games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





95% of games now are "juvenile power fantasies"? I don't think so.
Lord The Night Knight | 3:12 PM on 07.31.2009 7 comments


That is a comment on Anthony Burch's rant Fun Isn't Enough.

That is one of the most ridiculous stat I have heard about games. Even if we broaden that beyond action games with macho heroes (as in including games like simulation racers that fulfill the fantasy of racing cool cars around, or sports games where you can pretend to be your favorite team or player), that is still a really dubious percentage. Even RPGs, which have protagonists that are generally juvenile and male, wouldn't be power fantasies.

And with the Wii and DS, that percentage sure as hell isn't that high, and since Burch indicated this was all games, that number is flat out wrong.

So why the hell would he think most games are like that?

Then it occurred to me, it's that many gamers often refuse to count other games as worthwhile, so the statistic is that 95% of games they care about are juvenile power fantasies.

Wow, those others games must suck then... or do they?

Many of the games they refuse to consider worthwhile are the casual games, the evil part of the market that makes games that are just for playing around with.

I've seen many gamers whine when a game doesn't have a certain feature, like when a Wii game has circular shadows. Their justification is that it supposedly means not enough effort was put into the game, but that's bull. Effort doesn't make a game good. It just makes a game run properly (because a glitchy, unplayable game isn't fun regardless of the genre).

But defining fun as having such arbitrary things as whether it has online, or real-time lighting, or enough enemies onscreen, is not really fun. Fun is not something you can qualify. You have fun or you don't.

And that's why it seems that most games are like that. Gamers have narrowly defined "fun" in video games into being a juvenile male power fantasy.

The solution isn't to make more "art" games, because that just means they can excuse their male power fantasies by being pretentious once in a while. The solution is to rediscover what fun in gaming really is.

And I don't mean going out and playing casual games. I mean not looking at them as the opposite of games like Gears of War. Carnival Games isn't bad (that's Drake of the 99 Dragons). It's just a different kind of game.

I mean stop looking at games in terms of does it meet some arbitrary standards.

Don't look at Rock Band vs Guitar Hero in terms of which has the best features. Look at them in terms how much fun you have with either one (although some do, I just see the arguments online are rarely like that).

Don't look at Dead Rising Chop Till You Drop in terms of whether there are enough zombies. Look at it in terms of whether you have fun killing the zombies that are there (you might not, but the point is that you aren't putting numbers ahead of fun).

Don't look at Mario Kart in terms of whether you can just race your way to the finish line (the blue shell is there to actually prevent playing that game like Gran Turismo), but whether you have fun blasting anyone in your way while you race to first place.

The problem isn't that most games are male power fantasies. It's that many gamers will not look at all the other games. The problem is that they've narrowed their view.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

7 comments | showing # 1 to 7

prev next

Subenu's Destructoid Blog
I guess the point was somehow that most of the 'Core' games are like that. And stuff like Gears of War, God of War and Halo 3 certainly stress that point. Anthony Burch is totally right when he says that games have to take a new direction, away from the 'there is my ennemy, I have to kill him/her/it' line of thought. Games like Braid really show what games can be, they give us a short glimpse at the potential, that nobody wants to touch, because games that seem to enlargen your penis sell better.
PhazonYoshi's Destructoid Blog
Most games are power fantasies.
Name one game that doesn't put me in a position where I have power, and I'll show you a game I'll think twice about playing. If I can't affect what happens, I may as well be watching a movie.

Also, I didn't realise there were QUITE so many MGS games! (ooh burn)
Lord The Night Knight's Destructoid Blog
"Most games are power fantasies."

Yes, but not in the way he narrowed it down to. Games by definition give you control or they wouldn't be games, so you have some power by default (unless it's a railroad plot).

"Also, I didn't realise there were QUITE so many MGS games! (ooh burn)"

What?
PhazonYoshi's Destructoid Blog
I was intimating the remaining 5% were titles in which you sat around watching the action, and then intimated all of those games were MGS games.

But true, it's open to interpretation what "power fantasy" even means in this context.
JehutyFromHell's Destructoid Blog
I think that there need to be better games period. Sure there are way more guns-n-guts games than games like Flower or Braid, but that's how its always going to be. I think we need more story driven games that can also be fun. Heavy Rain, for example, looks very uninteresting because the story looks fantastic but the gameplay looks like utter shit.
Elsa's Destructoid Blog
Well... as I said on those other blogs (lost in the comments somewhere) I think they are both wrong. Some "big" games do manage to address actual issues and evoke emotion. Personally I found COD4 to be much more powerful, to evoke more emotion and to address more relevant issues... than a game like flower. I also think that COD4 was ART. Yes, it wasn't 8 bit, or pretty, or quirky (or an indie game)... instead it used realism in an artistic manner to deliver the message.

This is one of the reasons that COD4 managed to be a top selling game - it DID combine art, emotion, and yes... it was also entertaining without being pretentious about it.

COD4 is a standard FPS shooter game - yet I can think of at least 4 moments that made me stop and think....

... the car ride... at the end you get out and get shot... it was unexpected, it made you think.
... the helicopter crash. In games it's not uncommon to "almost die"... you crawl out of the wreckage pick up a gun and carry on... actually dying was an interesting and unexpected experience.
... the sniper section where you had to lie in the grass. The enemy would see you unless you did the hardest thing to do in a game... look down at the ground and not look to where the enemy was (exposing your face). It made you think, it evoked emotion, it was powerful to look down into the dirt as the enemy went past.
... guarding the tanks while they were repaired... the fog of war, not being able to figure out where the enemy was, where your own people were (and killing some of your own people by mistake)... all the activity going on in the dark - it gave me just a peek at the confusion of what being in that type of real war environment must be like (not the reality... but the confusion that can exist).

COD4 was a "fun" game... a standard, fairly linear shooter that managed to entertain, but was also filled with moments that made you think and feel some emotion. "Popular" games can do a very good job of introducing more thoughtful elements without shoving them down our throat in an attempt to be "different".

... and COD4 is just one example, I'm sure there are many others.

Eh... my thoughts anyway.
Holyetheline's Destructoid Blog
tunnelvision


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I have a Wii and a DS, and my brother has a 360. I don't have anything against the PS3. We just can't afford one yet, but I do want a PSP when I can.

 friends' updates


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006