Please, allow me to introduce myself. My name is Damien and I am 18 years old. I recently joined the Air Force but I'm not leaving for basic training until January 1st.
I've been gaming ever since I was five after I was first introduced to Sonic the Hedgehog. My favorite game series would have to Halo, Half-Life, and the various Mario platformers and spin offs.
I'm into horror and comedy movies. My favorite TV shows would have to be Dexter, Heroes and The Office.
Two years ago, 1UP published an editorial entitled Broken Halo: Five Ways Bungie Can Fix Halo 2. Speaking for the collective hearts and trigger fingers of legions of serious Halo fans worldwide, author Luke Smith laid out precisely what fans felt was wrong with the series' multiplayer elements and offered some constructive ideas for fixing it in future releases.
That hazy future is now: We're playing the shiny new Halo 3, and our Mr. Smith has gone to Washington (after a stint as 1UP's news editor). So what has become of those concerns? Is Halo 3 the "broken," imperfect multiplayer experience that its predecessor was? With little more than a month since the game's release, Bungie has yet to tweak or update the game -- the original article came nine months after Halo 2's release, well past its first major update -- but we thought we'd take a look to see whether or not the problems we raised so long ago have been resolved -- and more importantly, what new issues have cropped up.
1. Haphazard Respawn times
2. Too many symmetrical/lame maps
3. Underutilized weapons and equipment
4. Issues with saved film functionality
5. Still not newbie friendly
I don't with some of this list, especially number fice since Halo has consistently been the cherry buster of many new gamers in the last generation, AKA Halo Kids. He also seems to be nitpicking, pointing minor nuisances, instead of hitting the real problems, such as the new melee system.
I'm very pleased to see what Bungie has improved upon between Halo 2 & 3. The weapon respawn system, sniper, PP, Duel Wielding and more! were in dire need of some serious repair. The hosting problem is more on the XBL network than it is Bungie's since, not to my knowledge, they don't allow for dedicated servers.
Either way, Bungie will hopefully come up with some tweaks and fixes in the upcoming months along with a hefty assortment of new maps for people to stab their friends with bullets in. What issues have you had so far?
I knew about the melee system issue. I was pissed when I found out because I had wondered why melees that used to get me out of sticky situations weren't working. It's a really dumb system.
I actually think it's a good system to compensate for lag...
now that I know about it. Before I knew I was pissed because I was sure I was getting my hits in first and put the whole thing down to lag. Now, the person who has done better in the firefight doesn't get killed cheaply by the person who did worse. Would have been nice to know beforehand though.
We're talking about mere bullets here and both are within range to get killed by a melee, I think that the quicker player in these instances deserve the frag.
@LimeGuardian: On an entirely lossless system, I'd agree with you entirely because we'd be sure of the result. But as a game mechanic on a lossy system, I can accept this. Even explain it! : If you got into a fight with someone after a firefight, the stronger person should win!
I don't think it's a good solution when lag is a factor. Then, not including it in even the offline versions, would be incongruous.
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now that I know about it. Before I knew I was pissed because I was sure I was getting my hits in first and put the whole thing down to lag. Now, the person who has done better in the firefight doesn't get killed cheaply by the person who did worse. Would have been nice to know beforehand though.
We're talking about mere bullets here and both are within range to get killed by a melee, I think that the quicker player in these instances deserve the frag.
I don't think it's a good solution when lag is a factor. Then, not including it in even the offline versions, would be incongruous.