Why in the hell do gamemakers decide it's a good idea to put in button mashing segments in their games? It wears down the controller faster, it tires your arm faster and it can get fusterating in large doses.
What game motivated me to post this, you ask? Incredible Crisis.
It's a story-based minigame collection (think Feel the Magic for the DS (better comparisons would be appreciated.).) for the PSX. The game is about members of a family that have to get through this crazy hectic day of theirs.
So, I started my game, and it's pretty fun. It starts off with a Parappa knock off dance thing, until the end in where you slam the X button to fill up the meter to spin around like the finishing move from Michael Jackson's Moonwalker. Not much bashing, but some. Then, a huge boulder comes in and suddenly your Indiana Jones running down the hall from the giant rock and now...IT'S MASHING TIME. You have to wait until the rectangle turns red than mash until you make it to the door. Three times (the second and third halls incude obstacles) and your in the elevator.
WHat do you do there, you ask? POUND THE SHIT OUT OF THE X BUTTON TO FILL UP A METER, all the while dodging shit falling from the sky. Of course, the meter has a quick as shit emptying rate, so you have to beat the loving hell out of that button for 4 minutes almost straight. Then is a nice single-pressing game in which you have to balance yourself to stay on the flagpole and not fall to a gory demise. Of course, once you complete it, you do anyway, so meh.
The second chapter is mash free until the final part, in which you have to find a location on a woman's back to rub using only her directions (i.e. " A Little Left".) When you do find the spot (given with a quite sexy "ooh, there"), you gotta rapid fire your thumb so you can fill up the pleasure bar to the max before you have to find the spot again.
Third chapter gives you a one game padding before it's back to beating the button liek a redheaded stepchild. This is where I stopped for the night.
I may not have the best stamina (which is evident in how I cant pound a button over and over in a rapid fashion for like 45 minutes), but it seems a bit excessive, don't you think? I don't want to stop my game while I'm having some nice fun to put my mashing arm in ice to rest it for the next couple innings, and I don't want to completely wear the (arguably) most important button on the controller out just for one game. I know the odds of wearing the button to the point of unresponsiveness over the course of this one game is quite small, and that these things are designed to be able to take quite a beating over a number of years, but man. At some point it becomes overkill.
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