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Divorce isn’t easy, especially as a child. A lot of things are running through your head; things you really don’t want to deal with, or maybe can’t even fathom. Everyone needs some sort of escape. My grandest grief excursion, was the world of Morrowind. I never had an experience with an Elder Scrolls title before, or even heard of them. Bethesda Softworks had stunned the world with the releases of Elder Scrolls: Arena, and Elder Scrolls II: Daggerfall. Both were first-person adventure games that would become Bethesda’s trademark genre, and both were highly acclaimed at the time. Honestly, the most enigmatic part of my journey into Tamriel could be the fact that I, to this day, have no idea why I bought the game. I think I found the brown, runic cover intriguing, as I’ve always been a huge fan of fantasy.
As soon as I entered what would become my home until my dying days; Balmora, I immersed myself in the world of Morrowind. Balmora was a quaint town with a river running straight through it, and district seat of House Hlaalu, one of the three political parties found in the region. Although their morals were sometimes questionable, their pragmatic ways really spoke to me, and so, I chose them as my affiliation. The Code of Hlaalu: In the great wind of progress, tradition cannot stand. Grasp fortune by the forelocks. When you see your chances, seize them. When you see a chance to turn a profit, take it. But do not follow money blindly. There is value in reputation, more than many young Hlaalu realize. This value must be carefully balanced against the more tangible coins in any deal. Theft and murder are bad for business. You can steal from someone, but will he trade with you after that? You can't bargain with a dead man. Eventually, rising through the ranks of the house, I became a lord, and as a reward, I was given an entire plantation, complete with servants. After living there for a few days, I decided it just wasn't "me". I had been given a few homes as quest rewards, but really, I was never satisfied. None of them exemplified anything I stood for; one was too small and cramped, one was too large and presumptuous, and so on. It wasn't until I was propositioned by a gang of deadly assassins called The Morag Tong, that I found my home. The Morag Tong gave me an offer I couldn't refuse, and I laughed in their faces. I had never known of their existence before, but no guild of murderers was going to do business in my town. I, in turn, murdered all of them, and took over their bar. It had a quaint sitting area on the roof, and only had one room on the ground floor, but was equipped with a very large basement. Slowly, I started moving my effects from my old homes (which, looking back, was an odd experience. Moving, in a game?), which took me 2 hours to do, going back and forth. I was very happy with my situation, and started building a library in one of the downstairs rooms, and an armory in the other. I would never move again. As I continued my journeys throughout Morrowind, one thing was for sure; it was always interesting. You see, the deity Dagoth Ur, housed within the Red Mountain in the center of the map, was spreading pestilent disease across the land. I knew eventually I had to put an end to it, but honestly, it could wait. There was so much more out there than the lair of some deity, and I was going to explore all of it. In Morrowind, there is no “fast travel” option, outside of Silt Strider beasts that are able to transport you to major cities. As a result, you could never skip past anything, and are able to enjoy the nuances of the environment. I couldn't have imagined skipping past some of the enchanting towns I came across. One of my grandest tasks was given to me when I joined “The Temple”; the official religion of Morrowind. I was required to go on a pilgrimage to seven shrines across the land. During my travels I saw wondrous things, as I had to walk the entire distance on foot! 10 hours later, I was able to complete this quest, after being sidetracked a few times. Never before had I experienced a 10 hour quest in any game I’ve ever played; it’s most likely an event that will never happen again. During my travels, I met kings, robbers, murderers, thieves, and noble knights. I was never in one place too long, but rest assured, there are some faces I could never forget. 300 hours later, enough was enough. I was ready to finally continue my quest to stop Dagoth Ur, and finally become a hero. But I had to come back to reality. School was starting again, and I couldn’t simply escape any longer. My final resting place was in Balmora; I died with the world still in tumultuous ruin. I perished as the Arch-Mage of the Mage’s Guild, Master of the Fighter’s Guild, High Acolyte of The Temple, and Lord of Hlaalu. I still, to this day, never saved the world from the terrors of Dagoth Ur: and I’m ok with that.
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Because of that game I purchased a 360, Day one, because I wanted to play Oblivion on it.
Get the Game of the Year Edition. It comes with 2 expansion packs .
@Exquisitor:
Cyrodill is technically larger than Vvardenfell, but the increased draw distance of Oblivion made it feel smaller than it was.
I personally love creating my own fictions for my characters, and setting out on unlikely quests. Before I left the country, I was playing as a hopelessly stupid Orc who was on a quest to become a mage by collecting as many books as possible. I eventually amassed rooms and rooms of rare and unusual books.
In short, I know of no other game that encourages you to "play" in a world the way that the Elder Scrolls do. Sure, on paper, an Orc-mage is a horrible choice but the game actively encourages you to be exactly what you want to be.
Also, as you already know, each one of those books that I collected actually are readable. There has to be hundreds of readable pages in that game that most people will never see. That kind of attention to detail is why I'm a Bethesda fan.
I had a weird relationship with this game. I loved what I played of it but could never fully give into it due to fear that it would consume me. The second I started playing it I realized that I would get an unhealthy addiction to it so I was always keeping an eye on how much time I was on which prevented me from becoming completely immersed into the experience. And it's the only game I've ever done it with too which I find strange.
True, but I played it every night, without fail for 2 months straight. I had 300 hours on my main, and more on my extra characters, but I never really got anywhere with any of them.
Morrowind was one of those games I wished I was able to play when I didn't own an Xbox. I used to catch snippets about it on G4 (back when Portal and Blister were names of shows). I own a copy now, but I'm pretty sure I won't be getting back to it, with all the other games I want to play...
The role playing experience you're describing was similar to what I had with WoW, though not nearly with the depth of content and possibility. It was also more a quarter-lifer crisis than anything tangibly grievous...
Walking from place to place, for hours, just experiencing a world. As alienating as it is now (with a wife and cat) the thought of walling in and zoning out into a world is one of the more comforting escapist plans I could ever think of.
Will have to see if Amazon has this game for a good price. Hopefully this game is better than Two Worlds. That's my fantasy game.
My goal for this summer holiday period is to try and get over this issue. I'm going to sit down one day and force myself to play that copy of Oblivion i've now had over half a year. Someday my desire to experience this game will be realised.
Unfortunately, I never played Morrowind though I did play Oblivion. I "beat" the game after about 60 hours of play time and then stopped playing. I am very much unlike you in that I feel utterly compelled to beat every game I play (unless I end up detesting a game). It's some weird ultra competitive thing in me.
Still, I commend you for completely enjoying the game and throwing yourself into that awesome world without worrying about "winning".
For me, video games are also the ultimate sanctuary when I need one. Thanks for the awesome story.
Anyways, until I bought Morrowind on Steam, I only had the Xbox version, which I played a lot of, but never really appreciated until Oblivion came out. Now that I have the PC version running with a couple mods, the game has really come alive and is quickly becoming one of my favorite games ever.
Best regards, Mary, CEO of website advertising and iscsi redundant