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About Me
- Magnalon

Listen to this as you read my profile

I figured a little introduction was in order in case people were curious. My name is Chris (Magnalon) and I have been enjoying Destructoid avidly since 2008. I finally decided to make an account and start blogging in January of 2009.

I'm in my 20s, I'm married, and I've been playing games since I was 4. I still remember buying my own NES system at Sears and going home and playing Mario/Duck Hunt. Fast forward to the present, my wife and I now own a PS3 and 360, and in the winter of 2009, we bought a Wii simply so we could play New Super Mario Brothers Wii. As far as contemporary systems go, I also own an iPhone 4 (which I game on very heavily - check out HookChamp), a DS, a 3DS, the Kinect, the PS Move, a PSP-2000, and a Playstation Vita. If I had to choose a system I had the "best times" with, it would be a two way tie between the Sega Dreamcast and Sony Playstation 2. My favorite game series is Mega Man Classic, but I own every Metal Gear, Devil May Cry, Zelda, and Resident Evil game ever released in the US, so it's a close call!

There are too many good games out to count now, but recently I've been itching to play my backlog of old PS2 action titles. I'll play anything and everything action-adventure, so if you have a game in mind, drop me a line! I have strong opinions regarding the financial decisions of many publishers, but at the end of the day, I'm willing to give anything a chance; especially if it comes recommended by a community member.

Oh; and in 2012 I started contributing to Destructoid.

Are you not satisfied?

Here's an in-depth 10 things about me post that will enlighten you further

Here's another in-depth 10 things about me post, when the community brought it back

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My top 20 games (in no particular order)

Resident Evil 5
Fallout: New Vegas
Dragon Age: Origins
Dark Souls
Demon's Souls
Skies of Arcadia
Lunar 1 and 2 (too hard to decide)
World of Warcraft: All Expansions
Super Mario Galaxy 2
Diablo III
Tenchu 2
Devil May Cry 3
Phantasy Star Online
Ape Escape 1
Rockman and Forte (Megaman and Bass)
God Hand
Jet Set Radio Future
Ikaruga
Donkey Kong Country
Final Fantasy Tactics

Bonus:

Bayonetta
TERA Online
Binding of Isaac
Kingdoms Of Amalur: Reckoning
Fez
Xenoblade Chronicles
Kid Icarus: Uprising
Mass Effect 3
Batman: Arkham City
Metal Gear Solid 4
Assassin's Creed: Brotherhood
Bastion
Zombies At My Neighbors
Super Bomberman 2
Mass Effect
Super Mario Galaxy
Assassin's Creed II
Onimusha 3
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Skyward Sword
The Elder Scrolls III: Morrowind
The Elder Scrolls V: Skyrim
Ninja Gaiden Black (Xbox)
Power Stone 2
No More Heroes 2
Ultima Online
Aladdin SNES
Mass Effect 2
Super Punch-Out!!
Demon's Crest
Disgaea
Secret of Mana
Sparkster
Final Fantasy IV
Final Fantasy X
Super Mario RPG
Super Mario World
Super Mario World 2: Yoshi's Island
Mega Man 8
Okami
The Lost Vikings
Actraiser
Bujingai: The Forsaken City
Castlevania: Symphony of the Night
Odin Sphere
Donkey Kong Country 2: Diddy Kong's Quest
Super Mario 64
Metal Gear Solid 3: Subsistence
Call of Duty: World at War
Chrono Trigger
Call of Duty: Black Ops
Jeanne d'Arc
Half Minute Hero
Kirby Super Star
Super Meat Boy
Jamestown: Legend of the Lost Colony
L.A. Noire
VVVVVV
Outland (XBLA/PSN)
Shantae: Risky's Revenge
Mighty Flip Champs
Child of Eden
Kirby's Dream Course
Shadows of the Damned
Knights of the Old Republic (KOTOR)
Rayman: Origins

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Promoted:

Playing with Others: Phantasy Star Offline

Magnalon's quest to beat every Zelda in 2011

Tips for Securing Your Xbox Live Account

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Magnalon's Quests:

2011 - Zelda
2012 - Resident Evil
2013 - Kirby and Metroid

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The following are a few of my favorite fictional characters, compliments of SuitcoatAvenger

-My favorite video game character of all time: Magic Emperor Ghaleon.

-Legato Bluesummers from Trigun: classic villain.

-Although obscure, Zero Beat is among my favorites.

-My original avatar.
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Gamer’s Dictionary: Bullet Hell
Chris Carter | 10:07 AM on 02.17.2009 16 comments




Shoot ‘em up games started innocently enough. Spacewar shot it’s way onto PCs back in the 1960s, and after Space Invaders was released, the rest was history. Galaga and Galaxian would go on to further popularize the genre, and R-Type and Gradius would modernize it. Shoot ‘em ups started as casual games. I mean, who hasn’t played Galaga?! Eventually, Eastern game studios got their hands on the genre, and changed it forever. Shoot ‘em ups were no longer heaven; they were absolute hell.

In the 1990s, Japanese developers experimented with a new genre, often termed “manic shooter”, “maniac shooter”, “curtain fire shooter” or “bullet hell”. The project was intended to impress players with absolute mayhem, which was kind of the same approach Team Ninja took, with the new Ninja Gaiden on the Xbox. The first ever bullet hell shooter was named Batsugun. The industry was creating a new niche with help from previously established games like R-Type; hardcore shoot ‘em ups. While Batsugun was fun shooter, but it wasn’t as maniacal as it could have been, and that got developers thinking.



After the company who created Batsugun collapsed, Cave was formed, and would forever change shoot ‘em ups in the eyes of hardcore gamers. Cave would go on to create the first proper hellish shooter; DonPachi. Cave had done it: they had successfully popularized the genre, and even marketed DonPachi to the United States. It was history from there for the bullet hell sub-genre. Treasure would take this idea and master it. Radiant Silvergun was created in 1998; a game that many shoot ‘em up die hards still consider to be the best game ever made for its genre. Radiant Silvergun did something that many shoot ‘em ups refused to do: have a perfect learning curve. Radiant Silvergun would start off easy, and then progressively turns harder and harder, until it’s impossible for anyone but a hardcore gamer.



While many Western gamers never got the chance to play Radiant Silvergun (it was a Sega Saturn Import!) almost everyone has heard of its spiritual successor, Ikaruga. Released for the Dreamcast, Gamecube, and one of the best sellers on the Xbox Live Arcade, Ikaruga is a household name bullet hell title. Ikaruga cemented a game mechanic that had only been used by Treasure themselves in a few unpopular games; polarity switch. The player not only has to dodge curtain fire, but also has to change polarities from dark to light constantly. If the enemy shot dark shots, you could absorb them as dark, but did double damage as light, so there was incentive to doge constantly, all the while being unsafe to do so. Ikaruga successfully revived hardcore shooters in America, and now there are a decent amount of titles available on the Xbox Live Arcade, such as Triggerheart Excelica, and Omega Five.



Before Ikaruga was popular, Geometry Wars Retro Evolved tapped into Westerner’s homes like no other title. Eventually, it turns into a bullet hell title, and was a steal at $5! I can only hope that more of these types of games are in development, because there is a demand for them. My fellow shoot ‘em up fans and I are waiting with baited breath for Treasure to finalize a Radiant Silvergun Xbox Live Arcade remake. Treasure would make history by globalizing their work of art, and perhaps would inspire more developers to do the same. Shoot ‘em ups aren’t for everyone, but there are a multitude of die-hard fans, and they eat them up like candy.



No doubt, these popular shooter games are definitely fun, but there is a bullet hell game that holds a special place in my heart. Part of the Japan-based Touhou Project, Perfect Cherry Blossom is one of the best bullet hell games out there. Why do I love bullet hell? Probably because of the euphoric high you get when you’re dodging fire that’s pixels away from killing you. I love the sub-genre because it’s an action game and a puzzle title all in one. Perfect Cherry Blossom forces you to think quickly, as well as plan out a long-term method in order to dodge the curtains of fire you’ll get 90% of the game. The best part of Perfect Cherry Blossom is that the boss enemies can use “bombs”, an element found in many shoot ‘em ups to be the final attack.

There is nothing wrong with casual games in my eye, I’m just glad developers are still making difficult ones. While the difficulty od many high profile current-gen titles disappoints me, I can always go back to shoot ‘em ups for a challenge. If you haven’t already, bullet hell is a genre that you need to experience. It will improve your hand-eye coordination bar none, and make you better at games in general. If you haven’t experienced the prospect of hundreds, perhaps thousands of bullets on the screen at once, check it out.



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16 comments | showing # 1 to 16
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Qraze's Avatar - Comment posted on 02/17/2009 10:35
Qraze
nice write-up but fix that formating!
Chris Carter's Avatar - Comment posted on 02/17/2009 10:37
Chris Carter
Thanks for copying and pasting it while it was broken! It's fixed; I have no idea what that was.
Qraze's Avatar - Comment posted on 02/17/2009 11:02
Qraze
looks a shitton better now. this is front page material imo but we'll get stories about a sf4 visa credit card instead.
Gen Eric Gui's Avatar - Comment posted on 02/17/2009 11:43
Gen Eric Gui
There's a copy/pasta of the same paragraph above and below the picture of the Bee.

I love Bullet Hell games, and yet I have not played Ikaruga yet. I'm more of a fan of the Castle of Shikigami series; I guess the bullet patterns, character sizes, and defensive options just appeal to me more. I'm relly digging Chaos Field in the Ultimate Shooter Collection though. Game is pretty cash.
Char Aznable's Avatar - Comment posted on 02/17/2009 11:49
Char Aznable
Triggerheart Excelica is about as far as I've dipped my toes into the ocean of vertical shmups. It's a really fun, addicting game - I think I'm hooked.

But god damn, I can't come anywhere near the skills required for something like the above games. Especially that first pic. *cowers in fear*
Chris Carter's Avatar - Comment posted on 02/17/2009 13:24
Chris Carter
Guys, thanks so much for pointing out the errors. I really have no idea what happened. My PC is on the fritz at the moment, and I had to use my wife's laptop to fix it.

I just hope you guys enjoyed the article! Char, if you liked Triggerheart, give the Ikaruga trail a go :D

@Gen Eric GUI

I am missing out on the Castle of Shikigami series. I need to check it out.
Char Aznable's Avatar - Comment posted on 02/17/2009 13:56
Char Aznable
I believe the weird formatting with paragraphs and stuff might happen when you use Chrome or other certain browsers. Copying/pasting into a text editor like Notepad usually solves it.

Also, Ikaruga kicked my ass before, but I'll have to give it another shot. Triggerheart gave me a confidence boost.
Jesus H Christ's Avatar - Comment posted on 02/17/2009 14:12
Jesus H Christ
Perfect Cherry Blossom is amazing, as is Imperishable Night. Awesome.
EternalDeathSlayer's Avatar - Comment posted on 02/17/2009 14:57
EternalDeathSlayer
Nice write up, didn't know about the earlier games like this.
BulletMagnet's Avatar - Comment posted on 02/17/2009 15:31
BulletMagnet
Excellent to see an informed write-up on shmups! :) Just a handful of things I might quibble with -

1) Guess this one's sort of in the eye of the beholder, but I don't know how many old arcade shooters I'd call "casual"...how many such players do you think have finished R-Type or Gradius in one credit? Console shooters were generally easier, and it's definitely true that the genre had a wider player base back in the day, but I don't think that arcade shooters in particular have ever been much of a "casual" genre - they've just gotten even less casual as time has gone on, heh heh.

2) Nitpicking here, but I'd argue that it was actually the slightly later "Spacial Version" release of Batsugun that really ushered in the "danmaku" sub-genre as we know it - aside from adding loops addled with even more bullets, it's one of the first games to give players a small hitbox, which allows them to more easily weave in and out of streams of enemy fire. The "original" Batsugun set the stage, but the "Special" version is where things really began to happen. Thankfully, the Saturn port includes both versions.

3) I don't know if I'd characterize RSG's learning curve as an ideal one...the thing with its layout is the fact that your weapons power up based on how well you score, and your scoring is based on how much you've memorized how to chain enemies - thus, even if you're good at surviving, if you don't chain all the way through, later on you'll barely be able to shoot down anything, making the game all but impossible to finish. There's much to be said about RSG, but its difficulty really doesn't "curve," per se - it demands near-perfection right from the beginning (unless you play using a saved game in "Saturn mode," but that doesn't count).

4) Perfect Cherry Blossom is one of my personal favorites as well, but in terms of the nutty patterns thrown at you, I'd give the edge to its follow-up, "Imperishable Night." That said, I haven't played the more recent ZUN offerings (Shoot the Bullet, Mountain of Faith, etc.), so maybe one of them outdoes it, but so far it's the most impressive for my money.

Otherwise, great writeup - I demand moar shmupz bloggin' from you! :)
Chris Carter's Avatar - Comment posted on 02/17/2009 21:50
Chris Carter
@BulletMagnet
1) I should have worded it better, but I was mainly refering to the Galaga/Galaxian era in terms of casual play.

2)I'd agree with you there. I wasn't 100% on that, as I never was huge into Batsugun. I really got into bullet hell in the last decade or so.

3)As for RSG's learning curve, I mean that it's easy to pick up. Sure, later in the game, you'll have no chance, but casuals don't know that! :D. They'll just keep trying, until they realize how to chain.

4)And yes....It's amazing. I'm in the middle of checking out the later titles in full swing, and I'm loving them.

I'm glad to see a fellow hardcore shmup fan! By the way, you NEED to download rRootage. It's a free bullet hell game, and it's amazing.
Demtor's Avatar - Comment posted on 02/18/2009 06:48
Demtor
Nice write up. The world needs more bullet hell SHMUPs. If only Microsoft didn't piss in Cave's face when they wanted to bring more of them to XBLA.
Zen Albatross's Avatar - Comment posted on 02/18/2009 09:10
Zen Albatross
I have no idea what kind of morbid self-hatred attracts me to these games, but they've always been fascinating to me. I played Mushimesama (sp?) for about 20 mins at MAGFest. Luckily it was in an arcade cabinet, so there was no controller I could throw.
BulletMagnet's Avatar - Comment posted on 02/18/2009 11:04
BulletMagnet
@Zen - Lemme guess, Ultra Mode? ;)
BulletMagnet's Avatar - Comment posted on 02/18/2009 20:39
BulletMagnet
@ Mag - First off, I have no idea how I missed your reply last time I posted...*smacks self* Anyways -

1) Yeah, that era probably embodies the term better...though I'm still curious as to how far most people got in any of those games, heh heh. As Fry once said, "I forgot, I never could get the last one on my own, I always had my brother do it for me!"

2) Batsugun Special (not "Spacial," bleh) is a personal favorite of mine - if you haven't tried it, I like it better than the original, maybe you will too. :)

3) Even there I'm a tad hesitant to agree - heck, if nothing else, name a shooter (other than Daioh) which has as many weapons available at one time as RSG does (also one of the few shooters where having more buttons at your disposal, a la the Saturn version, is actually a good thing). Granted, the epic nature of the game will pull you in, but before long you'll likely be thinking "I'm probably not cool enough to play this." ;)

4) Some shmuppers hate on it, but I really like ZUN's stuff, especially the two aforementioned games - and yep, I've got rRootage already. :) If you haven't tried 'em, I'd also recommend ChoRenSha 68K and Warning forever on the freeware front.

Looking forward to future write-ups from you!
Mary Firefighter's Avatar - Comment posted on 05/13/2011 10:19
Mary Firefighter
Thanks for your patience and sorry for the inconvenience!
Best regards, Mary, CEO of small business seo and iscsi mpio windows 2008
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