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I am a PC gamer. I have a water cool completely custom case that I hand crafted from raw materials and PC DIY parts. The case is one of the smallest 3 120mm radiator cases that exists. I have a modest computer inside. The non-water cooling parts cost about $650 dollars and I upgrade the system about every 3 years and the video card about every 2 years.

I have been gaming all my life. I started with simple LCD portable games and we eventually got an Atari which I played the dickens out of. NES was too played until my fingers had blisters. I bought a PC in 1988 and have not looked back since (well except to play karaoke with my ex-wife). Games like Civilization, Battle of Britain, Ultima IV, Leisure Suit Larry, and Wing Commander took my heart.

Sytems I have owned:
Atari 2600
Atari 7200
Nintendo NES
X-Box
PC
Wii

I am also an avid technical scuba diver and have logged dives at 170' deep. I play paintball, softball, football, and all sorts of table tops games that include DnD and Axis and Allies. I am also in the process of writing my own table top RPG and have spent three years working on it. I have a woodworking shop and can make furniture, picture frames and the like.

I have a degree in Industrial Design. This makes me a designer of products, architectural way finding, POP displays, and user interfaces. I have also taught design at the college level.
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Modding on the Console and why it won't Happen
Locke | 2:40 PM on 11.10.2009 19 comments


There was an Article posted recently where a Valve developer talks about how come modding won't come to consoles. It seems that this made many console gamers mad. Why I'm not sure. Modding has always been around for the PC and most console gamers don't want anything to do with PC gaming, which is why the comments surprised me. you can read it here:

http://www.destructoid.com/valve-explains-why-l4d2-mods-on-xbox-360-can-t-work-154555.phtml&mainnav=PC&mainnav=PC

Now if you read the comments you will see many console gamers getting miffed that they don't get to play like a PC player with mods and all. The confusing is that if you read the console gamer's comments here following an article written by a console gamer, you might see a lot of hostility toward the PC community, PC gaming, and PC features such as modding.

http://www.destructoid.com/nerd-rage-pc-gamers-start-modern-warfare-2-petition-152408.phtml&mainnav=PC&mainnav=PC

So how can this be? I can't be sure of it myself, as the console gamers seem to disagreeing with each other on exactly what they want.

See to make a mod you need several things:
1. a high end computer
2. 3D Studio Max and maybe Maya ($3500)
3. a PC copy of the game
4. technical ability to actually do it

Now to understand a mod is the next step. Mods are created, mainly, by fans of a particular game. They then take their skills with the listed equipment above and make the mod taking many many hours in many cases. A mod for the console would take also:
1. owing the console
2. owing a second copy of the game for console
3. a console emulator for the PC

So the fan of the mod would most likely be a console player, as why would a PC fan mod a game for a console. Real studio development won't take place for modding as mods don't make $$. So lets say someone does this. They still most likely need to do something about licensing fees to someone somewhere, and have to get it to download to the console network. Also the console's hardware is limited and many modders would have to work within the tight framework.

So in the end you would need a console game with a mod tool kit, a team of amateur fans who own high tech stuff with high tech hardware/ software, with the ability to get the content online, and can play test it in real time. Not to mention the online ability to choose and see what variables of the mods are turned on and off. We know this is very limited with console matchplay.

Now technically studio developers could create mods, but why if you can't charge for them? That's what DLC is for so they can hit you in $10 increments.

Consoles are just not built this way. They are designed to NOT be this way. Maybe in the next gen or the following gen? But still most console gamers don't want their console and play style to be PC anyway so why would they want this?



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16 comments | showing # 1 to 16
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Locke's Avatar - Comment posted on 11/10/2009 15:45
Locke
Get a trial copy of 3ds and see for yourself. ITS HARD!! some PC games do include the tools for mapping and the such. Gary's Mod has done a lot as well for less practiced users. So that may help too.

i don't hate console gamers; i hate ignorance and people who spew crap. i wish console gamers would just admit the truth and we could all be done with it. pc gaming is not hard, expensive, and you can still sit on your couch with a controller, all you lose is split screen which is really important to some console gamers.
norm9's Avatar - Comment posted on 11/10/2009 15:54
norm9
Good read!

Though Unreal Tournament 3 on the ps3 allows mods.
Locke's Avatar - Comment posted on 11/10/2009 16:04
Locke
@ norm

This only allows the end user to build new maps with only the existing stuff in the game. To make new models a person would have to use a multimedia modeling program like 3ds. Are there any links with shots to home made PS3 content, and has this content been distributed over the PS3 network.
Elsa's Avatar - Comment posted on 11/10/2009 16:11
Elsa
I agree that mods are unlikely to ever be created on a console, but UT3 on the PS3 showed that it was perfectly possible for the PC community to share their mods openly and unmoderated with the console community.

The PC UT3 game included modding tools and also a small program that could "cook" mods for the PS3. They were then simply uploaded to a web page. Because the PS3 is an open system with access to the web, we could simply download the PS3 mods and use them in the game.

Personally I would love to see other devs allow for this. Some of the UT3 mods/mutators were wonderful and really added a lot to the game.

Regarding Valve... they're 360 asskissers. Modding for a console is not only entirely possible... it's been done. They just don't like the PS3. They are correct though that unless Microsoft makes changes to their "closed" system, mods will never be freely available on the Xbox and in fact with UT3, 360 owners really missed out.
Locke's Avatar - Comment posted on 11/10/2009 16:21
Locke
http://www.psxextreme.com/ps3-news/2397.html

This is what Elsa is talking about. Also as far as I can tell there hasn't been much made for the PS3 as far as mods go and they are all single player. Not much since its been out for a year. I'll keep searching. I still think modding is a far cry for console, but i tend to like the way PS3 gamers post and view gaming over XBOX gamers, and the PS3 still has true to console style games.
Chris Carter's Avatar - Comment posted on 11/10/2009 17:01
Chris Carter
Microsoft is pigeonholing their own console's future by greedily wanting to charge for free mods, thus fucking over any chance of gaining everything the PC reigns superior with. If they just got with the program and welcomed these things with open arms, THEN they could finally kill PCs (like so many people seem to think has already happened).

How long will it take for them to push consoles forward into the PC era? 5 years? 10?

How long until PS3/360 games support a mouse and keyboard setup?
Elsa's Avatar - Comment posted on 11/10/2009 17:05
Elsa
http://www.ut3mod.com/

This site has many of the UT3 mods, maps and mutators - a decent resource for anyone interested!
Elsa's Avatar - Comment posted on 11/10/2009 17:06
Elsa
Oh... and just saw Mag's comment. The PS3 version of UT3 supports full mouse/keyboard gameplay as well.
CelicaCrazed's Avatar - Comment posted on 11/10/2009 17:18
CelicaCrazed
I still don't understand why I don't own UT3 yet. UT2004 is still one of my most favourite shooters and the game is only $15-$20 now. I have to really get on that....

But yeah, it's a big shame that there aren't more console mods.
TewDee's Avatar - Comment posted on 11/10/2009 18:43
TewDee
@CelicaCrazed - 3 is a bit of a letdown compared to 2004. It's just "more of the same" without feeling really...right.
Chris Carter's Avatar - Comment posted on 11/10/2009 18:56
Chris Carter
@Elsa
I mean 100% without fail for everyone game.
Chris Carter's Avatar - Comment posted on 11/10/2009 19:08
Chris Carter
for every game*
CelicaCrazed's Avatar - Comment posted on 11/11/2009 00:28
CelicaCrazed
@ TewDee
Seriously?? That's too bad. Oh well, I'll probably still pick it up someday since it's so cheap. Actually I just remembered that I owned UT on the Dreamcast as well which is making me want the game even more now. Maybe I won't need to get MW2 after all haha.
Yehat's Avatar - Comment posted on 11/11/2009 07:16
Yehat
A well done post and technical issues aside there really can't be a console that supports full on actual modding and mods until said console is an open system.

It's just really the fundamental nature of consoles themselves, a closed system and I don't think any console manufacturer even supports homebrew, a few are even out to destroy it. If any of them did it would be a step in the direction of being an open platform.

Also even though UT3 on the PS3 supports mods there is a technical limitation to this to keep in mind as radical alterations are still not possible. For such radical alterations to be possible said PS3 modder would probably need a PS3 dev kit.
Locke's Avatar - Comment posted on 11/11/2009 10:18
Locke
@ yehat

Yes. But also the simple fact that for someone to want to make a mod they also have to own a higher end pc and most likely other more expensive software. Most console owners have stated that they don;t like dealing with the hassle of the PC, let alone making a game on it. Some will, but the community support for it is not here as well. Maybe on the 4th gen consoles.
fetusmilk's Avatar - Comment posted on 11/11/2009 15:57
fetusmilk
i always enjoyed modding DOOM and wolf3d back in the day. i would change grfx to stupid shit. make porno wall textures. ya know. also dehacked was tons of fun. super fast shooting or reloads. punching out rockets from your fists.

i think last time i remembered trying ALOT of mods for PC games was the first unreal tournament. loved that game. still do. i was just never able to make my own mods/levels. but i always wished i could.

also the Quake grappling hook was one of my favorites mods.
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