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How 'Resident Evil' Can Be Good Again - Destructoid




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About
The name is David and I've been a lifelong gamer since the Commodore 64 days. I've been to school for video game design and am Adobe certified. Currently I maintain a blog called Ultra Mega Death Ray which caters to all forms of geek media (games, movies, TV shows, comics, etc). Check us out!
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Survival horror is a genre on life support. The birthing of the term came from Resident Evil, a small title that wildly grew into a popular franchise. It has successfully perched itself high on the list of profitable IPs for Capcom and spawned countless sequels in games and even movies. Somewhere along the line, however, the series has lost its way integrating fumbled mechanics such as a forced co-op system and quick time event after quick time event. What needs to be done in order to return Resident Evil back to its former glory? Can another certain franchise maybe shine some light?

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