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Founder and Sole Member
Midgaard Studios


PRO TIP: Regulus was the ice boss in
Bomberman 64, a great game that was
nonetheless forgotten so quickly that I
currently own half of all the existing
cartridges. The other one belongs to a
seal trapper in Finland, and if the two
are ever brought together, it will bring
about the End of Days.

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I now officially Give A Rat's Ass™ about the iPhone.
LordRegulus | 5:58 PM on 03.06.2008 18 comments


Okay, so I'm a bit of a closet Apple fanboy. I have a Windows machine because I love my PC games, but when you really boil it down I prefer to use a Mac - my homebuilt PC is actually dual-booting XP and the iATKOS hack of Leopard. While most of my self-taught game projects are hastily slapped together in Game Maker 7 (yeah, laugh it up, you bastards), I spend a lot of time screwing around with the Mac-only game engine Unity 3D. It's surprisingly robust for such a straightforward toolset, and the tutorials made it easy for me to get a handle on scripting languages (code-retarded as I am).

On a seemingly-unrelated-yet-parallel note, I never really cared that much about the iPhone. It's cool, sure, if a bit overpriced. Its existence certainly doesn't push me to the paroxysms of rage you might expect from a more discerning geek, but I never found that much to get excited about. It didn't really engage me.

Well, until I saw this.

(Video here - skip ahead to 01:00:00).

Now, I'm not a rabid fan of Super Monkey Ball. But seeing a game like that - a dead ringer for a PSP title - running on a mobile device built around digital distribution was like looking into the face of GOD. They built the damn thing in two weeks and it ran at 30FPS. Halle-motherfuckin'-lujah.

So, now that Apple has released their for-realz iPhone SDK, it's only a matter of time before the Unity player gets a mobile port. Until today, I would've killed for the chance to make a PSP title that wasn't guaranteed to net a loss, but now it looks like I can pull off a similar feat by myself for less than a grand...

-----

Development
Unity indie license: $250
iPhone developer registration: $99 (!)

Models and Animations
Cheetah3D: $129

Textures
Photoshop CS3 upgrade: $199
imageSynth plugin: $99

Music and Sound Effects
Logic Express: $199

TOTAL: $975

-----

...and distribute the result on iTunes. EPIC WIN, says I.

What about the rest of you? Did this announcement change the way you look at the iPhone?



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15 comments | showing # 1 to 15
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A Sexually Disturbed Jedi's Avatar - Comment posted on 03/06/2008 18:04
A Sexually Disturbed Jedi
I pray that this translates to the iTouch as well.
's Avatar - Comment posted on 03/06/2008 18:04
Clint
They're also releasing Spore! I cant believe what they're fitting on that thing!
Eschatos's Avatar - Comment posted on 03/06/2008 18:07
Eschatos
That look pretty nice. But somehow I doubt that they'll have the full version of Spore.
LordRegulus's Avatar - Comment posted on 03/06/2008 18:08
LordRegulus
@A Hilariously Named Jedi

The API is the same for both, so the software is interchangeable.
vexed alex's Avatar - Comment posted on 03/06/2008 18:09
vexed alex
Nope.
LordRegulus's Avatar - Comment posted on 03/06/2008 18:10
LordRegulus
@alex

You still hate it, or you still love it?
Wedge's Avatar - Comment posted on 03/06/2008 18:26
Wedge
What exactly does an iPhone have it for hardware? The wiki page has a small blurb citing an ARM processor and a 3d chip made by the same people that did the chip for the Dreamcast???

Not that it matters a great deal, when the interface is godawful for gaming.
Wedge's Avatar - Comment posted on 03/06/2008 18:27
Wedge
Mind you it will work great for porting the likes of Popcap games, which is I'm sure all that would sell to that audience anyways.
Skribble's Avatar - Comment posted on 03/06/2008 18:42
Skribble
I will be the first to say that Leopard is very pretty; albeit moot. But as usability goes, it's like a german midget trying to instruct a deaf elephant to ride a surfboard down a volcano.

I'll put my Mac hating aside for a bit and ask you sincerely why you prefer using a Mac over a PC. Hmm?
SoopaFly TNT's Avatar - Comment posted on 03/06/2008 18:58
SoopaFly TNT
Why can't they get off the f**** AT&T network. I would pick one up in a second if they opened it up to carrier. Oh yea... I have an adult crush on the iPhone.
adultswim810's Avatar - Comment posted on 03/06/2008 20:14
adultswim810
i still believe the zune will reign supreme with XNA!! 16 player multiplayer FTW!
BluDesign's Avatar - Comment posted on 03/06/2008 22:12
BluDesign
Nope. When they announce the 3G capable 32GB iPhone, that's when I'll start paying attention.
galagabug 's Avatar - Comment posted on 03/07/2008 08:13
galagabug
Android pwns. grab the sdk. i'm sure you can do similar and it won't cost you anything.
Kryptinite's Avatar - Comment posted on 03/07/2008 09:58
Kryptinite
well since I already have the iPhone, I've always gave a rat's ass. But now I can make games and fun stuff for it for really cheap.
LordRegulus's Avatar - Comment posted on 03/07/2008 10:50
LordRegulus
@everyone

Like I said, paroxysms of rage. When did y'all get so bitter?
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