Two years ago, 1UP published an editorial entitled Broken Halo: Five Ways Bungie Can Fix Halo 2. Speaking for the collective hearts and trigger fingers of legions of serious Halo fans worldwide, author Luke Smith laid out precisely what fans felt was wrong with the series' multiplayer elements and offered some constructive ideas for fixing it in future releases.
That hazy future is now: We're playing the shiny new Halo 3, and our Mr. Smith has gone to Washington (after a stint as 1UP's news editor). So what has become of those concerns? Is Halo 3 the "broken," imperfect multiplayer experience that its predecessor was? With little more than a month since the game's release, Bungie has yet to tweak or update the game -- the original article came nine months after Halo 2's release, well past its first major update -- but we thought we'd take a look to see whether or not the problems we raised so long ago have been resolved -- and more importantly, what new issues have cropped up.
1. Haphazard Respawn times
2. Too many symmetrical/lame maps
3. Underutilized weapons and equipment
4. Issues with saved film functionality
5. Still not newbie friendly
I don't with some of this list, especially number fice since Halo has consistently been the cherry buster of many new gamers in the last generation, AKA Halo Kids. He also seems to be nitpicking, pointing minor nuisances, instead of hitting the real problems, such as the new melee system.
I'm very pleased to see what Bungie has improved upon between Halo 2 & 3. The weapon respawn system, sniper, PP, Duel Wielding and more! were in dire need of some serious repair. The hosting problem is more on the XBL network than it is Bungie's since, not to my knowledge, they don't allow for dedicated servers.
Either way, Bungie will hopefully come up with some tweaks and fixes in the upcoming months along with a hefty assortment of new maps for people to stab their friends with bullets in. What issues have you had so far?
An excellent article by Mark Wilson over at Kotaku. He's completely right and we're(gamers) not helping the situation at all. I've seen way too many times that people will write off any game that scores anything less than a nine from (insert reviewer/site here).
There are some of you out there who love the way writers and publishers handle video game reviews. This article is not for you. As far as the author and his sympathizers are concerned, you are the saps stuck as janitors cleaning dirty toilets in The Matrix, the suckers who sit around drinking Diet Coke convinced that it tastes like real Coke, the unfortunate few who were never able to see the rhinos and race cars in those Magic Eye images.
But after reading countless video game reviews over the years, and more recently editing Frankenreviews for both games and gadgets, it's become more and more obvious that the video game review system is dated, limiting and even, at times, unintentionally condescending.
But there's a ton of talent in the game review industry, really. So where are we going wrong?
Xbox 360: hardware to software ratio: 6.59 (hardware total sold = 6.8 million; software total sold = 44.8 million)
PlayStation 3: hardware to software ratio: 3.58 (hardware total sold = 1.9 million; software total sold = 6.8 million)
Wii: hardware to software ratio: 3.44 (hardware total sold = 4.5 million; software total sold = 15.5 million)
Wii might be selling strong on both hardware and software fronts, but it could be doing better by focusing some of its marketing on actual gamers -- the ones who buy more games. It will be interesting to compare Wii's and PS3's data a year from now with the current data for Xbox 360. Microsoft's console has had an extra year under its belt to develop a strong software lineup, but with promising titles on the horizon for Nintendo and Sony (e.g., Mario, Smash Bros., MGS4, FFXIII, etc) the ratios may balance out in late '08. But for now, it's obvious why PS3 and Wii have such infamous reputations.
It seems like Wii Sports is really the system seller. Do the casuals that Nintendo is so desperately reaching out even care about a new Zelda, Mario or Metroid game that the more fluent gamer is clamoring for? It's important to know that they are not counting the VC sales, which could be a big market on the Wii. Another factor could be the advertising. I'm sure we're all familiar with their "Wii want to play" commercials that tend to focus on Wii Sports and the Mii's while leaving some games in the dust;I.E. Zack & Wiki.
The Playstation 3's ratio is a little surprising to me because I can't find too much to be interested in personally.
Please, allow me to introduce myself. My name is Damien and I am 18 years old. I recently joined the Air Force but I'm not leaving for basic training until January 1st.
I've been gaming ever since I was five after I was first introduced to Sonic the Hedgehog. My favorite game series would have to Halo, Half-Life, and the various Mario platformers and spin offs.
I'm into horror and comedy movies. My favorite TV shows would have to be Dexter, Heroes and The Office.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006