We are The Low(er) Tier team. Would you like to see our baseball? It's nice. We are comprised of:
Jaimie/MrCharleeB, Jesse/SayWord, Latrell /Used_ta_be and Mike/PhilKenSebben for the podcast and all of us contributing for the articles/blogs. Our goal is to make you laugh, through offensive comedy and the degradation of stupid people.
Our shows will focus on current news, guests, contests, etc. The blogs will focus on whatever we want 'em too.
Welcome to episode 11 of The Low(er) Tier. This episode is features Ninjapresident filling in for MrCharlee and SayWord. We look at pictures of dead people. Discuss our hatred of a Kotaku writer, discuss game we are making and have a reading of My Immortal. We also have 2 contests for y'all to latch onto and leech from. First up is The Swapper. A fantastic puzzle, platformer that really deserves your attention and secondly Resident Evil: Revelations. As always these are for Steam only, sorry console folks.† Special thanks to Kelly from Facepalm for The Swapper codes and Brelston from Capcom Unity for Resident Evil. There are 4 copies of The Swapper up for grabs and 2 for Revelations. Good luck!
To win a copy of either, tell us either which Resident Evil baddie is your favorite and why or which puzzle platformer is your favorite and why. Slap it in the comments below and put effort into it, or you won't win. Pictures a plus, but mainly its your writing that will win it for you. Contest ends July 1st. Winners will be notified by private message.
Despite the odds and our schedules we have made it to our tenth episode. Line up changes abound, format switches like a mother fucker, but we are still here. That's why we are The Low(er) Tier. Once you're on the bottom, you can only go up. In this episode we gross each other out with disturbing porn links, we discuss the awesome Orion: Dino Horde, we talk about our personal top ten moments in gaming (despite Table and Charlee derailing it), Table interviews Keyzer, God Mode is awesome, Jesse is a bitch, retro games are awesome, as is 7th Heaven(YES, the show). Cart Life and Dino Horde are featured in our Contest Time(for Steam) and that's a whole lot of stuff to process. Get to downloading and enjoy.
'ORION: Dino Hordeí is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.
In addition to the return of the adventurous and survival-based cooperative gameplay, 'ORION: Dino Horde' features intense, retro-inspired and over-the-top PvP competitive action via 'The Arena' which will be launching with four unique game modes including one where you can play as Dinosaurs!
Cart Life is a retail simulation for Windows which showcases the lives of street vendors in a small city which is located in the Western United States.
Each of the playable characters has specific goals and special traits, but also unique addictions which the player must accomodate in order to succeed within the game.
Permits are required, but get expensive. Is it worth risking a fine to operate without one?
The player also needs to accommodate their customers by paying attention to differing tastes, buying habits, and levels of patience.
Most customers will tip well when their order is filled quickly and accurately, so do your best!
Work Harder, Hard Worker.
Contest Time Rules/Entries:
As always you have a week to enter and win. We have 5 copies of Cart Life and 10(!) copies of Orion: Dino Horde to giveaway. To enter leave a comment below, telling in detail why you:
A: Love to kill Dinos (To win Orion, only 7 chances)
B: Are poor as crap and can't get ahead in life (To win Cart Life, only 2 chances)
C: Your favorite moment from any of the past episodes. (To win both, only 3 chances)
We would like to thank David Prassel and Spiral Games for the Dino Horde codes and their support, as well as Richard Hofmeier for the Cart Life support and for being awesome in general.
Welcome back mother muchachos. Episode 9 is all up in your face. Earlier this week, the lovely ThatDocktorGirl slapped this up in your eyeballs and now the rest of the gang is here to assault your earbuds. This episode explores what happens when Blasto sucks. Used_ta_be interviews the loveliest spud ever; GlowBear. We also have not one, not two, but three games to give away in this episode's Contest Time (check below for details). Right under this is your link to the episode and then instructions for the contests (All Steam or Humble Store keys).
What can I really say about this classic game? It's a beautiful classic, with full Workshop support on Steam, a ton of awesome mods already out and it'll run on your modern system. If you don't win, buy it, so I can destroy you in a FNF (Ed. Note This is PhilKenSebben talking). To win this bad boy, leave a comment telling us your favorite age in history or your favorite memory, from playing this back in the day.
Up next on deck, we have another amazing old schooler, redone and gorgeous for the new generation. You can switch back to the old style in the push of a button though, if the new graphics aren't for you. Full controller support rounds out the package of the newly redone classic.† If like me you grew up in NA, we knew this as Out of This World (just in case some of you were scratching your heads).
To win this one, please leave a comment telling us what you would do if you suddenly found yourself on an alien world, alone and hunted.
Breaking away from the retro side comes Wolfire's awesome gun simulator: Receiver. I'll let ole Patrick's review do the talking (all the titles above are links), because I don't know how to do this one justice. It's awesome, I bought it awhile ago and this copy is drm-free and Steam key via the Humble Store. Seriously awesome game and concept.†
To win this final giveaway, leave a comment telling us your favorite gun in a game, why you like it and how much ammo it's magazine holds. GET TO IT!!
The deplorable Blasto in it's natural habitat
You folks have until Monday to comment and win. We have 5 copies of AOE II: HD, 3 copies of Another World and 5 copies of Receiver, to grace you with. Special thanks to Microsoft Studios, Jessica at DOTemu and Wolfire games. Until next time folks.†
Intro/Outro music is "Down the Road" by C2C off their album Tetra. Buy it.
Welcome to another lovely blog from ThatDocktorGirl. Stay tuned for episode 9 of The Low(er) Tier Podcast dropping tomorrow.
Hello again *salute* ok so as most of you should damn well know, The Evil Within has been announced!!! With the weirdest, most abstract, ridiculously vague live-action trailer EVER! It looks so awesome!
And what grabbed me was how where itís set looks like a lunatic asylum (well it does to me. I mean that kinda game and the vibe it gives off BEGS for an asylum level, donít ya think?) I love asylums. Set anything in a loony-bin and Iím bound to love it 35% more than if it were in any other setting.
Thereís something about Ďcrazinessí, about the human mind at itís most twisted and depraved, pushed that little bit further than weíre really set-up to go at, that just gets people by the balls and makes them pay attention that little bit more.
Take Far Cry 3; would people have paid as much attention as they did if Vaas wasnít the front-runner of the advertising campaign? Like if it was the Doctor or the tribal lady whose name I never remember - it just wouldnĎt have had the same appeal. Nothing yanks your attention-span more than a delightfully insane individual doing their thing.
I love these Ďinsaneí characters and their dead yet wild eyes, and the iconic things they say (ďHave I ever told you the definition of insanity?Ē ďDonít ask questions you already know the answer to - itís rudeĒ ďFly little moth, fly!Ē) and some of them can creep you to the bone!!
I think one of the greatest insanity-type games is Alice: Madness Returns. For starters, I have always loved Alice in Wonderland and Through the Looking Glass anyway. But that game - MY GAWD! Itís so pretty, and lush and then ever so subtly gets weirder and darker and more twisted as the game goes on and as dear Aliceís mind falls apart evermoreÖ Itís wonderful and so artistic the way itís done, itís amazing.
Now what Iím most excited about with The Evil Within is that itís going to be a return (hopefully!! I wonít believe the press release until I see the game in action!) of true survival horror!
Iím terrible with horror games, I am so jumpy and on edge, but I more than happily put myself through it over and over. Following on from my Silent Hill blog, I picked up the HD Collection, and hereís what I mean when Iím not good with scary things - Iíve not got very farÖ Now when I say that, I mean really, I am not far at all. I have just reached the apartments. Seriously, that is where I stopped.
Watching walkthroughs that people have done of SH2 to get to that part is like 15 to 20 mins. But me? An hour and a half baby!! You really get your moneys worth and play time out of horror games, believe meÖ
So yeah. Last time I played went like this;
ďIím into the apartment block nowÖ Not so bad, bit dark, but Iíll cope, not getting any static or anything, awesomeÖ *goes up the stairsÖ hears weird noise* what was that?Ö *reaches 2nd floor landingÖ weird noise gets weirder and more horrible* what is that noise? WHAT IS THAT NOISE?!?!?! IíM NOT LIKING THIS!!!! NO NO NO!!!! *returns to Xbox dashboard*Ē
Really not good with it at allÖ Iíll get further eventuallyÖ Just donít rush me on itÖ Iíve watched Youtube walkthroughs of it, I know what Iím in for nowÖ Iím not gonna look forward to handling itÖ
I love it though, donít get me wrong. Nothing makes a good night for me than scaring myself silly to the point where I have to put every single light in my house on. But with more modern games, itís not really doing it for me anymore.
ĎModerní horror games have just lost their gristly-ness, their gut-wrenching capabilitiesÖ I mean when Alma first physically attacks you in F.E.A.R 2 I lost my mind; every single corridor that was badly lit in some way in Dead Space I was dangerously close to having a heart attack; even Bioshock Infinite and that last fucking Boy of Silence I literally screamed my throat hoarse at (see, doesnít even need to be a part of the horror genre and Iíll be scared of something in it).
Older games though with their not-spot-on graphics, not polished sound-effects, lighting issues so itís either normal or pitch black, that real rawness and sketchiness to it added to the experience of being scared! Itís just constant! Cuz it was so weird looking anyway! (In comparison to nowís super glossy products.)
Weíre so easy to desensitise now though because so many games that could be so much better than they are seem to be following the FPS route, or have a sense of military service to them; youíre playing as a character that straight off the bat has some form for gun on them. That takes so much tension out of things! Actually, at any point in any horror game, it becomes less scary when your character has a firearm and more than 2 clips of ammo. No?
So in The Evil Within yes, you play as a detective, but seeing how itís being said that itís returning to good old fashioned ways of proper survival horror - I do not want to see a gun until the last boss battle!!! Ok? I want to be crying, shaking and pulling my hair out with fear as I control this little Detective Sebastian fella around, getting him to beat some horrifying creation that Iím not even sure is gonna die with a fucking skeleton pelvis or somethingÖ Make it really gritty is what Iím trying to say, you know. Give us a game weíre gonna be terrified to hit Start on, but so scared once we get going that we canít turn it off. Thatís not too much to ask at all.
Right, so thatís just what I want personally; itíd be awesome to hear what people who are less easy to scare (so, anyone reallyÖ) has to say about what they want in a horror game; or reminisce about good ones gone by - Iíve got a ridiculous backlog to get through, but thereís always room for more on my gaming list if you wanna drop any suggestions below.
Welcome to another episode, where you can watch us spiral further down the hole. In this episode we cover some news, share personal traumatic sexual stories and discuss Age of Wushu. For something that doesn't require listening to our filthy mouths, check out ThatDocktorGirl's Bioshock: Infinite blog here. Not any real spoilers and it's quite well written imo. Also this episode, we have 5 copies of Cubemen 2 to give out. It was just released on Steam and is quite fun. I really loved the first and the additions made to the sequel are quite welcome. We also have 1 copy of the entire first season of The Walking Dead by Telltale games to hand out (Also Steam). We will select 5 winners before the next episode, with the grand prize being a copy of both. To win, simply leave a comment below telling us your favorite part of the show, or leave a comment telling us why we should give you the game(s). Winners will be notified via PM. Check below for screens from both games and good luck! Until next time.
We all know about this gem, so I won't explain it to you, look at the pretty pics.
Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little Cubemen units to defend and attack enemies in a range of awesome game modes including CTF, Skirmish, Territory and more.
For the multi-player enthusiasts, you can compete in up to 6 player online Solo or Team battles against other humans or AI, for the top spot on the global rankings.You can host your own online games or join other games in the easy to use game lobby, and all multi-player games support cross platform play.
For those that prefer the single-player experience, Cubemen 2 offers 2 unique single-player game modes plus a Campaign mode, all with online rankings so you can compete against the worlds best. Cubemen 2 offers enough variety to satisfy everyones strategy gaming needs.
Special thanks to Telltale Games and 3 Sprockets for the copies of their respective games
Welcome to the next, in a series of blogs by Lola/ThatDocktorGirl for The Low(er) Tier Podcast. Slight spoilers(nothing major) for Bioshock: Infinite ahead, but also a nice personal tale. Enjoy!
If this reads like a squirrel whoís eaten a whole bag of sugar, and can for some reason type in English, thatís due to me being SO FRICKINí OVERJOYED!!!!!! Bioshock Infinite is in my heart and soul and is just so gosh darn AMAZING!!!
Right, a while ago when I wrote under my own profile on this here establishment; I kinda did a love letter proclaiming my undying love for Rapture and how nothing could really top that. (It was called My Heart Belongs to Rapture.) I think Infinite has actually beaten all ideas of awe and appreciation for video games that I ever thought I could have.
The first Bioshock game was the one that changed so much for me in so many different ways, and Iím not just talking about the story and setting and all the stuff everyone says when praising the game; but Iíve got such a strong personal emotional connection to Bioshock, and thatís where all the love for it comes from. Everything in that game is so much more heightened for me because of how I feel about it and how I felt at the time of playing it. So at the start of Infinite, seeing that lighthouse at that angle the camera went toÖ It was like coming home after a bad day and something youíve really been looking forward to that you ordered a while ago has finally turned up, and your bitter twisted heart just softens a little bit.
Iíll be totally honest; I cried at that point. And Iím not one for all that human emotion nonsense. The Bioshock games all have that feel of nostalgia to them, but my own personal nostalgia came flooding back with this; all the old feelings I had when I put the first game in my Xbox and when I got so caught up in it and that feeling of real escape from everything for the first time; it knocked me off my feet remembering that; I never expected Infinite to bring that all back to me at all.
So after I composed myself a bit, I did the whole go up the lighthouse and do the little bell code business (and got seriously freaked out by the red lights over the sea); it then came for the ride up to ColumbiaÖ And the first time seeing the fucking place set me off again! Itís so beyond beautiful, and is like nothing Iíve ever seen ever - I was hit with a sense of awe that Iíve never felt in my life. It fucked me up a bit! I couldnít take it in - I think I spent about 3 hours just walking through and around the first area and the fair and all the little details, just to let it sink in. Itís so gorgeous!!! And Iím a little obsessed with the quartet singing of ďGod Only KnowsĒ - that was just awesome.
I love Elizabeth from the second you see her. Thereís something with Elizabeth that just grabbed me by the heart and I truly felt everything for and with her. Iíve never really related with a character in something so strongly before. Some of the looks she gives Booker I know like the back of my hand; Iíve given them, felt the whole weight of them, that knowing but un-knowing. Itís kinda like looking into a computer-animated mirror in all honesty (except without the giant steampunk-esque birdy to guard meÖ but thereís still time.)
As you can probably tell Bioshock Infinite is just resonating with me something terrible. Itís hitting nerves and sparking up old chords. This is one of the reasons why I love it so much. Itís all very personal, Iíve never gotten so emotional from a game. Itís like itís appealing to the fangirl in me for the first game, and all the little nods to Rapture (I say little) and the drawing of a certain someone topped that off perfectly, and that was just near the start, but it was all I needed, anything more would have been too much. But then thereís the side thatís so much more, and this game to me personally is a bit like closure, but at the same time, itís in the name of it. That makes sense to me, ok?
So Columbia in terms of playable locations and the size of those areas isnít the biggest, as with Rapture, that was the same, but 2K have this fucking down; the details make it seem huge, like itís someoneís whole life in one picture. Everywhere is just so alive and eye-popping and you wanna look everywhere for any little thing, and the Tears just add to that! Like the one by the graveyard, in the house with the fallen down wall so you can jump into it - you know where I mean?
Iím so on edge writing this!! I donít wanna spoil any discoveries for people who missed anything! Like the song thatís playing in Battleship Bay, you can hear it quite clearly as youíre going into where the checks are being done - but I know too many people who didnít hear it or didnít even get it!! Itís irritating on so many levels to me!!! I feel like an overbearing mother, like this is my baby or somethingÖ Man alive.
Bioshock Infinite (and I am not digging people who just cut that down to Infinite - you need the Bioshock there, itís Bioshock InfiniteÖ Pushy mum mode againÖ sorryÖ) itís perfection, the greatest in the field of intelligent, thought provoking games, a fucking masterpiece. Iím in love with it. Itís not Rapture, and itíll never strike that chord with me that Fort Frolic did - which is good, Rapture has itís own place in my heart thatís in a completely different ballpark to Columbia.
Bioshock and Bioshock Infinite have book-ended a very significant time of my life, and I look up to and think the world of Ken Levine and all the glorious people of 2K, and Irrational, and I doubt Iíll ever respect such a creation and the people behind it like this ever again. You have no idea how much those games mean to me. Itís beyond anything.
Bioshock Infinite has reaffirmed my belief that video games can be more than just a game, just a story and even something to pass the time with. Consider this a follow up from My Heart Belongs to Rapture; this is My Soul Belongs to Columbia.