Quantcast
Community Discussion: Blog by Lord The Night Knight | Lord The Night Knight's ProfileDestructoid
Lord The Night Knight's Profile - Destructoid

DestructoidJapanatorTomopopFlixist





About
I have a Wii and a DS, and my brother has a 360. I don't have anything against the PS3. We just can't afford one yet, but I do want a PSP when I can.
Badges
Following  


Okay, got up to five hours this week, but for a lot of the exercising, I didn't feel it. So next week I'm going to an hour and fifteen minutes. I also start counting calories that week. I sort of counted calories the previous week, but I want to be sure this week.

The games I worked out to this week:

* Monday: Gold's Gym Cardio, then Just Dance 2.

* Tuesday: DDR Extreme 2, DDR Max 2, Gold's Gym Cardio, Just Dance 2.

* Wednesday: DDR HP3, Gold's Gym Cardio, Just Dance 2.

* Thursday: Gold's Gym Cardio, Gold's Gym Dance Workout.

* Friday: Off Day

* Saturday: Gold's Gym Cardio, Just Dance 2.

* Sunday: Off Day

Announcement.

Week one report.

Week two report.

Week three report.

Week four report.








Just for the hell of it, I'm posting a list of (usually) ten items related to gaming. But for the most part they won't be the typical stuff, like my top ten Gamecube games. I want to make discussion over more varied things. Plus if you have your own list on these subjects, feel free to make your own, and either post it in the comment, or show us all a link to it.

Also, don't argue with something on the list if you just don't like it. Make your own list, so we can see it.

Now I'm not a misogynist, but I'm no prude either. I'm willing to admit when things turn me on... okay sometimes with things turn me on. Anyway, these are the video game outfits I think are the hottest, following some outfits that many say are sexy, but for various reasons, I don't.

Also, you might have to look some of these up. I'd post pictures, but like my fanfare list, I don't know of that many that would reliably stay around. Plus they shouldn't be too hard to find.

Top 5 Sexy Outfits I don't find sexy:

5. Rikku's theif outfit in FF X-2: Never was into Rikku in the first place, and this suit just looks weird to me instead of sexy anyway. Plus her hair and headband remind me of Captain Jack Sparrow (insert Johnny Depp androgyny joke here).

4. Bayonetta's outfit: First of all, never really got skintight outfits. Just not my thing. I know the outfit can make itself nude, but to me that's just trying too hard. Plus there are her infamous freakishly long legs, and her hairstyle is just weird.

3. Sheva's alternate ouftit in RE5: Some say it's a fur bikini, but it looks like animal print to me, and that's not something that turns me on either. Plus the tooth necklace makes me shake my head. I don't think the game is racist, just stupid, and this is not helping.

2. Samus's Zero Suit: Funny how much attention this is getting when it shows less skin than her best ending outfits in the first three games. Plus with how she got treated in some of the games since that got introduced, it annoys me more than anything.

1. Ivy's outfit in Soul Calibur IV: This is most certainly trying too hard. It's like the movie Showgirls, so desperate to turn you on, but also desperate to pretend it's not porn.

Top 10 Sexiest Outfits
10. Street Fighter II - Chun Li's dress: Okay, an elegant sexy outfit is more my thing, and Chun-Li's classic outfit fits that bill. Find the spiked bracelets a little weird, but the rest is nice.

9. Soul Calibur II - Cassandra's blue and white dress: Another elegant sexy outfit, just without something odd like the spiked bracelets. Nothing particularly enticing for me either (why it's just #9 here), but I like the overall look of this.

8. Onechanbara - Aya's outfit: Honestly, it's placing here because of the feather bikini. Nice. The cowboy hat and feather boa (at least when they are draped around the neck like that) just don't do anything for me.

7. Final Fantasy X-2 - Yuna's Gunslinger dress and Singer dress: Yeah, I just like the cut of these dresses. Too bad Yuna has the silly run. I do mean it looks silly. If she had walked a bit nicer, this would be higher on my list.

6. No More Heroes - Bad Girl's dress: Speaking of walking nicer, this is a major reason this outfit is on this list. It looks good on Bad Girl, and she looks good in it. Combine her sexy sashaying, and the way the skirt just bounces with her hip sways, and I have a save file just to fight that battle, and not even try to fight her, just get her to walk that way some more. If she's a playable character in another NMH game, I'm so there.

5. Soul Calibur IV/Broken Destiny - Amy's Dress: It's higher than Cassandra's dress frankly due to how the fur trim wraps around her low neckline and because she's a redhead. Although I like her white dress even better than the black on. Not too crazy about the boots, but whatever. The odd thing is that it looks even better in Broken Destiny. For some reason her outfits in IV look like they are a layer of black with just some fur shading and bump mapping for the fabric. It looks really "off". That is done in the PSP version, so looks much better there.

4. Battle Chess - Queen's gown (cover): Yeah, it's not in the actual game. I still like it. Heck, for all we know this is what the Queen wears when she and the king get it on, and she was nice enough to pose for a painting in it.

3. Resident Evil 4 - Ashley's second outfit: Yeah, her screaming is annoying. Yeah, let's get the "ballistics" jokes out of the way. I just like this outfit. It looks really good on her. Don't have much else to say about it. It's just my tastes, and they really favor this one.

2. Princess Maker 3 - Rabbit Princess: Now this is how you do a fur bikini. Too bad it's just shown in one of the ending screens. If this was properly rendered in a game, it would be my absolute number one.

1. Final Fantasy XIII - Vanille's oufit: I love, or at least really like, everything about this outfit. Okay, I agree with the blog "Go Make Me A Sandwich" that the pose in her primary picture is ridiculous. And I know that her characterization herself is the annoying "cheerful" girl. I just like the whole look of her anyway.








There's a setback. The scale says I barely lost anything, and my new picture shows barely any change from the first one.

Does this mean this doesn't work? Not necessarily. I'm taking personal responsibility for this. I tend to procrastinate, which meant I would work out too late, and took more off days than I should have. I also didn't really exercise outside my comfort zone except for a few times. Okay for keeping in shape, but not good for losing weight. I didn't really watch what I ate as much as I should. But most importantly were the emotional and psychological reasons I gained weight in the first place, and I really had to sort a lot of that out this month.

So what might have made me just give up instead has made me more determined. It seems I do have to go above an hour a day, to make sure I burn enough calories, and I also have to start counting calories as well (I stated from the beginning I should take out fattening foods). Plus I also have Wii-compatible weights I'm adding for some of the games.

So this first month, wasn't quite a wash. It was just me showing myself I can do this. Now it's me actually doing this.

The games I worked out to this week:

* Monday: We Cheer 2

* Tuesday: Just Dance 2 (but for half an hour)

* Wednesday: Skip day

* Thursday: Gold's Gym Cardio Workout

* Friday: Gold's Gym Dance Workout

* Saturday: Skip day

* Sunday: Gold's Gym Cardio Workout (but for half an hour)


Announcement.

Week one report.

Week two report.

Week three report.








Just for the hell of it, I'm posting a list of (usually) ten items related to gaming. But for the most part they won't be the typical stuff, like my top ten Gamecube games. I want to make discussion over more varied things. Plus if you have your own list on these subjects, feel free to make your own, and either post it in the comment, or show us all a link to it.

Also, don't argue with something on the list if you just don't like it. Make your own list, so we can see it.

This week, I'm listing games I've played that a lot of people (but not everyone) claim are bad, but actually aren't. These games aren't perfect, but they aren't loaded with broken controls and design that make truly bad games. So these games I think are unfairly saddled with bad reputations.

10. Wii Sports/Wii Fit: These get hate mainly in the form of "they suck because they are casual crap", but get other forms as well. Wii Sports gets flack for lack of features. The problem with this criticism is adding loads of features would defeat the purpose. This isn't supposed to be a bunch of dedicated sports games in one. It's supposed to be a bunch of pick-up-and-play games in one. Wii Fit doesn't get quite as much hate nowadays, but it's still wrongly dismissed as a "non-game", especially by people who think cut scenes make better games (as in they don't get that movies aren't games either).

BTW, I would have listed Wii Play, but I haven't played it personally.

9. Sonic and the Black Knight: I haven't played that much of this game, but what's there is not the mess that many make it out to be. I mean I don't pay attention to reviews anymore, particularly for reasons like giving a game a lower metacritic score than its predecessor, when that game had noted problems that this game actually fixed. About the only problem it added was swinging the controller for the sword, but that's mainly a problem with extended rapid swinging (which is something the reviews of Red Steel 2 seemed to ignore or downplay), and this game doesn't work that way.

8. Fester's Quest: This game notably got bashed by the Angry Video Game Nerd, and this is one of the few games I have to say he's wrong. The game does have flaws, but it's a solid top down action exploration game. Oh, and complaining about the powerup system ignores the fact that the game was made in the days when people were still reading instruction booklets, instead of relying on tutorials.

7. Mega Man 6 & 7: Okay, 6 more than 7, but I see these games often treated as weak games just because people were getting sick of all the sequels. Now I can understand that sentiment, but that just means the formula is getting tired, not that the games themselves are bad. They are still some of the more polished games of the main MM, and even the X series.

6. Mortal Kombat - the SNES port: The game that immature guys used as an excuse to claim Nintendo is only a "kiddie" company. Okay, even if it was a collective "revenge" against Nintendo over their policies, it still doesn't make this a bad game. It doesn't play that much differently than the arcade game (which I noted was a complaint often added like an afterthought to review, likely just so the reviewers wouldn't look like a bunch of gore hounds), and even got a bit of the last laugh when a) Sub Zero's "fixed" fatality was added to the sequel, and b) the SNES port of that sequel is considered better than the Genesis version.

5. Zero Wing: I've actually seen this on a "Worst Game Ever" list, and even the people discussing that review noted it was likely just because of the infamous translation than the actual game. The game itself isn't simply a decent shoot-em-up game, with a great mix of control and design. It's not up there with R-Type or Gradius, but a good game nonetheless.

4. Castlevania II Simon's Quest: This one was also trashed by the Angry Video Game Nerd, but even he states that it's not horrible. It's basically Symphony of the Night 0, and has one of the best soundtracks of the entire series. Yeah, the game would have been a lot better with clues that actually made sense and boss battles that were actually satisfying, but the rest of the package is a solid game.

3. Zelda II: You've likely heard most of the reasons this game is hated, and a lot of them are wrong. The challenge is from good design*, not cheap deaths, for one thing. For another, the control is not random or based on luck (nor is the control of first Legend of Zelda, Jim Sterling). It's quick and responsive, and requires you to be so to beat the game.

* Okay, one design decision I have to call is making axe weapons require the shield spell, and putting enemies with them well before you have any access to it.

2. Dead Rising Chop Till You Drop: After giving much thought, Capcom completely dropped the ball on this. I don't know if it was stupidity ("Surely gamers won't mind if we don't tell them the pictures of fewer zombies are just the first day,") or malice ("This will "prove" that we "can''t" do this kind of game on the Wii,") but heads will be smacked there over this. They also did an interview discussing how they didn't just slap this version together, but only posted it on one minor site, instead of discussing this info everywhere they could to show it wasn't a cheap cash-in (which would make an odd choice of cash-in for the Wii, which would logically have been something like a Mega Man ripoff of Mario Party).

As for the game itself, it does have less features than the original game, but that just means the original asking price was too much, and that isn't the case anymore. The game does add things like control that works better, pausing when Otis calls you, fixes the prisoner battle, and makes escort missions actually beatable instead of making you want to just leave those idiots to die (something I find myself doing in the original game). All of those fixes are ignored by the game's detractors, which is not cool. There's a difference between not liking a game, and lying that it has no objective advantages.

Oh, and two more things that do need to be dispelled: 1) The original game also has zombies pop out of nowhere. It was not created for this game just to cheat the zombie count. The firs game did it to cheat the zombie count (which is closer to 200-300 than the 500-800 I've seen claimed, still more than CTYD, but not that much). Just because it's harder to notice doesn't mean it isn't there. 2). The graphics are more detailed than many give credit for (but turn up the brightness to +8 or higher, whoever made that muddy look on the default setting deserved to be smacked as well), but it's about the overall look instead of any individual thing. It's not just the zombies, but also the shops, which means loads of different textures have to be loaded into the RAM at once. And I mean "at once". I don't know of any area that uses any streaming, save for possibly the tunnel. Even Resident Evil 4 and the original Dead Rising still use streaming to an extent. I would like to know of any other video game that crams that much detail into a level without any streaming (save for 2D games of course).

1. Final Fantasy Mystic Quest: Yeah, it didn't break the series into the West as Square hoped, but neither was it made in lieu of localizing Final Fantasy V (so complaints of that nature are objectively false). It's still a strong RPG, despite being short and simple (but not that easy, as you will get creamed if you don't stock up on potions. It also has a cool system that uses the weapons out of battle, sort of like the puzzles in Wild ARMs. And of course even the detractors often admit the soundtrack is great, which could make a whole other article alone. It also let's you see if you are close to defeating monsters, which is something that wouldn't even become common in RPGs for years (although by means of visible life bars instead of seeing them getting weaker). Personally, I also like the way it spoofs RPG tropes, even moreso today then when my brother and I first played this.








Got a couple more dance games, including Dance on Broadway (which is very similar to Just Dance, just with polygon dancers instead of rotoscoped ones) and the latest DDR for the Wii, which was for sale this week, so I did get a second mat.

Games I played each day:
* Monday: We Cheer 1 and then 2.
* Tuesday: That was my off day.
* Wednesday: More furniture moving, as the other dresser came in.
* Thursday: Wii Fit.
* Friday: Had some Spring Cleaning to do.
* Saturday: Played the new DDR game we got, and then DDR HP2.
* Sunday: Dance on Broadway, and then We Cheer 1.

So this week I stay with an hour, but ramp up the intensity.

Announcement.

Week one report.

Week two report.








Just for the hell of it, I'm posting a list of (usually) ten items related to gaming. But for the most part they won't be the typical stuff, like my top ten Gamecube games. I want to make discussion over more varied things. Plus if you have your own list on these subjects, feel free to make your own, and either post it in the comment, or show us all a link to it.

This week is my top fanfares in video games. For those of you unfamiliar, a fanfare is a piece of music played on brass instruments (usually trumpets) in a bombastic manner, to celebrate something (it's also why it's now also used to describe a form of hype and promotion). You remember the opening music to "Star Wars"? That's a fanfare. Or the opening to "Superman: The Movie", or the ending music to the "Indiana Jones" films. Let's just say John Williams is very good at this kind of composition. So of course video games would have them as well.

I would like to provide links to the music being played, but as I don't know of any that will reliably stay up, I'll just post the games and the name of the musical pieces so you can search for them.

Now without further ado:

10. Sonic The Hedgehog (1, 2) - "Title": Now the Genesis sound chip makes it hard to determine if this would be played in real life with brass instruments, but otherwise the opening screen music for the first (and second) Sonic game is a true fanfare. It wastes no time in basically telling you "Here comes the blue speedster!" Now while I personally prefer Mario games (but the first Sonic games are classics nonetheless), and his games are rarely without their own fanfares, they don't hold a candle to this musical gem.

09. Golden Sun - "Overture": A little spoiler, this list will be dominated by RPGs, particularly JRPGs. This is because the composers quite often try to get the majestic feeling of an epic film or opera in their music. Nothing against western RPGs. I just find their music is often more of a background ambiance than something to be just as clear as the gameplay. I should discuss this piece more, but there isn't much to say other than I like it enough to make this list. It's just not as grand or majestic as the other fanfares here.

08. Final Fantasy - "Victory Fanfare": Although VII through X screw up the second part, this tune is one of the most common and celebrated in the series. It's not majestic enough for my tastes to place higher, but does convey the sense of "You won! You're awesome!" well.

07. Knights of the Round - "Stage Clear": Now this victory fanfare certainly is majestic enough for me. Sure the game itself is basically "Final Fight" but ripping off "Golden Axe" instead of "Double Dragon", but the music sure is great. Oddly enough, the SNES version actually pulls off the "trumpet" sound better than the arcade version in the music. I guess the arcade game just had a radically different sound chip.

06. The Legend of Zelda - "Overworld": If you haven't played any of the games before Ocarina, you might now know this tune. For those who have, you know how this tune drives you on to adventure. Oddly enough, the animated series played this as a true fanfare first, and while "A Link to the Past" comes close, it's the "Super Smash Bros" series that plays the theme in its full bombastic glory.

05. Chrono Trigger - "Lucca's Theme": Now some mistake this for a victory tune, likely because it plays when you win the over bike race. But considering who the tune is named for, it's actually a fanfare FOR SCIENCE! I don't care for the two Chrono Cross remixes, since even though they are victory tunes, they are not fanfares. The brass is gone after the first parts, and the tempo is slowed down on all parts. What the hell made the Squaresoft composers at the time think we wanted victory music to be softer? It's f*ing victory music!

04. Disgaea (1) - "The Anthem Of Braves": That's right, space cadets, being a Defender of Earth is always better when accompanies by a majestic fanfare! That's why Captain Gordon and his crew has this tune play when he and his crew are on screen. Note that this tune isn't named for him alone, or even for the title of Defender of Earth. That means this tune is for his invaluable team as well as him! After all, Jennifer and Thursday are no less brave than Gordon, and he wouldn't be the defender he is without them!

03. Star Fox (1) - "Course Select", "Course Clear (1)", "Course Clear (2)", "Ending", "End credits": Yeah, you read that right, I'm putting five of them up here. The reason is that they all contain the same bit of melody that I'm counting as the fanfare here. Actually the melody appears six times, but the "Control Select" music is soft instead of a fanfare. Regardless, music like this is why I say the first game has the best music of the entire series.

02. Brave Fencer Musashi - "The Musashi Legend": This is an obscure game, but I highly recommend it (haven't played the sequel though). Anyway, the reason this tune is so high on my list is that it hooked me in right from the first level. I felt like a great hero, just from listening to it. I don't think any musical piece has said "great hero" to me like this other than the aforementioned "Superman" overture.

01. Dragon Quest - "Overture": If you've played any of the games, you know what this tune is, and why it's number one. Every part just screams "epic adventure", while a few parts also say "but it won't be dark and moody". The opening from part VIII is the best for me, as it uses a full orchestra in the game, but all of them otherwise work just as well.