personal best, a film Noir themed stage (which is black and white except Garfield). All the stages are connected to a non free hub world which is a small wandering in the internals of a TV set and there were also Bonus stages entitled as "Commercial Breaks"
Those stages were edited so to match the cartoony Garfield's world. There was plenty of visual humor as there were Hilarius Odie's statues through the game, Egyptian scripts with Arlene and checkpoints featuring Teddy. The most of the stages had Odie-ish bosses. I like the first one where Odie was a Vampire. It was so hilarious.
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The game had catchy music but with the shitty sound chip of mega drive it sometimes sounded Dull and the sound effects often cut of some of the Sound channels. Bothersome.
The gameplay was really really simple. As a Side Scroller platform game, only two of the three buttons of the controller were really useful. The A button was the melee weapon and the B button were the projectiles.
These weapons change throughout the game. For example in the Dracula stage you use a fire torch as a melee weapon while in the Film Noir Stage you use a Foiled newspaper.
It wasn't better than Donald in Maui Mallard (i shall review this next time) but the game packed a lot of platforming goodness.
The last thing i can mention is the Password System which is based on character avatars instead of letters and numbers. It was so easy that there wasn't any need to write down a password. yayz!
We probably will never see again such a Garfield game, and some little voice inside me says that.. no. maybe not...
I think it's still floating around somewhere.
Glitch was one of the creepier bosses of the Sega game Era.
-JD