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Community Discussion: Blog by LucBernard | Scoring/combos in ReaperDestructoid
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About
Working on a PSP, PC/Mac, iOS game named Reaper.
http://psp.ign.com/articles/110/1104780p1.html

Also did a game named Mecho Wars
http://en.wikipedia.org/wiki/Mecho_Wars

and some other games too. Can't be bothered to write them all here
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Score adds up depending on how man souls you collect and how many combos you make. Souls can be collected like Mario coins and add into the score. Health/summons can also be added to your score. The score system is used for leaderboards. Each level will have its own leaderboard.
Scoring will be small. Such as one soul equaling one point.
Game Center (iOS)
There will be a leaderboard for each level in Game Center. The combo score system is mainly for game center and leaderboards.
Combos
When you start a combo it will begin at just one hit. After you’ve hit 10 times, the multiplier will go to 2X and then very 10 hits will increase the multipler by one. You need to hit an enemy before 3 seconds run out to continue the combos. So if the player does the time right, 20 hits = 3x, 30 hits = 4x.
In some parts of the levels, a barrier will appear on both sides of the screen and you have to defeat waves of enemies before it opens up. The player can do a lot of combos here. The player’s max combos in a level can be viewed in the level select screen.

also a video of loads of animations combined
http://www.youtube.com/watch?v=IaRXBhsf2Dc



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