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Community Discussion: Blog by ManWithNoName | JRPGs and their Struggle this GenerationDestructoid
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About
Ok, let's see... Well, I am Brazilian, speak both portuguese and english(none of them properly ;) ), have 32 (Yes I am old, shut up) and work at a cable manufacturer. My first videogame system was an Atari 2600 when I was 8yo, then the Sega Master System at 11, a PC, then all the Playstation Family(PS1, 2 and 3 and the PSP).

Nowadays my primary gaming platform is the PS3 and my favorite game is Battlefield Bad Company 2, so if will wanna play or get some help with a trophie, my PSN ID is Man_w_no_name. Feel free to ask me to add you as a friend. My favorite game of all time is Final Fantasy VII and the worst I have ever saw is Danger Girl for PS1.

Aside gaming I love movies, books, anime and manga, Doctor Who and weirdness. So that is it. Hope to find good friends here at Destructoid.

Thanks to falsenipple for the header image! It is awesome as the creator.


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During the first years of the original Playstation, one genre stood up, the JRPG. It was a Golden Age for the fans of the genre, since basically all japanese companies had their franchise at the time, some more then one. Breath of Fire, Phantasy Star, Final Fantasy, Star Ocean, Valkyrie Profile and many others, many of them lauded as greatest of their time. And everyone loved a good JRPG. But something changed now, and many claims the genre to be dying or lost its magic. What happened?

Above: It is direct related with this.

The Anime Boom ended. Too many people jumped on the anime wagon in the mid 90s because it was the trendier and cooler thing at TV in these days. And the JRPG was the closest thing of anime games that existed in those days. When the Boom ended, anime became unpopular again and their fans become uncool too. Since the relationship of anime and JRPG cliches were very close, the genre started loosing its mainstream appeal. But this is not the only cause to the situation JRPG lives today.

Above: The truth is, few people can relate with him.

The japanese companies behind the JRPGs didn't understand what the Western market saw in the genre in the first place. Final Fantasy VII was not a success on its visuals alone, but also because all the cast became classic, beloved characters. Cloud, the main character, was a elite SOLDIER with a troubled past, carrying a badass big sword and trying to save the world. It was easy to want to be him. Also, the supporting cast was composed of different, most of them likeable, characters. Even the villains had their qualities. But many companies had the weir idea that it was all about the visuals. Final Fantasy 8 tried to be bigger and prettier, but it turned in one of the most often forgot FF I know. Today, is very hard for a Western to like the main, girly protagonist in the series. For me, it was a relieve when I heard that the main character in FF XIII was a girl. It would be way more easy to root for her then for the crybabies of the previous games.

Above: She is a great, well developed character, that I can root for and even relate with.

But it is not just the characters that became less likeable. The story also became harder to appreciate, with a tendency to overwriting and general confusion of what is happening plaguing many JRPGs today. FFVIII, for example, suffered from this very problem. Today, I am not sure what the hell was happening in that game, and I was already 18 when I played it. If you are not sure why the hell you and the characters are going throu all this trouble, why you should care?

Above: Traditional, but great.

I don't believe, in other hand, that the trouble is within the gameplay mechanics. Sure, it is repetitive, but also are FPS, Fighting Games and others. Take Persona 3 for example. Is one of the most well rated game on the PS2 and is also very traditional in his gameplay, with turn-based combat and random generated dungeon crawling. Nor is the Japanese culture inherent to the games the problem. Again, Persona 3 is liked along many things for its portrayal of a japanese highschool life.

Above: Something western and japanese might think as cool.

The greatest problem is that many japanese companies do not understand that their games aren't just a success in Japan or some niche people in the West anymore. Millions of players bought FFXIII, so they could not just forget to take in account these peoples opinions about their games. So, the japanese market demand a girly boy protagonist, but the west hate them? Compromise a little, like making the character young, but dressing him in a more manly fashion and giving him a voice actor who does not sound as your little sister. Maybe giving the players some possibilities of customizing them, so both markets can make them more relatable. Also, try to create stories that the players from both sides can correlate. It is not impossible, as there is many games who are successful and/or critical acclaimed in both markets, like Bayonetta or Okami.
I am not suggesting that JRPG must be westernized, since Persona 3 and 4 already showed that a great game does not need a macho, musclebound protagonist in USA, behaving like Sylvester Stallone, to people like it. But if you are going to make a game to be a world wide success, you need to think in a world wide manner. If the japanese companies keep with their home market as the only market they care, it is not a surprise that less and less people in the West cares about their games.
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I always feel like someone who's looking in from the outside when it comes to the discussion of JRPGs recently. They've never appealed to me and my brief plays with them haven't left me wanting to explore the genre.

However, I think it's interesting that Japanese developers seem to have a urge to appeal to Western audiences more than they already did. Most people would argue that they didn't need to, but I'm sure from a business perspective, the developers need bigger successes.

I think what you suggested, in maybe Westernising some parts of the game wouldn't hurt, but I think there would be a hardcore of JRPG fans who would strongly object.

My question is, why don't Western developers feel the need to explicitly appeal to Japanese as well? Is is because they're on a more financially sound footing?
@Ali D: I agree that westernizing the games would drive alway the hardcore fan, but to them, we have companies like Gust and NIS who bring to the us those niche games. I do not think they should get ready of the anime design or cultural references. Just that they must give games where you don't need to be japanese to appreciate, like Persona. The western developers will not try to expand their market if they have profits here, but would not hurt also if they try.
I have only ever played one JRPG: Blue Dragon. Perhaps you have a point; perhaps there is a true divide between Western gamers and Eastern gamers.
And unfortunately, I don't believe it was us, the gamers, who create this divide, but the companies with their market research.
I enjoyed reading that, and I agree on most of your points. Turn based battle systems are almost certainly not on the way out; games like Valkyria Chronicles have proven that minor changes to the formula can be just as dynamic and exciting as any other game type. Hell, Pokemon is still hugely popular almost everywhere and it's a turn based game at its core.

Looking back at some of the more successful turn-based RPGs of the past, androgyny wasn't as much of a hallmark as it's become. I'd love to see a return of some older JRPG titles in more traditional forms. The Front Mission series comes to mind immediately, and I'm not talking about that bastardized shooter they drummed out.
I picked up Resonance of Fate recently. It blows my mind that this didn't get enough attention. For a JRPG, it punished you for button mashing and relied on you having hit your marks every time. For what amounted to a 100 hour play time, my attention never lagged because of that combat system.

The story was tough to love, but it was the gameplay that sold me, with less reliance on grinding and more on tactics to defeat a tougher boss. It felt rather fresh, engaging and new.

Sadly, it was just bad timing and it couldn't go against the advertising juggernaut that was FFXII. It says a lot what a brand can do to the lesser, yet superior, titles on the market.
It may have more to do with the state of the entire Japanese game industry. There was a recent article in GameInformer that suggested Japan no longer has the excess resources to take the creative risks of the younger generation and it's the older generation who "cling to old ways" and have the final say. In doing so, they failed t. innovate the RPG genre.
Look outside the box for good JRPG's.
Good JRPGs definitely still exists, but good console JRPGs? They are a bit rare, the genre mostly sticks to handhelds now since it's less expensive and thus more safe.

I never really played any of the famous series like Breath of Fire, Dragon Quest, or a large majority of the Final Fantasy series though. Around those times the only RPGs I was were the Pokemon ones. I could never understand why people talked about the "golden age" of JRPGs like that as if JRPGs were dead now.
Good JRPGs definitely still exists, but good console JRPGs? They are a bit rare, the genre mostly sticks to handhelds now since it's less expensive and thus more safe.

I never really played any of the famous series like Breath of Fire, Dragon Quest, or a large majority of the Final Fantasy series though. Around those times the only RPGs I was were the Pokemon ones. I could never understand why people talked about the "golden age" of JRPGs like that as if JRPGs were dead now.
The JRPGs are not dead. They are in fact strong in Japan. But here at the West they loosed a lot of their appeal, by what I believe putting more focus on the japanese market.

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