There was an Article posted recently where a Valve developer talks about how come modding won't come to consoles. It seems that this made many console gamers mad. Why I'm not sure. Modding has always been around for the PC and most console gamers don't want anything to do with PC gaming, which is why the comments surprised me. you can read it here:
http://www.destructoid.com/valve-explains-why-l4d2-mods-on-xbox-360-can-t-work-154555.phtml&mainnav=PC&mainnav=PC
Now if you read the comments you will see many console gamers getting miffed that they don't get to play like a PC player with mods and all. The confusing is that if you read the console gamer's comments here following an article written by a console gamer, you might see a lot of hostility toward the PC community, PC gaming, and PC features such as modding.
http://www.destructoid.com/nerd-rage-pc-gamers-start-modern-warfare-2-petition-152408.phtml&mainnav=PC&mainnav=PC
So how can this be? I can't be sure of it myself, as the console gamers seem to disagreeing with each other on exactly what they want.
See to make a mod you need several things:
1. a high end computer
2. 3D Studio Max and maybe Maya ($3500)
3. a PC copy of the game
4. technical ability to actually do it
Now to understand a mod is the next step. Mods are created, mainly, by fans of a particular game. They then take their skills with the listed equipment above and make the mod taking many many hours in many cases. A mod for the console would take also:
1. owing the console
2. owing a second copy of the game for console
3. a console emulator for the PC
So the fan of the mod would most likely be a console player, as why would a PC fan mod a game for a console. Real studio development won't take place for modding as mods don't make $$. So lets say someone does this. They still most likely need to do something about licensing fees to someone somewhere, and have to get it to download to the console network. Also the console's hardware is limited and many modders would have to work within the tight framework.
So in the end you would need a console game with a mod tool kit, a team of amateur fans who own high tech stuff with high tech hardware/ software, with the ability to get the content online, and can play test it in real time. Not to mention the online ability to choose and see what variables of the mods are turned on and off. We know this is very limited with console matchplay.
Now technically studio developers could create mods, but why if you can't charge for them? That's what DLC is for so they can hit you in $10 increments.
Consoles are just not built this way. They are designed to NOT be this way. Maybe in the next gen or the following gen? But still most console gamers don't want their console and play style to be PC anyway so why would they want this?
i don't hate console gamers; i hate ignorance and people who spew crap. i wish console gamers would just admit the truth and we could all be done with it. pc gaming is not hard, expensive, and you can still sit on your couch with a controller, all you lose is split screen which is really important to some console gamers.
Though Unreal Tournament 3 on the ps3 allows mods.
This only allows the end user to build new maps with only the existing stuff in the game. To make new models a person would have to use a multimedia modeling program like 3ds. Are there any links with shots to home made PS3 content, and has this content been distributed over the PS3 network.
The PC UT3 game included modding tools and also a small program that could "cook" mods for the PS3. They were then simply uploaded to a web page. Because the PS3 is an open system with access to the web, we could simply download the PS3 mods and use them in the game.
Personally I would love to see other devs allow for this. Some of the UT3 mods/mutators were wonderful and really added a lot to the game.
Regarding Valve... they're 360 asskissers. Modding for a console is not only entirely possible... it's been done. They just don't like the PS3. They are correct though that unless Microsoft makes changes to their "closed" system, mods will never be freely available on the Xbox and in fact with UT3, 360 owners really missed out.
This is what Elsa is talking about. Also as far as I can tell there hasn't been much made for the PS3 as far as mods go and they are all single player. Not much since its been out for a year. I'll keep searching. I still think modding is a far cry for console, but i tend to like the way PS3 gamers post and view gaming over XBOX gamers, and the PS3 still has true to console style games.
How long will it take for them to push consoles forward into the PC era? 5 years? 10?
How long until PS3/360 games support a mouse and keyboard setup?
This site has many of the UT3 mods, maps and mutators - a decent resource for anyone interested!
But yeah, it's a big shame that there aren't more console mods.
I mean 100% without fail for everyone game.
Seriously?? That's too bad. Oh well, I'll probably still pick it up someday since it's so cheap. Actually I just remembered that I owned UT on the Dreamcast as well which is making me want the game even more now. Maybe I won't need to get MW2 after all haha.
It's just really the fundamental nature of consoles themselves, a closed system and I don't think any console manufacturer even supports homebrew, a few are even out to destroy it. If any of them did it would be a step in the direction of being an open platform.
Also even though UT3 on the PS3 supports mods there is a technical limitation to this to keep in mind as radical alterations are still not possible. For such radical alterations to be possible said PS3 modder would probably need a PS3 dev kit.
Yes. But also the simple fact that for someone to want to make a mod they also have to own a higher end pc and most likely other more expensive software. Most console owners have stated that they don;t like dealing with the hassle of the PC, let alone making a game on it. Some will, but the community support for it is not here as well. Maybe on the 4th gen consoles.
i think last time i remembered trying ALOT of mods for PC games was the first unreal tournament. loved that game. still do. i was just never able to make my own mods/levels. but i always wished i could.
also the Quake grappling hook was one of my favorites mods.