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Insecticide
Marc of Arabia | 9:50 PM on 08.25.2008 2 comments


Insecticide. Not a remarkable game by any standard but a unique one with a good team, Crackpot Entertainment, behind it. With the co-director of Curse of Monkey Island and many other Lucasarts alum on this title there was certainly some interest in it for me. But before we get too far into expectations what is Insecticide? Insecticide is a strange mix of adventure, shooter, and platformer. What comes out is generally decent looking but with enough odd quirks to warrant a the odd uncomfortable stare. Each section of the game is conveniently divided into chapters that either focus on adventure gameplay or on a mix of platforming and shooting. Does it work? Erm.....sort of.

Set in a distant future were humans have devolved into shadows of their former selves and what is left of the world is run by insects, Insecticide certainly does put forth an interesting setting. The story follows Chrys Liszt and Roachy Caruthers, two detectives with the Insecticide department of the 17th Precinct. One day they're called in to investigate a murder at the Nectorola Company. Nectorola is the corporate giant of Troi, the insects biggest city, and as such controls most of the city's interests. The death of one of the supervisors to the CEO had occurred under strange circumstances, or rather an animatronic bee bludgeoned the bug to death, so Chrys and Roachy were called in to investigate. They make a connection to a low level arms dealer and procede to corner the suspect in a small diner. Unfortunately the suspect goes ballistic and is suddenly kidnapped by a squad of what appears to be robobugs. This leads to betrayal, surprising revelations and a thoroughly decent story. It's totally weird and ridiculous. But it works so I've got no guff against the writing.

The art style is also strangely reminiscent of Psychonauts. While only one character, albeit the main one, resembles the character designs the whole world happens to scream Tim Schafer. This isn't a bad thing at face value but it certainly makes life a lot tougher for Insecticide. When your game reminds people of Psychonauts, especially in a way that many people would call copycat, you've suddenly got sky high standards to fulfill and Insecticide falls far short. Despite this unfortunate issue of lookalike Insecticide thrives in atmosphere. The noir theme works well in the dark alleys of Troi and the mix of green and black works as a good contrast. The voice acting is equally well done but unfortunately is only used in cutscenes. Overall Insecticide isn't reinventing the wheel but what they've done with the NDS hardware is fairly spectacular.

The adventure sections of the game work well. Unfortunately they are short, relatively easy, and they're not very many of them. To add to the pain the other sections just...don't work. The platforming often times resorts to a dreaded "leap of faith". The other mechanics that are introduced fail to be incorporated into the gameplay enough and really fail to add to the experience. The shooting becomes difficult and the game tends to scream for a cover mechanic that's nowhere to be found. The lock-on system is useful but when locked on all you can do is straddle which makes it far to easy to fall of the path to certain peril.

What Insecticide tries to do is admirable. The idea of a fully functional adventure/shooter is a heartening idea but unfortunately the team succeeded in only one aspect of gameplay. Maybe it's not the developer to blame but the hardware. Maybe the NDS just can't handle a third person shooter. I don't yet believe this. While it may be difficult I refuse to believe that it is impossible to execute the third person shooter genre well on the DS. In the end Insecticide is a forgettable game only made more disappointing by the glimpses of genuine fun shown throughout the game.



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2 comments | showing # 1 to 2

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Char Aznable's Destructoid Blog
*Googles*

Yep, definitely Psychonauts-esque. This doesn't look very fun.
Def JM's Destructoid Blog
I really tried to like this game, but the platforming sections were just to frustrating. But like you I really like the concept it just fell real short of what I was hoping.


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