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I used to do this on an old blog, where I would just stream of consciousness write when I couldn’t think to do anything else. I'd call it a Stopgap, since I looked it up in a pocket dictionary and found it to be a funny term. So, here goes.
- As a songwriter but a moody person, I have to capitalize on my lyricism immediately, or I lose what I had in mind. At the same time, I’m also capable of finishing the lyrics within ten, fifteen minutes if I get geared up and going. The thing I have begun to notice is that, when I am playing a video game, that entire part of my head that lets me write, or come up with melodies, the thing I am worst at. I enjoy lulls in releases for that reason, because instead of thinking about a fake gunfight, I am thinking about what is around me. I can look at a field of flowers, and write a poem of a bee struggling not to belong to the hive even means it dies in the cold, but not if I ran Zul’Farrak last night and wiped at Gahz’rilla. The other half of that is I don’t know a lot of songwriters that also play a lot of videogames, but that’s a different issue. Maybe the problem is more in that I show little interest in the music part of video games, where as an illustrator for example would deeply be effected by the visual aspects of the game since that is the most obvious part of a game, where as the goal of scoring music is to have it add, but not overwhelm the scene. The song is not meant to be in the forefront, unless it’s a rhythm game. On the subject of rhythm games, I had been thinking about the existence of the view point where rhythm games are irrelevant when you can pick up a real instrument. We’ll forgive them the price side of the argument for just a moment, although in my own experience, I have bought a guitar and amp for just about as much as Rock Band. I think the core part of this argument comes down to creativity. Now, a lot of people are creative, or at least have the tools. The thing separating these two camps is the will, the desire to be creative. As an artist- as in, as someone who creates art, not someone who draws, and that is one of my largest pet peeves since the term Illustrator exists to define- my need to create things is driving and powerful. It is not up to me, when I am creative, or that I am creative. I just know that I am, and I need to accommodate that creativity lest it drive me insane. My point is this. Some people have the receptors on. Some people can look at the clouds and think of the perfect line for their play. Some people can take a drink, strum a chord, and end up with an unexpected punk anthem. Some people can start to doodle, and end up drawing so intricately that it becomes a web of ideas and images that stand out for you and can be visible to others. Those people are the people who argue in favor of picking up an instrument, I believe. These people are people who, to them, creativity is everything. I am one of these people, and I do not mean to glorify it because the need to create stems from a lot of things, not all of them positive. The one word I will use to try to clarify that is “legacy”, and I’ll leave it to you to interpret. Some people do not have the receptors on. It doesn’t matter whether you hopped them up on drugs and put them in front of your chosen medium, they won’t have anything to do with it because they just are not creative. That is the side on for Guitar Hero, and Rock Band. There is nothing functionally wrong with these people at all; it is just a difference in character. There are many advantages to not being creative, as well. To be frank, every single artist I’ve ever met is some fashion of unstable and can hide it incredibly well. Most people are unstable, and could point to some trauma as their proof, but it’s the combination of the trauma and that receptor that makes them creative, where as the uncreative types are left to doing other things like running from it, or dealing with it directly. However, I will say this: I have met more genuinely lovely, happy people that were not artists than those who were. I have met more people who are stably employed that were not artists than those who were. I have met more people that belong to, belonged to, or run a successful, turmoil free household that were not artists than those who were. And I imagine the majority of people are not artists. Speaking for myself, that’s fine. You can have all of those things, because I have my guitar and I have a message. People who are saying “pick up a guitar instead” are not- or at least should not be- saying that your game is not the same as learning a guitar. They are- or should be- trying to encourage you to create, even if they don’t directly want to say it. They know what learning guitar has done for them, and that’s a pretty cool experience speaking from first person, so of course I’d be eager to share it, and I think a lot of the people that do say “play a guitar” aren’t meaning in replacement. This is all just hope that that’s what it means, because literally, “play a guitar instead” is a really stupid statement. Learn guitar to play songs other people play? Why don’t you learn how to make movies so you can make The Godfather again as best you can, or animate so you can redo Sleeping Beauty scenes in your free time? What a boorish reaction. - Lastly, I would like for you to check out my blog for other people, MaSuTology, where I have posted a funny little project: Sharing what I think about albums that came out in 2008 so far in 25 words or less. Hither!
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I've been a pianist for twelve years now, but I can't actually write my own original music - only interpret what's on the paper. So I like to think that instead of creating my own legacy, I can still make people happy by showing them someone else's. :3
I got told once that I shouldn't play Guitar Hero and I should learn a real instrument (I can play the drums. Badly). I told the guy he should stop playing Call Of Duty 4 and join the army.
Yes Guitar Hero is fun, but don't bash real musicians. It takes way way way more time to master a guitar than to master Guitar Hero. Don't compare 5 plastic buttons to 25 frets and 6 strings.
That being said anyone who dedicates enough time to a game that it's almost qualifies as a second job really confuse me. If anyone spends 40+ hours a week mastering a game, be it Guitar Hero or WoW, they need to reevaluate their life.
However the games can provide some real world skill when it comes to actually using the real instrument. Basic dexterity, getting used to moving your hand to reach notes, timing, a sense of rhythm in the first place and even more when you look at the drums and singing in Rock Band and Singstar.
Music games aren't about playing a real instrument, but trying to constantly hammer that into the players' heads and making them feel bad about not having the basic skill to play the real thing isn't helping either cause. Its a subject that every player knows by now and it really doesn't need to be said again until the next washed up musician feels they need to hit some headlines. That's the only issue I take with this post.
njsykora
"However the games can provide some real world skill when it comes to actually using the real instrument. Basic dexterity, getting used to moving your hand to reach notes, timing, a sense of rhythm"
There is a huge differece. Go play a guitar then come talk to me.
And there's more than one string on a real guitar, also, spacing. And you are wrong about one thing JACK. It IS all about being a rock star. Even if it's just in your head. /cry
I understand the "creative" person trying to get people to be creative and that's fine, but the entertainment derived from GH and RB is completely different. You might as well tell people to stop watching movies and pick up a guitar.
I do however get a little annoyed when the people I play with tell me I need to practice the game more just so I can go up a difficulty. I'd rather practice the real thing.
That being said- I think it's fairly obvious that the real instruments are not like the game.
I did have an advantage when the games were new because I've developed coordination in all of my fingers and between my hands and feet, but once my friends practiced the game, they were way better than I care to be.
I play guitar, too, (although I'm not amazing) and I've always had a problem with doing covers because I feel only the people who created the music can really nail it. You can take all the time in the world to learn a solo but only the guy who created it can really get it right.
So yeah, if you look up to an artist, do not copy their art but rather their proffession.
Firstly, I'm not saying I don't play Rock Band. I mean, I don't play Guitar Hero because I dislike how it's stopped being about guitar and started being about crazy fret patterns. Rock Band, though, is a lot of fun with multiple people because- at least in my experience- it's easier to just play.
Secondly, I tried to do my best to avoid saying "rock star" because there is a noted difference between artists and professional musicians, in this context. Some people want to be rock stars, but most of the people I play with and create with do not. We make music because we friggin' love music.
I also thought Sw3et madness made a really interesting point about how it was a better simulator for keyboards than guitars, and I think that is absolutely true. The response and reaction for the buttons is more agreeable to the reactions of a synthesizer than any sort of guitar. In fact, the Rock Band guitar is probably the easiest controller (as in, a device made to react to commands via MIDI) I've seen out there, and I would really like to experiment with one and see if that makes things easier. It's a pretty well budgeted 12 sample controller if you play your cards right, and even more if...oh, well, never mind. Less music dorkery plzkthx
And I will bash musicians as much as I like, thanks, because I am one, and we're mostly, functionally, retarded. I think so few of us actually grasp what music is about. And I'm not saying I know for sure, but I have my theories, and I believe them to prove true more often than not.