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I am an avid gamer for my whole life who is interested in the academics and artistry of video gaming. But has some how ended up pursing more scientific endeavors.
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What will it take for a Citizen Kane of games?
Madras | 11:01 PM on 10.10.2009 8 comments




So the topic of the week, well since Tuesday has been what is the Citizen Kane of games. While it is widely agreed by movie critics, most of whom are academics, that Citizen Kane was the movie that brought legitimacy to the medium and finally cemented the concept of film as art. There is seemingly an overwhelming need for this same type of watershed moment to happen with gaming to move forward the games as art argument. While it is true that there will in all likelihood be some game that is looked upon as the the singular example of games as art, much as Citizen Kane is looked upon as the pinnacle of motion pictures. There exist several hurdles that need to be overcome before this discussion can even happen.

First a history lesson concerning film, the first “movie” was shot in 1880, and was a crude moving picture using a single reel, featured no sound and most would not even consider this a movie by today's standards. This evolution of film from the novelty medium it was considered for nearly 40 years, to the respected artistic platform it is considered today took 60 years of refining and perfecting of techniques and methods for not only film making, but as well as an academic understanding film. I would also posit that if we look far enough back in the foundation of any artistic medium we find the same pattern, from crude representation to accepted medium and the growth of that medium.

This transition is not just one that is a matter of improved technology or hardware in gaming's case, there is that matter of academics, and the study of the medium. Video gaming is still a toddler by all considerations, barely able to recognize itself as unique amongst the other forms of expression, but seeing that that potential is there, and its capabilities barely understood. One major stumbling block for games as art and for an even finer point a discussion on what is video gaming's magnum opus is, is locked up in that there is no consistent language to talk about games, as there is with movies. While the critical opinion of film may vary widely from critic to critic they will discuss the same things and have a similar structure to their reviews and have been trained to discuss each aspect in a specific way. Critics are able to discuss a single scene in ways that other reviewers can critique and can refute and discuss in an academic forum. The discussion of decisions about camera work, sound and costume design can be understood by any other reviewer due to this consistent understanding. This academic language does no exist yet for gaming, as is evident from the fact that many people don't even bother to look at critical reviews any more and default to those of their peers. There is no group that is seen as an authority on the matter. This lack of clear academic understanding inhibits the discussion and while it makes the discussion more democratic, it makes the discussion schizophrenic and unintelligible.

The problem of a lack of a unified means to discuss games and gaming exists for many reasons. Firstly is that each experience is different, each play through will vary in some way from the ones before it and those after. So the altered experience will tint the a critics view of the game and color their discussion of it. Secondly as mentioned before is that there is no terminology for certain choices and no established forms within the medium for metaphor. Once again reverting to film, we can discuss the meaning of a scene by discussing its lighting, and what this color means in relation to that color, or what this transition means. This uniform use of metaphor and technique is important for the creation of the artistic use of the medium, much like the development of things like the 180 degree rule was important for film. Lastly game journalists tend to co-opt a lot of the terminology they use for talking about games from those that are used in discussing film and attempt to force them to work within the context of games. Not just the terms but they attempt to shoe horn the structure of a film on to an experience that is entirely different from that of film. These practices need to be reexamined and a new set of tools needs to be developed. This process is starting but is in its infancy. Places like Game Trailers do a good job of keeping a consistent set of criteria from game to game and looking at each objectively and giving an opinion on each of those categories. This is a first step but other than a discussion of game play mechanics much of these criteria are those that are laid out for film, but the criteria are consistent unlike many other places. It falls on gaming journalism to fix this problem and for those that work in the field now to come up with this language.

Finally this brings the question of, has there been a game that we as gamers, not as academics are ready to hold up as that example of the gold standard to which a game aspiring to be art should be held? Personally I would say no, we would need a definition of how to define it as a gold standard and there are many aspects of a game that must be considered for this. Story, visuals, mechanics, interactivity the list goes on. While I would say that we are unable to accurately define each of these at this point given our understanding of the mediums limitations. But there are examples in each of these that surely gamers as a whole could pick out as prime examples, even given our current understanding of the limitations of the medium, for one or more of the categories listed but will ultimately fail be that prime example on all aspects. So this brings us back to the reason Citizen Kane is so widely hailed as the greatest movie of all time. This is because it not only pioneered in many ways but perfected many other techniques and gave a prime example of what a film should be that all others after could be compared to and ushered film to a new level of maturity. While now many of these techniques may seem quaint now it was the beginning of understanding how to see film as art for those that were studying film at that time, and the debut of a new breed of academic out of the schools of photography.

Clearly what is needed to a Citizen Kane is not just better games, while this is important, but also in many ways but time for the medium to mature and a new breed of academic to enter the field and be ready take games seriously as an art form. So really the question right now at this point in the maturity I do not think it is what is our Citizen Kane, but rather what is our Metropolis or what is our Birth of a Nation. What are the prototypical examples of each aspect of gaming that need to be considered to create that one game that will excel in all aspect and advance the acceptance of games as an art form all their own.

So in this post I would ask a pair of questions. What are those discreet aspects that are not necessarily unique to gaming, and those that are, that are needed to begin to discuss gaming on an academic level so that a lexicon of understanding can begin to be developed. Secondly what game do you think exemplifies each of these aspects?



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6 comments | showing # 1 to 6
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phantomile's Avatar - Comment posted on 10/11/2009 00:37
phantomile
Obviously, all we have to do is make Citizen Kane: The Movie: The Video Game.
Chris Carter's Avatar - Comment posted on 10/11/2009 10:15
Chris Carter
Shadow of the Colossus was close in my world.
Sean Daisy's Avatar - Comment posted on 10/11/2009 12:36
Sean Daisy
I don't see how cinema could seen to be particularly blessed now that it has achieved academic recognition - it's still chiefly dogged with the same mindless dreck as any other medium.

I would say your assessment is arse-about-face: Academic recognition weighs in after the seminal work is made, not before.

Videogames are a hybridisation of videos and games, and as such are immune to typical criticism of camerawork and direction that movies can be analysed by. Nonetheless, the analysis of the three central principles of videogames - Gameplay, Lastability and Atmosphere, pretty much hold true in all reviews worthy of note.
Elsa's Avatar - Comment posted on 10/11/2009 16:16
Elsa
Excellent blog! Nicely written and you've given context to your argument... however, for myself, the question is "do we want a Citizen Kane of gaming?". Do we want or need "qualified critics/academics?

I'm sure this will evolve regardless, but in many ways I think that once academics/critics or "experts" start having a hand in the industry that we may end up with something much worse than what we have now.

We're luckier than the film industry... or TV or art. We live in a time when every gamer can contribute their thoughts on games in their own ways. When I go to see a movie I no longer look up critics reviews... instead I look at what ordinary people had to say about the movie in blogs or on sites like Rotten Tomatoes. When I want to discuss a game, I don't need to be an "expert" and the realization is there that experts are no more or less qualified than any other gamer. I don't think we need gaming academics, I don't think we need a prescribed lexicon to discuss gaming - this just takes the medium away from the people who love it. The lexicon will gradually evolve as it does in any hobby... the people themselves will create the vocabulary necessary to discuss games. We already do this.

Eh... not sure what I'm trying to say... just that I hope that gaming doesn't get to the pretentious point where the critics and experts feel superior for their intellectualized appreciation of a medium where they try to tell us what we should or shouldn't be playing... and where "plebian tastes" are looked down upon. We're already seeing this and to be honest I find it reprehensible. There is already enough snobbery in gaming. It's sites like Destructoid that help to break down barriers and let everyone be a critic and let everyone express themselves how they want to. It helps give gamers an appreciation that even if they don't like them... retro games, indie games, AAA games, PS3 games, Xbox games... they're all fine - for different tastes.
Madras's Avatar - Comment posted on 10/11/2009 22:25
Madras
@CaptainBus: There was academic criticism of film long before there was Citizen Kane. The academic form was established during the 20's and 30's but was not accepted within critical circles till after the time of Citizen Kane and other films of that period. While is pointed out by Elsa we do live in interesting times where everyone is able to voice an opinion, and as gamers we can all voice an opinion about a game.

There is only one problem to this ideal, right now the discussion even amongst gamers is schizophrenic at best. For me to discuss a game with anyone else requires me to define each and every term that I use and the points I discuss will not translate to what someone else sees as the main points of good gaming. And this goes to the heart of my argument Captain. Define Gameplay or Atmosphere in terms that are clearly accessible. We have these ideas and terms for film and for television.

I probably dropped the ball and made it sound like the only people that can understand games should be an elite in the ivory tower. That is not the point. What the point is in this case is that we need groups of people, like academics, to define these. People willing to put in the time and professional dedication to link all these ideas together. People who can define what are the important parts of gameplay and what are the important parts that sum up the atmosphere of the game. These are necessary for us all to understand each other and be able to form our own opinions concerning each game in a common language with terminology so that appropriate discourse can occur. Right now much of the discourse is relegated to bickering about one system or another or shouting matches. This happens due to this lack of a common language for talking about the games we love and those we despise. So I guess I apologize for not being clear.

Video Games are not a hybrid, they are a medium all their own. Your analogy would say that painting is nothing more than the hybridization of illustration and color theory. Which if you boil it down to the point that it carries no weight of its own is true. But painting is a medium all its own in the end it is important to look at the nature of the medium in its own merits. While a game may be free from discussion of cinematography, it is not free from discussing the impact of the camera within the game to control the visuals or impact the gameplay. Your argument is deleterious and clearly inspired by a lack of understanding of what academia brings to the table. Once again I wasn't clear and hope that this has clarified my point some.
Sean Daisy's Avatar - Comment posted on 10/12/2009 03:07
Sean Daisy
Okay, since I brought it up I suppose I should defend it:

Gameplay: The means by which you interact that make a game enjoyable through its engagement. The quality and meaning behind player input and the effectiveness of how this translates into a satisfying outcome in the game.

Lastability: The degree that a game captures and keeps hold of the player's attention. Not just the play time, but the desire to play the game repeatedly, the degree to which it remains in your memory.

Atmosphere: The character and environment of a game. The immersive quality of the title and the enjoyment of the aesthetic.

This is not a novel medium of assessment, I've merely paraphrased the means by which critical reviews of videogames are currently undertaken.

I've never felt pangs of schizophrenia when reading a critical review of a videogame - a smart reviewer is capable of conveying that which thay merit or disapprove of regarding a title without the need to intimate their opinions against an established vernacular.

I enjoyed your article and do agree with you that videogames have yet to obtain mainstream legitimacy. However, I maintain from my previous comment that the consensus that cinema has elevated its status to become an artful medium certainly hasn't stopped the majority of mainstream releases from being by-the-numbers crap, with only brief glimmers of quality filmmaking finding its way onto cinema screens. In fact, I might be so daring as to say that videogames offer a greater ratio of noteworthy titles in the last five years than cinema has managed to drag up.
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