The fact of the matter is that DRM will NEVER be a service. Like Steam, you can have a service IN ADDITION to DRM, but it'll never replace it. I still avoid everything on Steam if there's a DRM-free version of what I'm looking for elsewhere, even if it costs me more. And it's not like Steam even works, either -- It's just as easy to crack the "protection" out of a Steam game as it is to do it with any other game released.
CD Projekt RED knows what's up -- They know DRM will never work, so they eliminated it permanently. Their Good Old Games service is still excellent in lieu of the DRM being completely eliminated -- Any other option is unacceptable to me. Yes, The Witcher 2 was pirated a ton, but if DRM were involved, it would have been pirated even more. Either that, or people would have ignored the game completely, the same way I do when any kind of DRM is involved.
CD Projekt RED knows what's up -- They know DRM will never work, so they eliminated it permanently. Their Good Old Games service is still excellent in lieu of the DRM being completely eliminated -- Any other option is unacceptable to me. Yes, The Witcher 2 was pirated a ton, but if DRM were involved, it would have been pirated even more. Either that, or people would have ignored the game completely, the same way I do when any kind of DRM is involved.
Nice realistic inspection of what DRM can provide when it's not simply a roadblock in the way of customers!
I'm surprised that you didn't mention Battle.Net, since its creation is essentially a value-contributing service serving the purpose of DRM. Blizzard's games are designed to be played with other people, and BNet is the means by which people connect. Though they usually give players options to go solo, newer Blizzard games removed the offline aspects and now require constant internet connections. I would personally never use
As for Steam, I remember being vehemently against its requirement when Half Life 2 launched, but I quickly learned that it offered far more than it took away. The system in its current form is likely one of the powerful social tools in gaming, and it's also the least restrictive form of DRM around. There are still a large group of people who think you can't access installed Steam games when booting the computer in an internet-less environment, but I've never had that issue except for a few times when the overlay was bugged and the latest client fixed the issues.
I'd much rather see companies turn to offering more for their products instead of stripping away accessibility and value. They would be getting a lot more of my money if they did.
I'm surprised that you didn't mention Battle.Net, since its creation is essentially a value-contributing service serving the purpose of DRM. Blizzard's games are designed to be played with other people, and BNet is the means by which people connect. Though they usually give players options to go solo, newer Blizzard games removed the offline aspects and now require constant internet connections. I would personally never use
As for Steam, I remember being vehemently against its requirement when Half Life 2 launched, but I quickly learned that it offered far more than it took away. The system in its current form is likely one of the powerful social tools in gaming, and it's also the least restrictive form of DRM around. There are still a large group of people who think you can't access installed Steam games when booting the computer in an internet-less environment, but I've never had that issue except for a few times when the overlay was bugged and the latest client fixed the issues.
I'd much rather see companies turn to offering more for their products instead of stripping away accessibility and value. They would be getting a lot more of my money if they did.
"While it may have positive or negative effects on the legitimate games, DRM is an essential tool to prevent people to take advantage of a game."
This is a very important part about DRM that people don't want to believe. DRM is a necessary tool to keep the more casual users from freely sharing a game. Yes, all DRM can be cracked, but releasing a DRM-free game is asking for abuse.
This is a very important part about DRM that people don't want to believe. DRM is a necessary tool to keep the more casual users from freely sharing a game. Yes, all DRM can be cracked, but releasing a DRM-free game is asking for abuse.
Fapping for being a great blog.
DRM is a necessary evil in the internet-centric age we live in. However, yes, these publishers should know better than to punish customers.
DRM is a necessary evil in the internet-centric age we live in. However, yes, these publishers should know better than to punish customers.
DRM is also primarily a legal tool. In the event that a large scale pirate is actually caught, in order to prosecute them under U.S. law, they have to be breaking the DMCA which means that DRM must be in use on the product. Part of the offense would be breaking or bypassing digital rights management tools.
Having DRM at least gives the developer/publisher some legal options if they choose to use them. Publishers would be rather stupid not to at least include this legal option and retain this option.
Having DRM at least gives the developer/publisher some legal options if they choose to use them. Publishers would be rather stupid not to at least include this legal option and retain this option.
@Elsa: Ah Thanks! you learn something new everyday
@Arttemis: Forgive me but, I never really tried out a Blizzard game, so I would have no knowledge/experience with Battle.net
@kidplus and Seph: Thanks for the positive feedback!
@Arttemis: Forgive me but, I never really tried out a Blizzard game, so I would have no knowledge/experience with Battle.net
@kidplus and Seph: Thanks for the positive feedback!
I have to disagree with Steam as a "good" form of DRM. I can't figure out what you meant by the Steam overlay having DRM in it somewhere as it seemed to be just full of program features. I get too ranty about Steam as a service but I assure you, it has been hell for me to play less than 10 games with the service. If I do not have to use the service I don't. It should never be required for physical copies yet it is.
If you want to stop pirates, make the game impossible to play if it has been copied illegally. If I recall properly, a recent game contained files for a pink scorpion monster that was invincible and super powerful which only activated if the game was pirated. When activated the player would find the creature a massive nuisance making the game unplayable, although I would imagine SOME dude out there gets his jollies off by beating said game while avoiding the creature. Y'know, extra challenge and whatnot. Dark souls was leaked and all leaked copies had enemies who were insanely powerful. This is the stuff that is creative and doesn't stop us who pay for the game from playing it. These aren't whole solutions to the problem but they certainly help. You don't win wars with one battle although the war can be turned by one battle.
I know DRM is necessary but it doesn't have to be such a large problem if we get creative and stop harassing the paying customers.
If you want to stop pirates, make the game impossible to play if it has been copied illegally. If I recall properly, a recent game contained files for a pink scorpion monster that was invincible and super powerful which only activated if the game was pirated. When activated the player would find the creature a massive nuisance making the game unplayable, although I would imagine SOME dude out there gets his jollies off by beating said game while avoiding the creature. Y'know, extra challenge and whatnot. Dark souls was leaked and all leaked copies had enemies who were insanely powerful. This is the stuff that is creative and doesn't stop us who pay for the game from playing it. These aren't whole solutions to the problem but they certainly help. You don't win wars with one battle although the war can be turned by one battle.
I know DRM is necessary but it doesn't have to be such a large problem if we get creative and stop harassing the paying customers.

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