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About
Dan here, I'm 22 years old, and I've been gaming since I could remember. Unsurprisingly, I also dabble in some manga and anime from time to time, but I'm also a big movie buff. My musical tastes are all over the place, but right now I'm really into alternative and progressive. I always love to chat about games, and Destructoid seems like the best place to meet some BAD DUDES (I mean gamers) who are BAD ENOUGH (sensible, really) to SAVE THE PRESIDENT. (discuss games and stuff) So, BIO GO:


How I got into gaming:

I messed around with my sister's NES as a kid, but it was A Link To The Past on the SNES that made me a gamer.


Favorite Games that probably a ton of other people like:

Ocarina of Time, Half Life 2, Metroid Prime, Team Fortress 2, A Link to the Past, Sonic 2, Super Mario Galaxy 2, Pikmin 2, Ico, Uncharted 2, Super Mario World, Starfox 64, Portal 2, Battlefield: Bad Company 2

Favorite Games that are a little less popular:

Golden Sun 1+2, Okami, Advance Wars: Dual Strike, Valkyria Chronicles, Fire Emblem: Path of Radiance, Persona 4,

Favorite games that are criminally underplayed:

F-Zero GX, WarioWare: Smooth Moves (Multiplayer)


Currently Playing:

LA Noire
No More Heroes: Desperate Struggle
Battlefield: Bad Company 2

Anime/Movies I like:

One Piece, Cowboy Bebop, FLCL, Gurren Lagann, Hajime No Ippo

Movies I like:

Blues Brothers, Lawrence of Arabia, Up, The Royal Tenenbaums, The Dark Knight, Spiderman 2, The Incredibles, Anchorman
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After seeing Jim's post asking if The Legend of Zelda should be overhauled, It really got me thinking about why so many people, myself included, keep talking about the fact that Zelda needs some serious changes. What's even more pelicular to me is that, overall, the people I talk to still enjoy the games a good bit, they just feel like there's something missing. Something the old games had that these newer ones don't. Reviews and comments definitely point out that the games are still fun examples of well designed gameplay. So if that's the case, what's holding these newer ones back?

The Problem

Personally, I think the games have simply lost their vision. But how? What is indicative of this? After thinking about it over and over, I keep coming back to one key element. The newer games keep falling apart in their second half.

Zelda games are all about adventure. Adventure can be broken down into three elements: mystery, danger, and discovery. In my opinion, ALL Zelda games are good at this in the beginning. They have intros that set up the world well, and get you curious about what's going to happen in the game. They usually involve setting a stranger in a strange land, and giving him a sense of duty to search out and find evil wherever it may be. They do a good job of making you curious early on, and they slowly lay out important plot elements for you to discover, making you want to keep going. The mysteriousness is a strong element of Zelda games. Usually I'm the kind of guy that says story shouldn't have that big of an impact of the enjoyability of a game. However, it does matter when the story changes how satisfying the gameplay is. Since Zelda games are about adventure, you should always feel like an adventure. The earlier games always inspired a childlike feeling of wonder and amazement as you ventured forth towards your destiny.

The Older Games

In Ocarina of Time and A Link to the Past, the midpoint events are highly memorable. Both usually involve finding the master sword, which triggers something that changes the world as you know it. In A Link to the Past, you discover that there's a whole other realm, ruled by Ganon himself to explore, with six new temples. In Ocarina of Time, you are transported to the future where Ganondorf rules. Yes, structurally these are pretty much exactly the same. However, they worked pretty well, and there are few who deny this.



After the end of that midpoint, however, you clearly realize that the stakes have been raised. Things have gone from bad to worse. While once you were in neutral ground, now you're in enemy territory. This keeps the tension high, and the mystery interesting. In A Link to the Past, the world looks different, and you're interested in seeing just how strange this Dark World is. In Ocarina of Time, you want to see what has happened during your seven years sleep. The best thing is that there are consistent payoffs for these mysteries. A Link to the Past has you seeing old areas in a dark and twisted light, which is always exciting to encounter. In Ocarina of time, you definitely get a feel for your sense of duty once you discover the shocking fact that the Gorons have been captured and the Zoras have been frozen in ice. All of this builds up to a thrilling conclusion where you finally dispel the evil once and for all, and have restored the land to glory.



But what about other earlier games, like Link's Awakening and Majora's Mask? While those do not have a midpoint event that changes the world, they definitely do not lack for mystery and intrigue. Link's Awakening has you waking up on an unknown island with no idea as to how you got there. And there's a slowly growing mystery concerning the island's true secret. There's a constant feeling of dread as you come to the conclusion that you may be trapped forever on this island. Majora's Mask is full of mystery from start to finish, as you try to figure out how to stop the moon from falling on the world. The moon is always hanging in the sky, and you know exactly how the world is going to end. The time limit also places urgency, despite the fact that you can continue to replay the same three days over and over. There is a feeling of dread as you try to figure out how to escape out of the destined cycle of destruction.

The Newer Games



Both The Wind Waker and Twilight Princess start out well. In The Wind Waker, you start out on a huge adventure on a wide open sea. Everything is new and mysterious as you slowly learn that Ganondorf has returned and that he's trying to find Zelda's ancestor. The stakes are high because your sister has been kidnapped, and you have to find her. There's even a fantastic midpoint event where you're taken down below the waves to see Hyrule in all its ancient glory. This opener is jam packed with intrigue and danger. However, the midpoint does nothing to raise the stakes. You confront Ganondorf and learn that the sword isn't powered up, however, this has no immediate effect on the world. You even save your sister, eliminating that threat. And Ganondorf? He mysteriously disappears, and the world is none the wiser about his plans. Sure, the King of Red Lions tells you something evil is afoot, but aside from one destroyed Island early on, you get no impression that something terrible is going to happen. Even worse, you're also relegated to searching far and wide for Triumph Forks, with little explanation about why they're important. While the Climax is indeed incredible, it just doesn't feel like there's any danger or intrigue leading up to it.

The same could be said for Twilight Princess. Hyrule itself is coated in a mysterious twilight that you are tasked with dispelling. You once again have stake in dispelling the evil because two of your friends have been kidnapped. To top it off, you're trapped in the body of a wolf, there's some new bad guy that you've never seen before, and some weird imp is bossing you around. The Twilight realm does a great job of making you feel like there is a constant and present threat to the world. However, by the midpoint of the game, you've completely dispelled this threat, and you've all but cornered Zant. The citizens of Hyrule show no effects of having been controlled by twilight, and are never really changed in any meaningful way. Your sense of duty is pretty much boiled down to "saving zelda", which, while that's worked in the past, it doesn't pack the punch we've come to expect. And while I certainly found the ending to be an exciting, epic, and ultimately fan-pleasing ride, I have to agree with the people that found Ganondorf's sudden re-emergence to be completely out of nowhere and somewhat shoehorned into the game.

The Solution

As I've said before, both of these games are excellent games in my opinion. The gameplay in them is extremely solid. But to me, it's clear that they've begun to lose their magic. One could say that nostalgia plays a role here, and that things were always more mysterious and exciting when we were kids. While that's probably part of it, I definitely don't think it's the main reason people feel this way. More recent games like Metroid Prime, Batman: Arkham Asylum, and Demon's Souls have definitely re-created this almost mystical feeling of suspense, mystery, and discovery. This means that it is something that can be overcome by the series. And with just a few changes, at that.

I think Zelda games could become a great deal memorable if the designers focus a lot more on keeping that intrigue lasting well into the second half. It's pretty simple, and I don't think it takes the world's best writers to carry it out. Either have the game's plot have a constant and present threat that slowly reveals itself, or have a second act with an event that completely changes how the main character views the world. This would go a long way for the series.

Of course, there are plenty of other problems about the series people can point out. I think we're all tired of the "Forest/Fire/Water Combo", and it's been said many times that they need to give Ganondorf a rest. I, however, think that we could get a longer lasting impression out of a zelda game just by tweaking the structure a little bit.

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Okay, Arkum Asylum did nothing for me. That game is an over rated mess.

As for Wind Waker and Twilight Princess, I never really noticed the lack of intrigue. The plots in Zelda games are not what keeps me going. I love exploring the land and solving the puzzles. Ocarina and Link to The Past do have better mid sections than the rest of the series, though.
The intrigue of Zelda is in exploring its world and solving pussles, same as where it started in the very first game.

Story, characterization and plot twists aren't bad for gaming, but requiring them to be suited to your sense of structure or validate what your idea of a game should be is a place I never hope I arrive at as a gamer because my sense of wonder and exploration are dead at that point.
I feel that Nintendo has stopped the innovation in their masterpieces. In Twilight Princess you get to use a hawk to retrieve things but only if you blow on some grass first. Why doesn't link use an item to call a hawk to him anywhere? That would be cool and Link would have a pet. How come Link can't use a shovel in 3D non top down games? I want to see some proper magic given to Link like in the second game(I know it was terrible but the spells were a cool idea) instead of 3 medallions or god related spells. Pegasus boots in 3D. Iron boots in 2D. Hover boots in every D. I just like options and the less options the game has for interactivity the more it fails as a game so bring back the apples and bees.

I love the Zelda series more than almost every other series out there(The Elder Scrolls comes first) and I hope they never stop making them but would it really hurt to try something new? Like allowing the player to choose gender? It's not like it would change anything. I like variety and any time a dev can add variety without filler I think they should try.
@The Silent Protagonist:

I think you misunderstand. I'm 100% gameplay first. I always believe that gameplay forms the very core of a game. Mario is a great example. Those games have never had any type of story structure, but they're absolutely fun to play. And it's not as if Zelda games have had the most mindblowing plots in the universe.

However, games are the sum of their parts. While it might not completely ruin the game, something like music that doesn't fit might hurt the overall experience. However, if there's music that excellently compliments a game, it makes everything more memorable. I'm not looking for an incredibly written story, what I'm looking for is proper the proper tone to back up the gameplay. The older games in the series had good pacing and structure so that the things you were doing felt like an epic adventure. While the game play is still fantastic in the new games, it just feels like the stories they've chosen do not compliment it. I believe this is just part of the reason people are slightly let down by them.
My issues with Zelda is this... they have a formula. NEVER STRAY FROM THE FORMULA. Kind of like how, within 5 hours of any given new Pokemon game, I feel like it's the same damn game (spoiler alert: it is). Zelda games nowadays also seem to find a gimmick, whether fun or not, and exploit the hell out of it until you're so damn tired of "what makes this zelda special" that you just scream "fuck it" and go back to playing Link to the Past.

My ways of fixing this issue is controversial to say the least and typically, anytime I have real time to convince people, they eventually turn towards "yeah, that would be pretty cool."

1. The past is a shackle, burn it. Find what made the original Zelda titles so special because "going on a train ride" sure as fuck isn't it. Boil Zelda down to it's essence, then rebuild. Keep SOME themes like Final Fantasy does but leave the rest out to pasture.

2. Setting needs changed. As long as they keep the setting they keep revisiting, all the old tropes will return. I think it's rather telling that, in the past few years, we've had a couple REALLY good Zelda games and Zelda wasn't in the title. Why is that? Why is Lionhead Studios or THQ free to create terrific Zelda games whereas Nintendo is shackled to a setting?

3. All new hands on the franchise, kick the old guys out. The last two great Zelda games were made by Capcom. When the Oracle games still stand as high water mark, maybe the problem with Zelda nowadays is Nintendo? Putting Metroid in Retro's hands turned out pretty good. maybe it's time someone else gets Zelda.

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