Ive decided to do this post on one of my most loved franchises, Which having to see the flaws in it is a preety hard thing to do for me, but i know that there are rooms for improvement so ill try to see them and what could be implemented in further inclusions.
Sooooo.... First off
Release it HERE!!
It still isnt out in the Uk and i know a lot who have imported...Like me =D
Secondly
NO TRIPPING
I swear this was the most STUPID idea every...WHY PUNISH US SAKURAI WHY!!!
Now thats over and done with onto the real stuff:
Story Mode!
When Brawl came around we were promised a expansive story mode that will feature all the cast fighting off a evil force from taking over there world.
The gameplay amazing especially the beat em up feel from it, but from the story was to say a bit bleh...
..... IT WAS LIKE A FANFIC
Im not saying some of it wasnt amazing.There was amazing bits such as the Rayquaza and Ridley cutscenes and most of all the aerial attack Ganondorfs ship was that was epic ,
but the story was really mediocre. I know that it would of been really hard to do a story for this but im sure they could of thought of something else.
Also for the levels in subspace they were more themed levels than actually taken from the games, a cloud level was for Pit... a jungle for Dk and Diddy...
What happened to PROPER levels for these characters such as the Mario one on melees adventure mode.I know there were a few like the Halberd but not enough imo.
Im sure the masses would of loved to of been able to jump through 1-1 and 1-2 as other characters. HECK that was even in the game as a multiplayer level , Who knows why they didnt implement it as a small bit in the story.
Hal were right i spose with the trophys fighting in tournaments but they should of had there own dimensions/worlds to explore and defend.from the subspace threat instead of bunging them all together in one world to defend.(Yoshi and Link in the same forest = fail)
Im sure fans would love recreations of classic levels from the franchises to go through.
Some levels would of been amazing recreated in full smash graphics:
First level from Donkey Kong country
Beaver beating Ftw!
Super mario world : Groovey and others
Hyrule castle:
Running along the tops of this would be epic too.
Preety much any recreations of old stages would of been amazing to play through on subspace but sadly this didnt happen first time round.Im sure in future inclusions the levels will be true to the characters and not just generically themed.
The story scould of had the characters maybe get sent from there own worlds due to the subspace threat and have to fight there way back only to see it in ruin and have to team up with other characters to fight back.
Stages
I havent got much to say on this one barring what i have for subspace but basically some of the levels were amazing ideas such as the pictochat and mario bros. I just think that a tetris opportunity was sadly missed but nonetheless the levels were good.
Maybe in future inclusions have a few more levels based on other games like tetris and maybe a advance wars level with the right and left side sending troops out into the tiny city you fight inside in the middle.
Level editor
One of my favourite features in brawl is the stage editor problem is it can be preety crap in certain aspects. Most of all i hate the whole "Spawn point" situation, you cant manually place the spawns for the players , instead you will be spawned above the level you have made which you often have to build around if you want a box of death etc.
Secondly stage peices cant be rotated... why not?
With this you cant rotate spikes to put on walls,wake conveyerbelt walls or even use elevators as pushing objects which makes me a sad panda.
When i first head of the stage creator i had my ideas which most i have been able to kind of make.Some like Ganondorfs target stage with the spikes was unable to be made as spikes are unable to be put facing diferent directions.
Thirdly which is the most annoying is the whole fact that certain blocks use space they dont fill,Slopes will always use blocks above them which is really anoying if u want to make cramped spaces,Most of all the asthetic object such as tree stumps use a insane amount of space usually stopping them being used well and be used the same all the time.
I think for th stage editor it could of been a bit more fleshed out and i cant beleive that things cant be rotated.It makes no sense
Characters
I Wont bitch about characters too much as i was preety happy with the rooster.Im sure on next inclusions Hal will actually ask for megaman and maybe have a few more chars of corse like a Advance wars one.Not much to fault on it barring one part of it:
Final Smashes
When i first head of this i was preety shocked and happy that characters will get super moves but then again when it came to it we got this :
THREE LANDMASTERS .... we seriously did not need this.
It could of been a Arwing for Falco that would fly,barrelroll and shoot lasers and perhaps Wolfen for Wolf that could shoot missiles and drop bombs.That would of been a load better than just same old tanks with different fuel and power We should of had diversity for these attacks not just the same for most of them.Toon link could of has a different attack perhaps summoning a massive windstorm with the Windwaker instead of doing the same as link.
Most of the final smash were amazing and fun but some are just crap, Dk's and jigglys comes to mind for the crapness. I love the originallity of G&W and R.O.B's finals but some others are just terrible.
Also some dont make sense i really would of preffered Mario going massive,invincible and able to stomp people into the floor as his, as i cant recall him ever doing a fire blast that big. Luigi's made sense atleast =].
Some of the characters finals are way too powerfull.i hate Sonics with a passion. it used to always get about 1.8 kills against me meaning two if if unlucky but there are serious balancing isues tha should be sorted.If this balance was restored in the sequal it will stop some characters just messing about for 10 seconds whilst the other camps (jiggly vs anyone)
Last and most of all
ONLINE
I have to say i was looking forward to online but tbh i hate it.The only thing i like is the new pics and recordings everyday aswell as the mediocre maps but what i mainly wanted is crap... FIGHTING!!
The online is broken on smash.I have never been able to conect to a random fight yet but that may be as im in England but yet i can spectate easily which sucks ass.
The online system is at fault for having this anomnity I would prefer to have proper voice chat on brawl with my added friends but still i would of hated to have kids yelling at me like they do on other games on random matches which annoys the hell out of me as it makes me undecisive.
I beleive a voice headset should of been release not this crapp taunt message system we have.The headset should also only work with friends to help with Nintendos kid friendly system.The only way you would add people anyway would be to speak to them so why not let us in game
Secondly . There should not just be 4 plAyer matches, You should be able to set up and join games like on games like TF2 so youc an set items , levels and such and not let it be so much of a clusterfuck so that when u get in a match it wont be stuff u cant controll like NO ITEMS FINAL DESTINATION or worse ALL ITEMS DK FAILS .
There should be a ranked system, I dont care about people being lower.It should inspire people to play harder and better and people would compete for KO rank or K/D rations.
This would make the online a lot more tolerable and more competative. Than this Random crap we get now
Shame on you Nintendo...I was excited for online.
I think with all these ideas smash would become a bit more fleshed out and people will
actually play it a lot longer and competatively than it is
One more is a mere wish for more assists as they were epic...i just would of loved skullkid crashing the moon into the stage =D