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Hamza CTZ Aziz
Image Metrics: How GTA IV is making faces
LilJimmyNordin | 11:29 AM on 04.20.2008 14 comments




As the technology of games continues to develop, we're crossing into the Uncanny Valley more easily and with greater frequency than ever before. We've progressed beyond simply making something lifelike into the realm of photorealism, and it's getting harder all the time to discern what's an actual person and what's not. At the front of the pack for such advances is a Santa Monica company called Image Metrics. Their contribution to the upcoming Grand Theft Auto IV, according to Rockstar's Dan Houser, ripples out past simply capturing and animating lifelike facial expressions and into expanding the scope of the storytelling. Houser explains:

"In terms of the characters, as we were bringing up the quality of the graphics and the physics and the animation, the quality of the writing and story structure were always balanced to reflect those [things]...the reasons we could pull that off and make the cutscenes slightly longer is because we've got such good facial animation that you can afford to be a little bit more slow-paced in them and a little more intimate with some of them. They've got to look beautiful, some of the cut scenes, and they hold the game together nicely."

At the center of Image Metrics' magic is the ability to capture facial metrics directly from video, without all the muss and fuss and mini-marshmallows-glued-to-the-face of motion capture. Now, actors can perform unhindered for the cameras, and even their tiniest cringes and nasal flares are translated to their virtual counterpart. When applied to a character model with a facial polygon count of over 3000, the effect is simply amazing, as seen in the video demo on their homepage. Most notable is the detail with which the process captures the positions of teeth, lips, tongue and jaw. When audio is captured along with the video, lip syncing is perfectly accurate and loses nothing in translation to the virtual domain.

IM's work has been seen in games like Devil May Cry 4, Call Of Duty 2, and the recently released Unreal Tournament 3, as well as various commercials and movies. Come April 29, they'll be putting a new face on our beloved Liberty City too.

Their work will surely not go unappreciated, when I experiment with these new levels of expression and realism as I use the exquisitely detailed and realistic faces as sniper targets. BLAM! "Ooh! Did you see how unhappy that guy was?"



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9 comments | showing # 1 to 9
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Clockwork's Avatar - Comment posted on 04/20/2008 14:50
Clockwork
That video is pretty unbelieveable.
vexed alex's Avatar - Comment posted on 04/20/2008 15:40
vexed alex
That looks really creepy and really awesome.
Wedge's Avatar - Comment posted on 04/20/2008 15:52
Wedge
So... it's gooder mocap? Woo?
Tromboned's Avatar - Comment posted on 04/20/2008 15:53
Tromboned
wow @ that facial imaging. However, I'd like to see it working in a game, where the players PC also has to deal with all the other data it must by needs process simultaneously. would it still look as good?
kepler's Avatar - Comment posted on 04/20/2008 16:17
kepler
The facial imaging thing is pretty impressive - although actually posted this comment just to say how shocking your banner is. Shocking is shocking.
liqideos's Avatar - Comment posted on 04/20/2008 16:29
liqideos
There was something very similar to this at GDC. You can see it on GameStop tv this month.
razerangel's Avatar - Comment posted on 04/20/2008 17:26
razerangel
I can't take anyone seriously with that avatar im outta here *leaves*
B-Radicate's Avatar - Comment posted on 04/20/2008 17:36
B-Radicate
That's an amazing tech video. Here's hoping GTAIV's facial animation is half that good.
Natali Alinskaya's Avatar - Comment posted on 06/22/2011 10:22
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of download songs
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