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Uh, what can I say? I'm a generic 23 year old gamer in mid-sized town.

I like to read, write, and play games. I kind of dislike the surge in popularity of the word "gamer." I know its uncool and unpopular to hate on "casuals" but hear me out. If you cut down trees for a living, eventually people start calling you a lumberjack(Though I hear they prefer logger). Now, A lumberjack(or logger) might find it irritating if everyone who's ever cut down a small tree, trimmed a hedge, or mowed a lawn calling themselves a lumberjack. So why can't we do the same?

I really love fighting games but I'm not big on the tournament scene anymore. After I started running gaming events tourney players started to grate my nerves.



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A dying breed: Boss Fights.
Luigi takes over | 3:14 AM on 03.14.2010 30 comments


First blog. I'm not usually vocal enough to voice my concerns about the industry in blog format, but a reoccurring trend in video games has been worrying me. It feels to me as if boss fights are slowly but surely being eliminated from the "standard protocol" of video games.

In the early beginnings of action/adventure/platforming/beat-em-ups/rpgs, a boss fight is what predictably loomed at the end of a level. These were usually a larger enemy that flickered red on some part of their body when struck, or required some sort of unique pattern of movement or strategy to defeat. The fun of those early boss fights was figuring out the pattern, weaving in and out of it and ultimately, defeating the boss. From this early model rose what seemed to be boundless innovation in the way of bosses. Psycho Mantis, Dark Force from PSO, Ganon, 7 Force from gun star heroes, various incarnations of sigma, The colossi of Shadow of the Colossus, The Sorrow, are all examples of great bosses.

However, it feels like in this generation, developers have kind of slacked off.


There's a reason why he's go the blade arm on the cover

Exhibit A: Prototype, a game where the developers throw a myriad of crazy super powers at you, falls short due to the fact that it struggles to keep the player feeling powerful. The boss fights in this game feel lazy and rushed, as they consist of A) Several helicopters B) A super powerful version of a generic enemy C)A unique giant glob made of invincibility D) a unique bounty hunter dude and E) That same powered up generic enemy from earlier with more health. If you haven't played prototype, over-the-top doesn't begin to describe it. You can throw anything from innocent people to airplanes at enemies, run up the sides of buildings and elbow drop old ladies from 500ft in the air. However, the boss fights, and even the generic enemies suffer from what I call artificial difficulty. "Tougher" enemies just have bullshit "I don't get stunned while doing this" attack-back animations that do massive damage causing the player to opt ALWAYS for the instant kill blade arm attack. With all the flashy attacks you get, none of them really mean anything because there's no incentive to use them over the blade arm. In any event, I think the game could've been made a lot more interesting with some decent boss battles. Maybe a giant creature that shapeshifts but is only vulnerable to a certain 2-3 powers in different forms, or has a hard to hit/discover weakspot. Or one that'd grab you, take you for a ride and slam you through some buildings



Hope you like these guys because you're going to see a lot of them.

Exhibit B : Infamous. To me, Infamous had a few fun boss fights with interesting mechanics. The problem is that there were literally only three of them. You can only slaughter so many homeless-man-turned-sharpshooter generic enemies before the fun of being a lightning powered superhero kind of dies down.




Exhibit C: Bioshock. One of my favorite games this generation for its awesome story and great gameplay, suffers from one of the biggest let downs of a final boss. Keeping the spoilers light, the final boss is this giant ADAM infused juggernaut with what appears to be the powers of a GOD. What he actually turns out to be, is a bigger push over than most of the generic enemies in the game. Its kind of a let down to be led through this wonderful setting, experience one of the most shocking twists video games have ever seen, and then promptly beat the final boss like he's a little girl. Another thing, after a while the Big Daddies got a teensy bit stale. Maybe adding a couple of different archtypes for the sake of variety wouldn't have hurt.


BEHOLD! THE ULTIMATE POWER!

Exhibit D: Fable 2. This is a huge huge HUGE example of an ending ruined by the lack of a real final confrontation. The last "boss" (There's not really anything that resembles a boss in the game, besides the trolls who are just the 3d equivalent of pallet swaps of each other) is this crystal tower thing that floats around and is easily destroyed. After its destruction you approach Lucien, the man who killed your sister, who predictably starts monologuing. I let him talk just because I was so eager for him to transform, shoot lightning at me, force push me into a wall, or do something dramatic to trigger the final showdown. Sadly, no such showdown occurred, as he was promptly shot and killed by the most annoying character in the game, bringing us to the ending and robbing me of my vengeance. This is a prime example of a game that desperately needed an epic final boss to wrap up, but left early instead.

Don't get me wrong, not every game needs a good boss fight to stay entertaining. Most first person shooters these days manage to keep the pace intense without ever using a single climactic enemy (Although, that "The helicopter is late or about to run out of fuel" excuse is getting old, Modern warfare.) And to their credit(which I don't feel like I give enough credit to), a lot of action games still have really exciting boss battles. I just feel like a lot of games that could have benefited greatly from the inclusion of an interesting, climactic fight here and there deliberately chose to omit them for the same of meeting a deadline or out of sheer laziness.



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28 comments | showing # 1 to 28
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Agent 47's Avatar - Comment posted on 03/14/2010 06:01
Agent 47
ur wrong fuck you boss fights will always be there stop fucking wasting our time with your fukcing 2 year old fucking theories and exhibit E this blog lacked a fight i feel a deadbeat u two faced fag fucking homo
ParaParaKing's Avatar - Comment posted on 03/14/2010 06:08
ParaParaKing
A lot of games have moved awasy from boss battles, because they are too unrealistic. Still most games have boss battles for your 4 ehibits, there are more than enogh games to counter your argument.
CUDpwns's Avatar - Comment posted on 03/14/2010 06:14
CUDpwns
I hate being let down by a lack of a boss fight or a lackluster boss fight at the end of a game. Fable II's ending was a bit of a let down and Gears of War 2's ending was a huge let down i wouldn't even call the gears 2 ending a boss fight. After the boss fight with General RAAM in the gears 1 by the end of gears 2 i was expecting a great boss fight especially when the brumak becomes lambent but instead its like an interactive movie just point at the brumak with the hammer of dawn and then its dead, gears 3 better make up for the lack of a boss fight.
Guncannon's Avatar - Comment posted on 03/14/2010 07:31
Guncannon
First of all, excellent first blog! If you continue to do writing of this quality (i.e., a coherent argument, generally good grammar), you'll fit in nicely here. The next step is to throw in some pics here or there, or a youtube video, to mix things up

I wonder what you think of Bioshock 2, where they seemed to react to criticisms of the cliched nature of the first game's final boss by...well, I won't ruin it, but it was quite disappointing for me.

In my opinion bosses, especially final ones, are most effective when they force the player to make use of most of the attacks/items/powers that they've obtained throughout the game. Also, they should have a difficult, but potentially memorizable, attack pattern. Some games don't understand this and make the final boss a constant grind of attack/take damage/heal rather than the tried and tested attack/dodge pattern (in the Megaman series, for example).

If you like boss fights, you should try this flash game. It is simply a series of 6 bosses done in a retro 8-bit style. Their patterns seem difficult at first, but you feel really special once you "get" them.

Finally, Agent 47, fuck you. That rudeness is uncalled for, especially to a new member of the community.
Tubatic's Avatar - Comment posted on 03/14/2010 09:14
Tubatic
I dug the ending of Fable II. As much as I like good boss fights, I dig that Fable II was kind of about futility, destiny, and things becoming largely out of your hands, despite being this great "Hero". The mini-boss fights that were there (Trolls, banshees, super huge crystal), were pretty middle of the road, sure. But I can get behind a game wanting to switch it up from the usual boss expectations.
Occams electric toothbrush's Avatar - Comment posted on 03/14/2010 11:52
Occams electric toothbrush
Good post. I miss boss fights as well, or at least boss fights that make me feel a sense of challenge or awe. Bioshock's last boss was....lacking but I forgave it since I ended up marrying my copy of that game in Vermont last year.

I remember a podcast, it might have been Podtoid actually, saying how the problem with final bosses is that they tend to be the last thing developed so they are given a criminally short amount of time. It would be nice to see a return to bosses who are challenging and feel like a worthy foe and not a rushed add-on.

Also, that powered up version of a regular enemy as a boss trend....yeah, major pet peeve of mine.
ace of knaves's Avatar - Comment posted on 03/14/2010 13:09
ace of knaves
I like boss fights as well, and this trend is a bit upsetting. Luckily there's a certain game coming out Tuesday that'll show everyone how it's done.
Kraid's Avatar - Comment posted on 03/14/2010 13:34
Kraid
@agent47: this
Kraid's Avatar - Comment posted on 03/14/2010 13:35
Kraid
goddamnit! this
Naim Master's Avatar - Comment posted on 03/14/2010 14:59
Naim Master
Great blog! Also, did you play Demon's Souls? Now that's what I call a bossfight, there's one at the end of each level, all of them end with most of your armor broken, 6 HP and a incredibly sweaty hand...

Agent 47 suuuuuure is a true philosopher...
Luigi takes over's Avatar - Comment posted on 03/14/2010 15:33
Luigi takes over
@ Naim
GOD. DEMON'S SOULS. I loved that game, brutal as it was. It was a pretty good example of good bosswork despite the fact that it had a generic giant spider boss(albeit, it was in an environment that could've been populated by giant spiders). All of them were fairly interesting.

@Agent 47
All I'm saying man, is that interesting boss fights are kind of giving way to cliches and the utter lack of bossfights. Check out RE5 for example. 2 Bosses are reused.(Giant Bat and tentacle creature) There's a generic giant spider boss, and often times there are just the midbosses (Chainsaw guy, generic axe guy) Even the DLC just has a re-skin of the giant axe guy.

@Everyone else,
Thanks for the praise! I really appreciate the positive reviews. Guncannon especially, that flash game was pretty awesome.
Veheme's Avatar - Comment posted on 03/14/2010 18:53
Veheme
This is an interesting read and there are definitely some valid points made, (Bioshock and Fable II especially), but I disagree with the thought that boss battles are falling out of favor with developers. Simply put: four games hardly represent the industry. I would think it'd be easier to see this in a positive manner. Boss battles are an old staple. A few developers doing something different is no reason to feel worried for that particular feature. I feel confident bosses will be around for as long as gaming is.
Uther's Avatar - Comment posted on 03/14/2010 18:56
Uther
Christ Agent47 relax, it's just about game, Lto's not taking a blade to your privates.
Qraze's Avatar - Comment posted on 03/14/2010 19:08
Qraze
you need to play white knight chronicles. it has boss fights and nearly every online ission ends with a badass boss fight.
Blasto's Avatar - Comment posted on 03/14/2010 22:54
Blasto
Good blawg man, and I hear God of War III may have a decent boss fight or two.

Also, when I read Agent 47's comment, I assumed that he knew you, as that's how friends talk to each other. Now that I see he doesn't, yeeesh...
bodybreak's Avatar - Comment posted on 03/15/2010 02:17
bodybreak
my favourite game this gen is by far Arkham Asylum -- but holy fuck, that was the shittiest end-boss i've ever encountered.

i almost think that game would've done better with a fable 2 type ending:
joker appears, dances about and mocks batman. batman walks up to the joker, slaps away a concealed knife from the joker's hand and punches him in the gut. fin.
rob damage's Avatar - Comment posted on 03/15/2010 04:49
rob damage
i've never been into that capcom style of "i'm the boss of the boss's boss boss, times 300.."
Pencoin's Avatar - Comment posted on 03/15/2010 09:41
Pencoin
I agree It does seem like Boss Fights are going the way of the dodo, or a least good ones!
Alot of them these days just consist of Shoot X Number of Y times insted of figuring the tactic, the way to defeat them.

The New FFXIII has some great bossfights requiring tactics and a certain way of defeating them, though sadly, even those with exploitable weakness and be tediously defeated by simple attacking over and over with a medic healing you.

I do hope that Game Devs realse that Boss Fights and THE FINAL BOSS are one of the most important parts of a game. Take Uncharted 2. A great game let down by lack of good bosses.
ProperlyParanoid's Avatar - Comment posted on 03/15/2010 13:30
ProperlyParanoid
Bosses are one of my favorite parts of a game. Last gen we had Shadow Of The Colossus, but I can't think of any game in the current gen that has really incredible bosses. Probably GoW III, although I don't have a PS3 so I can't find out for myself =/
Jabberwalk's Avatar - Comment posted on 03/15/2010 16:14
Jabberwalk
I love boss fights. I enjoyed GoWII because it seemed like every other room you were facing some boss, mini-boss, or pack of creatures that were introduced earlier in the game as a solo mini-boss. You can only beat up on slack jaw minions for so long before it just feels routine. Boss characters are great for giving the player a rewarding feedback system.

Boss characters can also give a game a lot of personality. The Megaman bosses are a great example of this as are the members of Foxhound. Super Metroid got a lot of milage out of its bosses and mini-bosses as well by not only providing some imaginative and interesting enemies and situations (10 year old Jabberwalk shat brix when Crocomire came back out of the lava) but also some alternative ways to defeat them (killing the aquatic boss by smashing open the electrical fixtures on the wall, letting him grab you and then shocking him to death by connecting your grapler to the current was a really cool idea for a 16-bit game). I hope games continue to provide the player with the unique kind of challenge and confrontation a good boss can provide.
SWE3tMadness's Avatar - Comment posted on 03/15/2010 17:15
SWE3tMadness
I don't know why, but I love a good boss fight, and often remember specific bosses from games far better than other details like levels or puzzles. For some reason, it's immensely more satisfying to beat up one individual, unique enemy in a fight than managing to get from point A to point B, or completing fetch quests.

I guess putting a face on a challenge makes it more memorable.
Elzam's Avatar - Comment posted on 03/15/2010 20:41
Elzam
This weekend I had the chance to finally burn through Arkham Asylum thanks to Steam's weekend sale, and I had a similar thought. Although perhaps there's something endearing in that many of Batman's foes traditionally have henchmen or tools to do their fighting for you, aside from the Bane fight, I really didn't feel pressured or pushed to any level that a "boss fight" should have. Aside from Bane, much of the game seemed to consist of "Okay, we know you can do normal enemies... now do them with X and Y happening onscreen!"

It seems if anything the trend for bosses is leaning away from getting one-per level to getting one every few levels in a more extravagant fashion. It's certainly not something I'm a big fan of.

The whole "palette swapping a boss" or just throwing the boss creature in two levels later as a kind of "elite" normal mob trend has to stop, however. That's the kind of behavior we would expect out of developers over a decade ago.

@Jabberwalk Strangely that's the game I thought of the most when I was thinking about what was the last game I played where there was a phenomenal, dynamic boss fight at the end of what seemed every level. Seems like they got the formula right...
Jonathan Holmes's Avatar - Comment posted on 03/15/2010 20:50
Jonathan Holmes
Great blog. I've been worried ever since GTA got popular that bosses were a dying breed, and that worry hasn't been totally unfounded. Still, No More Heroes 1 & 2 have enough awesome bosses to make up for the GTA series and other "realistic" games that are too cool for bosses.
TheCleaningGuy's Avatar - Comment posted on 03/15/2010 20:59
TheCleaningGuy
I've been thinking about the lack of bosses lately. I think that shooters in particular have sort of diminished them, because pouring a ton of bullets into a single enemy is frustrating. I'm hoping that we'll have better bosses as the general game design paradigm shifts again. Great blog, keep it up!
Luigi takes over's Avatar - Comment posted on 03/15/2010 22:56
Luigi takes over
Thanks again everyone for all the praise! I'll definitely be writing again soon.

@Jabberwalk

Couldn't agree more man. Foxhound, hell, METAL GEAR BOSSES in general are always at the very least climactic. I'm hard pressed to think of a metal gear boss I've fought where my heart wasn't pounding through my chest.


@Mirax

This gen has been kind of strapped, but some good fights are out there. Bayonetta has some decent boss battles, and No More Heroes 1&2 have some absolutely amazing ones. Metal Gear Solid 4 has interesting fights in no short supply, too. Bosses a staple of action games so some action games continue to have at least decent ones.

@Jon Holmes
NMH1&2 are two of my favorite games of all time, so I definitely know what you're talking about. I really thought the increase in popularity of sandbox and shooting(two genres that don't necessarily lend themselves to the whole "boss enemy" formula) was worrisome, but like I said in the blog I felt like I wasn't giving this gens action games enough credit.
Dan CiTi's Avatar - Comment posted on 03/15/2010 23:46
Dan CiTi
Pokemon SoulSilver. Done. Proven yet again why it is the best game ever.
TheDRMaster's Avatar - Comment posted on 03/17/2010 21:39
TheDRMaster
No More Heroes.
MrFwankie's Avatar - Comment posted on 03/19/2010 00:56
MrFwankie
Ninja Gaiden Black is an Xbox Original on XBL. You could also go for Ninja Gaiden Sigma if you're a PS3 owner. Ninja Gaiden 2 (and Sigma 2) have a ton of boss fights, but they're not as great as those in Black and Sigma 1.
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