games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Euclidean Crisis: "Where CCW Triangles Cull YOU"
Mantra | 1:45 PM on 09.12.2007 0 comments




There were a lot of awesome indie games that came out of this year’s Independent Games Festival; you might have heard of Everyday Shooter and Castle Crashers? One such game whose title caught my eye in the student showcase is Euclidean Crisis.

Euclidean Crisis is an RTS designed by students at Stanford University that is controlled entirely with a touch screen and voice commands. For those who don’t have a Tablet PC the mouse can be substituted for the touch screen stylus, and the HUD provides alternatives to the voice commands for those who don’t have a microphone. Euclidean Crisis is freeware, and can be downloaded here. The system specs are quite low; as long as you have 512mb of RAM and a graphics card you should be fine (my computer was able to run it just fine despite integrated graphics cards not being supported). Starting a single-player game can be somewhat confusing because there are several executables, although there is help provided on their website. Run CrisisMaster.exe and then Client.exe and you should be fine.



Euclidean Crisis is very simple for an RTS, and while it probably won’t appeal to hardcore RTS players, for those of us who don’t play RTSes regularly it is difficult enough for us to stay interested without being intimidated. Unlike most RTSes there is no resource gathering in Euclidean Crisis; instead your energy core’s rate of unit production is based on how many control points you have secured. There are five types of units you can build, each (except the Tesla Coil) with their own special abilities. Your energy core will produce them at different rates depending on how powerful they are (fighters take less time to produce than warships for example). You win the game if you destroy the other players’ energy cores.

There are a variety of ways to select and command your units. To select a single unit you can simply click on it. To select group of units you can draw a circle around the units you want. Unit groups can be assigned names so that you can select and focus on them more quickly; this is done using voice commands or the HUD. To move units you must draw a flight path with your mouse or stylus; these flight paths can simply bring the units to a destination or if the flight path loops the units will patrol that path. The flight paths can also be appended later by continuing the line from the end point. Unit groups can also move in a variety of formations, which can be set by voice commands or the HUD.

The AI in Euclidean Crisis is fairly simplistic and even someone new to RTSes should find it fairly easy to defeat them. They seem to become more difficult depending on how many other players there are in a game. For those who are looking for more of a challenge I recommend playing the Death Flower map, which allows you to play against 7 other AI and makes for an epic battle with the final opponent.

In conclusion, Euclidean Crisis is a fun little RTS that should keep you entertained for an hour or two (probably a lot longer if you can find someone else to play with), and since it’s free, small and will run on just about any system there’s no reason for you not to try it. It’s unfortunate that the students are no longer working on it because it has great potential. I would especially like to see a version made for the DS.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

No comments yet. Steal first post!


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I'm a gamer who's still trapped in the old-gen (ps2, DS, shitty Dell) for financial reasons. Depending on the games I'm currently playing sometimes I'm a hardcore gamer and sometimes I'm a more casual gamer. I tend to enjoy games that focus on critical thinking and ambiance, but I still love an occasional fast-paced round of Unreal Tournament.

Games I'm currently playing:
Persona 3
God of War II
Jam Sessions
Guitar Hero
Euclidean Crisis

 friends' updates
ChrisFurniss's Profile ChrisFurniss
Nintendo Power remixed buttons
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Eschatos's Profile Eschatos
It's my birthday!
Jim Sterling's Profile Jim Sterling
Raskulls still looks adorable in these new screens
Mxyzptlk's Profile Mxyzptlk
Left 4 Dead 2: Interview with a Zombie 2


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006