Okay, Arkum Asylum did nothing for me. That game is an over rated mess.
As for Wind Waker and Twilight Princess, I never really noticed the lack of intrigue. The plots in Zelda games are not what keeps me going. I love exploring the land and solving the puzzles. Ocarina and Link to The Past do have better mid sections than the rest of the series, though.
As for Wind Waker and Twilight Princess, I never really noticed the lack of intrigue. The plots in Zelda games are not what keeps me going. I love exploring the land and solving the puzzles. Ocarina and Link to The Past do have better mid sections than the rest of the series, though.
The intrigue of Zelda is in exploring its world and solving pussles, same as where it started in the very first game.
Story, characterization and plot twists aren't bad for gaming, but requiring them to be suited to your sense of structure or validate what your idea of a game should be is a place I never hope I arrive at as a gamer because my sense of wonder and exploration are dead at that point.
Story, characterization and plot twists aren't bad for gaming, but requiring them to be suited to your sense of structure or validate what your idea of a game should be is a place I never hope I arrive at as a gamer because my sense of wonder and exploration are dead at that point.
I feel that Nintendo has stopped the innovation in their masterpieces. In Twilight Princess you get to use a hawk to retrieve things but only if you blow on some grass first. Why doesn't link use an item to call a hawk to him anywhere? That would be cool and Link would have a pet. How come Link can't use a shovel in 3D non top down games? I want to see some proper magic given to Link like in the second game(I know it was terrible but the spells were a cool idea) instead of 3 medallions or god related spells. Pegasus boots in 3D. Iron boots in 2D. Hover boots in every D. I just like options and the less options the game has for interactivity the more it fails as a game so bring back the apples and bees.
I love the Zelda series more than almost every other series out there(The Elder Scrolls comes first) and I hope they never stop making them but would it really hurt to try something new? Like allowing the player to choose gender? It's not like it would change anything. I like variety and any time a dev can add variety without filler I think they should try.
I love the Zelda series more than almost every other series out there(The Elder Scrolls comes first) and I hope they never stop making them but would it really hurt to try something new? Like allowing the player to choose gender? It's not like it would change anything. I like variety and any time a dev can add variety without filler I think they should try.
@The Silent Protagonist:
I think you misunderstand. I'm 100% gameplay first. I always believe that gameplay forms the very core of a game. Mario is a great example. Those games have never had any type of story structure, but they're absolutely fun to play. And it's not as if Zelda games have had the most mindblowing plots in the universe.
However, games are the sum of their parts. While it might not completely ruin the game, something like music that doesn't fit might hurt the overall experience. However, if there's music that excellently compliments a game, it makes everything more memorable. I'm not looking for an incredibly written story, what I'm looking for is proper the proper tone to back up the gameplay. The older games in the series had good pacing and structure so that the things you were doing felt like an epic adventure. While the game play is still fantastic in the new games, it just feels like the stories they've chosen do not compliment it. I believe this is just part of the reason people are slightly let down by them.
I think you misunderstand. I'm 100% gameplay first. I always believe that gameplay forms the very core of a game. Mario is a great example. Those games have never had any type of story structure, but they're absolutely fun to play. And it's not as if Zelda games have had the most mindblowing plots in the universe.
However, games are the sum of their parts. While it might not completely ruin the game, something like music that doesn't fit might hurt the overall experience. However, if there's music that excellently compliments a game, it makes everything more memorable. I'm not looking for an incredibly written story, what I'm looking for is proper the proper tone to back up the gameplay. The older games in the series had good pacing and structure so that the things you were doing felt like an epic adventure. While the game play is still fantastic in the new games, it just feels like the stories they've chosen do not compliment it. I believe this is just part of the reason people are slightly let down by them.
My issues with Zelda is this... they have a formula. NEVER STRAY FROM THE FORMULA. Kind of like how, within 5 hours of any given new Pokemon game, I feel like it's the same damn game (spoiler alert: it is). Zelda games nowadays also seem to find a gimmick, whether fun or not, and exploit the hell out of it until you're so damn tired of "what makes this zelda special" that you just scream "fuck it" and go back to playing Link to the Past.
My ways of fixing this issue is controversial to say the least and typically, anytime I have real time to convince people, they eventually turn towards "yeah, that would be pretty cool."
1. The past is a shackle, burn it. Find what made the original Zelda titles so special because "going on a train ride" sure as fuck isn't it. Boil Zelda down to it's essence, then rebuild. Keep SOME themes like Final Fantasy does but leave the rest out to pasture.
2. Setting needs changed. As long as they keep the setting they keep revisiting, all the old tropes will return. I think it's rather telling that, in the past few years, we've had a couple REALLY good Zelda games and Zelda wasn't in the title. Why is that? Why is Lionhead Studios or THQ free to create terrific Zelda games whereas Nintendo is shackled to a setting?
3. All new hands on the franchise, kick the old guys out. The last two great Zelda games were made by Capcom. When the Oracle games still stand as high water mark, maybe the problem with Zelda nowadays is Nintendo? Putting Metroid in Retro's hands turned out pretty good. maybe it's time someone else gets Zelda.
My ways of fixing this issue is controversial to say the least and typically, anytime I have real time to convince people, they eventually turn towards "yeah, that would be pretty cool."
1. The past is a shackle, burn it. Find what made the original Zelda titles so special because "going on a train ride" sure as fuck isn't it. Boil Zelda down to it's essence, then rebuild. Keep SOME themes like Final Fantasy does but leave the rest out to pasture.
2. Setting needs changed. As long as they keep the setting they keep revisiting, all the old tropes will return. I think it's rather telling that, in the past few years, we've had a couple REALLY good Zelda games and Zelda wasn't in the title. Why is that? Why is Lionhead Studios or THQ free to create terrific Zelda games whereas Nintendo is shackled to a setting?
3. All new hands on the franchise, kick the old guys out. The last two great Zelda games were made by Capcom. When the Oracle games still stand as high water mark, maybe the problem with Zelda nowadays is Nintendo? Putting Metroid in Retro's hands turned out pretty good. maybe it's time someone else gets Zelda.

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