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Force Monkeys Is SO Awesome.
LordRegulus | 5:43 PM on 02.29.2008 2 comments


In his post about video game characters who suck at their jobs, Rev. Anthony make mention of Donkey Kong's incongruous name. It was a statement that brought memories flooding back to my eyes. Memories of a comic called Force Monkeys.

Think back to the early 21st century, when GameSpy was in its heyday. The Daily Victim was riding high, crashing MMO servers and tormenting unwitting ARG players. And nestled among the assorted bits of jocular flotsam, two exceedingly righteous dudes named Sean and Sam created the most hilariously psychotic comic to ever grace the Internet. Ever.

Rev's "Donkey Kong" bit called to mind this work of genius:



But I couldn't possibly share just one of these at a time. WITNESS!







And the comic that gave birth to my favorite catchphrase in the history of ever:



Thank you. That will be all.

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GDC Rules!
LordRegulus | 2:32 AM on 02.21.2008 6 comments


I just got back to my friend's place in Oakland after crawling SF following this year's Game Developer's Choice Awards. I think I lost my voice cheering for Phil Fish (monocles FTW) and Jon Mak. So awesome. The IGF was freakin' incredible this year.

3 THINGS YOU MAY NOT KNOW!

1. Fez was created entirely in XNA Game Studio. Yes, the $99 one. Did it not just become 50 times more awesome? What more do you want? Phil gave his acceptance haiku wearing a fez and a monocle, fer fucksake.

2. Motion capture is dirt cheap now. W00t.

3. Mova Contour is not cheap, but HOLY SHIT.

NOW YOU KNOW!

Okay, off to bed. Somebody's got a (long shot) interview with Bungie tomorrow...

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Epic +3 Poster of Hilarity. Also, FREEDOM!!
LordRegulus | 11:04 PM on 02.14.2008 7 comments


Evidently, someone at the 32nd Street GameStop in Manhattan thinks he's a comedian:



ALSO! Tomorrow (Friday) marks my final day of employment at Atari, Inc.

Oh, you bet your ass it was my idea this time. I've come to the realization that the only way I can keep my enthusiasm for my own projects is if I'm not working for a video game company during the day. I mean, I work in marketing. There aren't many opportunities to cross-pollinate into production from there (never mind the fact that Atari is now two companies). So I'm gonna bounce, finish the last four (FOUR!!1!) credits I need to get a degree, and start makin' some goddamn games.

So yeah. At least I finished 3 different trailers for the new Dragonball Z game. Trust me, they'll make you wanna preorder that shit. It's the nature of my raw Final Cut skillz.

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Who's going to GDC this year? (repost, commence flames)
LordRegulus | 12:26 AM on 02.13.2008 7 comments


WARNING: NOT A REAL NEWS POST.

WARNING: ALSO A REPOST. QUIT YER YAPPIN'.



I posted last week about GDC, just wondering who was going to be attending the conference. Like an idiot, I posted it in the late morning and evidently did not capture a large enough cross-section of Dtoid (Hi CTZ!). So I'm just asking y'all at night in the hope that we can throw down in San Francisco come Monday. Excited?

Circle one:
Y / N

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Who's going to GDC this year?
LordRegulus | 9:45 AM on 02.07.2008 2 comments


WARNING: NOT A REAL NEWS POST



Hey dudes. Just wondering if anyone else from Destructoid is going to hit up GDC this year. I'll be rocking the Independent Games Summit on Monday and Tuesday, but I might just wing it the rest of the week. Are any of you guys planning to head to Moscone as well? What are you excited to see/hear?

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Decent Cel-Shading...?
LordRegulus | 5:17 PM on 02.04.2008 23 comments


So I spent all day collecting screens and footage for Dragonball Z: Burst Limit. Although I was never a dedicated fan of the show, I've had a soft spot for it since grade school, and when we began working on a DBZ game for 360/PS3, I wasn't really sure how the boys over at Dimps were planning to up the ante.

Well, all I gotta say is that the game looks pretty damn good.

A few of the screens I took weren't quite press-worthy, and since they don't really show that much I figure it's better to put them somewhere low-traffic than just let them sit on my hard drive indefinitely. I think these two in particular actually come pretty close to the look of the show. Both are in-engine; the first is from a cinematic, the second is gameplay.





Am I crazy to think this game looks beautiful?

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