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Much ado about cheat codes.
Lurfadur | 3:22 PM on 07.28.2008 6 comments


In the last few weeks I have rented a couple games for my 360 that have both gotten a pretty bad rap: Alone in The Dark and Bully: Scholarship Edition. Both games were plagued with glitches, control issues, and both left a bad taste in my mouth. More specifically, AITD was filled with great concepts and ideas but failed to deliver either. Constant death animations and level restarts/skipping was what the core gameplay was like for me. If I were playing this on the PS2 I would have loaded up the Code Breaker/Game Shark and put in infinite health, allowing me to actually *GASP* enjoy the game!

After failing one mission on Bully over five times in a row, I would have also put in infinite health. There are cheat codes that you can do on a second controller, but I'm too lazy to get a second one and have it on every time I go to play. Other issues aside, I would probably have played this game more if easy-to-use cheat codes were available.

This brings up one of my questions: Are certain games more enjoyable when you are able to cheat?

I am completely against multiplayer cheating (except map exploits, that's ok). But for single player games I'm fine with cheating. And after ditching AITD, I would actually encourage cheating for certain games. When a story for a game is the only reason worth playing it, being able to skip over poor gameplay aspects should be fine. But with achievements, cheating is kept down pretty tight. As for AITD, I might actually look for a copy on the PS2 and fire up the old Game Shark.

Another question is this: Do game reviewers use cheats and if so, what are your thoughts? How much of a game do reviewers play through before making their final judgments?



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6 comments | showing # 1 to 6

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MrSadistic's Destructoid Blog
When I had my PS2 I would use my Codebreaker like crazy on RPGs. I usually get discouraged easily on video game bosses that I can't beat, so I would just use the Codebreaker and enjoy the story.

With PS3 games that have unlockable extras (i.e. the bonus costumes/items in MGS 4) I just download some game saves if I'm really that lazy to go back and play the game again.
Aurain's Destructoid Blog
Bully is a great game, from my experience with the PS2 version. Cheap too, if you have a PS2, try that one before writing it of completely.
Mxyzptlk's Destructoid Blog
The Wii version of Scholarship Edition had no issues, and from what I've heard all the 360 problems were with older systems and have since been patched. What mission did you fail five times in a row? The only one I had any problem with was the stealth mission where you're sneaking into the asylum, and health wasn't an issue with that.
dephect's Destructoid Blog
The best glitch I know is the Ps2... oh wait...
Lurfadur's Destructoid Blog
Had the mission to Save Algie or whatever that kid's name was. He kept getting stuck on edges and objects and of course if you run too far ahead it fails the mission. I would get into the bathroom for him to take a wizz and the first 2 times I did it at night I got busted/died, 3rd and 4th time he got stuck/died and finally made it on the 5th try.

Another thing that bugged me was the constant loading screens for entering every damn building I went into. Might check out the PS2 version if I have the time to.
fetusmilk's Destructoid Blog
shit the code breaker let me play rakugaki showtime on my ps1 back in the day. i loved it. also had the strider2.but when i imported MvsCC2 there were no codes that worked. i was so pissed i couldnt play it.


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