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About Me
Uh, what can I say? I'm a generic 23 year old gamer in mid-sized town.

I like to read, write, and play games. I kind of dislike the surge in popularity of the word "gamer." I know its uncool and unpopular to hate on "casuals" but hear me out. If you cut down trees for a living, eventually people start calling you a lumberjack(Though I hear they prefer logger). Now, A lumberjack(or logger) might find it irritating if everyone who's ever cut down a small tree, trimmed a hedge, or mowed a lawn calling themselves a lumberjack. So why can't we do the same?

I really love fighting games but I'm not big on the tournament scene anymore. After I started running gaming events tourney players started to grate my nerves.



Currently playing:
Phantom Dust (How come nobody talks about this old game!?)
Deadly Premonition (F.K. IN. THE COFFEE.)
Magicka
Marvel vs Capcom 3


Waiting on:
Moon Diver
Dark Souls








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Games are not art: but don't worry about it.
Luigi takes over | 6:52 PM on 08.13.2011 10 comments




The title "Games are not art" may offend some of you. It has long been a held belief of fans of the games industry that games do qualify as a means of artistic expression. I'm not saying this to be inflammatory, but there are some serious things to consider before we declare games art.

Art is something one observes and interprets. The most accepted forms of art are music, literature, film, photography, sculpture, and paintings. Games are interactive, which defy the conventions of these other media. I personally think games are MORE than art. They often blend brilliant narratives, beautiful visuals, complex mechanics, stirring music and sometimes even philosophical questions about one's humanity into a product one experiences.

There's another side of games though. A technical side. Video games feature advanced technology and complex mechanics that often incorporate technical and psychological expertise in their creation. Developers are complex groups of designers, artists, modelers, and programmers all trying to make a particular concept into reality. When you think about all that goes into a game, level design, pacing, flow, rewards, it is truly psychologically complex



Its kind of like architecture (which is often debated as an art form). Buildings are beautiful, yes, but they often have a brilliant technical aspect to them. One that makes them more in my eyes.

The conclusion is this: Games are an experience. To call games art does them little justice.
Games are a brilliant combination of various arts and complex mechanics.

Every art has its bad apples though. Nobody judges the whole of film by the movie "Thankskilling." Nobody judges the whole of photography by my girlfriends blurry "art foto" folder. We have to realize that games as a whole will continue to be commercial products for consumers, and that the majority will not achieve my lofty definition.

But somewhere out there are true, life changing experiences only "us gamers" can properly express. All I'm saying is that we should appreciate the uniqueness of our medium, and the genuine brilliance it has provided us.

I just had a thought and felt compelled to share. Feel free to leave your thoughts in the comments!



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10 comments | showing # 1 to 10
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kidplus's Avatar - Comment posted on 08/13/2011 21:04
kidplus
"Games are an experience."

It's funny you say this because my art professor said art is defined through the experience of its audience.

"But somewhere out there are true, life changing experiences only "us gamers" can properly express."

Sure the definition of art requires it have a certain beauty, craftsmanship or creativity to the work (something video games easily possess), but it wouldn't be art without the experiences gamers have with it. Games became art to me the first time I stopped what I was doing and panned the camera around just to soak in the beauty of the world. That's what art is about. Painting as a medium may be generally accepted as art, but not everyone is willing to accept a canvas with some squiggly lines on it as art. It lacks the feeling that makes it resonate with people. The lack of technical excellence is secondary. We as gamers have experiences with games that go beyond being entertainment. That's the point it became art. It doesn't require general acceptance because the audience defines the worth of the work.

"They often blend brilliant narratives, beautiful visuals, complex mechanics, stirring music and sometimes even philosophical questions about one's humanity into a product one experiences."

You bring up architecture and I think that's a good comparison. Buildings also act as functional pieces of art, but that doesn't detract from their beauty or the expression of its creator. I believe games are the same. Yes, they function as a product for entertainment, and yes there exists a barrier between the audience and the creator because one must play the game to gain the experience, but I feel that those who take the time have something to appreciate on an artistic level.

Even though I disagree I'm not at all offended by this. It's not my place to define anyone else's experiences. I do think it's important to recognize the skill of these teams of designers for their beautiful work. I think you did that, but you just don't believe it's art. That's fine with me. I'd write more this this is turning into a mini c-blog as is.
The Sama's Avatar - Comment posted on 08/14/2011 00:19
The Sama
I agree with your post on some level, but I also agree with kidplus. Contemporary artwork can mean very different things to different people. On the other hand, the forced interactivity of gaming makes it different from other forms of art... but then, doesn't that make static literature, with it's huge capacity (and requirement!) for readers to fill in the details different from movies, with the moving pictures and use of sound, and different again from sound, with it's exclusive focus on audio?!

The truth is, all forms of art have great potential, and it's up to you to choose what you like best.

Sadly, I'm still waiting on a game I can definitively point to and say, "There. THAT is art." :/
GameJudge's Avatar - Comment posted on 08/14/2011 00:31
GameJudge
Art means so very much. It's a subjective definition that seems to take the form of something that should be objective. But you're entitled to what you said here and I won't berate you for it.
kidplus's Avatar - Comment posted on 08/14/2011 01:50
kidplus
Oh yeah, with that last quote of yours I just meant to point out I believe all those things were what made games special enough to qualify as art. Once again good post!
Scissors's Avatar - Comment posted on 08/14/2011 04:14
Scissors
Finally someone who agrees with me. I think that just because games are artistic doesn't necessarily classify them as art. In my opinion Art is a label for paintings, drawings, poetry, art exhibits/installations etc. Media is the label for movies, games, etc. Videogames are media. Now just because it's media doesn't mean it can't be artistic, beautiful, and creative. In actuality media needs creativity in order to stay relevant. In my opinion since everything seems to be getting labeled as art it's almost like you're taking something away from these painters, poets etc. To claim that Okami is in the same vicinity as a famous painting just doesn't seem right, and when I say that I don't mean that in any way to demean Okami, in fact I love the game. I spend much more of my time playing videogames than I do visiting art exhibits just because videogames entertain me more, though I do enjoy visiting the occasional gallery. I think people take advantage of the ambiguity of the definition of art and try to shoe horn in as many things as possible. Just the other day I saw an infomercial that was trying to sell motorized wheel chairs to the elderly, and they referred to to the wheel chairs as "a work of art." Videogames are calming, beautiful, frightening, touching, thought-provoking, and just straight up amazing. Why is it so important that we have to tack on an ambiguous label that has been redefined so many times that it's almost lost it's meaning?
O.M.'s Avatar - Comment posted on 08/14/2011 06:04
O.M.
'Games are interactive, which defy the conventions of these other media.'

So? It doesn't matter that they're interactive. Where were you hoping to go with this?

'Its kind of like architecture (which is often debated as an art form). Buildings are beautiful, yes, but they often have a brilliant technical aspect to them.'

Yes, many buildings have been cleverly designed by skilled architects. But that doesn't mean that they are not artistic pieces. You seem to imply that, if a piece of art has been produced by a combination of hard work and technical skill then it no longer qualifies as a piece of art and, well, that's just plain wrong.

'Art is something one observes and interprets.'

Art is subjective.

'The most accepted forms of art are music, literature, film, photography, sculpture, and paintings. Games are interactive, which defy the conventions of these other media. I personally think games are MORE than art. They often blend brilliant narratives ([i]literature), beautiful visuals (paintings, sculptures, photography), complex mechanics (technical aspects of film, photography, sculpture, music, paintings and literature), stirring music (music) and sometimes even philosophical questions about one's humanity (literature, film, painting, photography sculpture) into a product one experiences.[/i]'

In conclusion: games = art!
lewness's Avatar - Comment posted on 08/14/2011 10:45
lewness
Do you think it's the "interactivity" that prevents it from becoming a legitimate form of art? If you look at contemporary art (specifically performance art) you'll find out that such feature is not limited to video games. Not only it asks for the audience to participate, in some cases, the audience is not even informed on how to interact with the art! Here is one such [url="http://en.wikipedia.org/wiki/Marina_Abramovi%C4%87"]example[/url]

Too add more challenge to your premise, there is even performance art where the pleasure of experiencing the art is not given to the audience but only to the performer [url="http://en.wikipedia.org/wiki/Seedbed_(performance_piece)"]himself[/url]!

You did a fine job of presenting your points but we people have to understand that the very definition of art itself evolves over time (the same way we have evolved from a time when people heard Stravinsky's Rite of Spring and called it barbaric), eventually (if not yet) games will be absorbed into the broad spectrum of that crazy thing we call art.

I do have to admit, though, that your best point lies on your title. Even if someday, somebody proves completely and irrefutably that games are NOT art, we shouldn't worry about it.
Elsa's Avatar - Comment posted on 08/14/2011 10:49
Elsa
Video games are video games... a unique medium that is part art, part sport, part game. They are a crafted and designed visual and auditory medium that is wholly interactive. Video games are unique and I wish people would stop trying to focus on a part of the whole to make them something lesser.
VenusInFurs's Avatar - Comment posted on 08/14/2011 14:26
VenusInFurs
Does it matter if video games are art or not? There are very few games that I will call art, but I still have my doubts about the medium. In the end of the day, I really don't care - I just want to play my games. :D
FalconSupreme's Avatar - Comment posted on 08/16/2011 03:07
FalconSupreme
This is a touchy subject. I believe art is something. When you first see her eyes and she is burned into your skin. You can't see it clearly, but you can feel it. Chins are everywhere. Dirty shins. Maybe an uncle with a Kirby's Epic Yarn to show off. Maybe parental rape, or an app that you downloaded while on the toilet. Her black shirt. A poem you don't understand. An engraving on an iPad that you wrote for an injured soldier. A firefly whose wings were clipped before the season ended proper. Her ass. A word with a definition, but many interpretations. Art is what you make of it, that is the concept of art. I like chins and asses is what I am saying.
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