Big man on campus, Jim Sterling, posted an article with the Murder Your Maker teaser trailer, showing off a quick five second peek at the new Prototype title in the works. He mentioned how he liked the game and would love to see a sequel, but he also mentioned that the trailer was full of old gameplay footage. Which on the contrary, isn't so true.
Three seconds in, if you pause when the screen flashes orange, you will be looking at, (what I hope to be), actual gameplay from the upcoming title. With that image you can see a multitude of new items, people, and structures that weren't previously in the original game. Me being the PROTO-fanboy that I am, I noticed these differences rather quickly, and instantly became delighted.
Here's the screen I am talking about.
I'll point out some of the new items.
Alex's armor, in game, was black and bulkier than this model. Here we see his pre-alpha armored form, which makes him look more like a streamline Hunter. Me and a few friends chatted with a developer at an Activision forum and they seemed okay with the idea of using his old armor. I just never thought they actually would listen to us and put it in!
Look carefully at their right hands and you'll find that they have some type of sharp appendage or new rifle weapon. They're extremely dark which could point to the BLACKWATCH soldiers since their suits were all black. But those weapons look too blade like to be human tools. New infected perhaps?
These are not spikes but tentacles coming from the ground. Alex has only one tentacle based move, and it comes from his body. So if it's not an attack it must be part of the scenery. In the trailer you can see VERY thick pillars of infected goo stretching across the city streets.
In the background here is a large explosion ripping into the side of a building. And the building itself seems to be made up of living material. Looks like a Hive to me. :)
And here we can see what looks like a familiar enemy.
I loved the original Prototype. Hearing that we are getting a sequel is a dream come true for me. Even with it's flaws I still had a great time playing as Alex.
They are getting desperate with this game aren't they? Now I'm all for advertisement and all, but when stuff like this pops up you are just asking for it. The game is cheesy in itself so putting an image of it on the front of a cheesy product is adding to your own downfall. Let's see how many jokes we can get out of this shall we?
"Halo: Reach, now with extra cheesy gameplay."
"Halo. You can't play just one. Because each installment is the same thing over and over and over. -_-"
"Doritos will now be a hidden weapon in Slayer mode."
"Buy thirty bags and gain stealth armor."
"Extra content inside each bag. What's the extra content you ask? Cheese dust."
They are all corny I know but I'm trying my best here. Let's see what you can come up with.
(ultimatepunchrod from Giantbomb.com wrote this post in response to the Dante hate. I kinda understand where he's coming from and me myself I seriously LOVE the new look.)
Watch the trailer first if you haven't seen it. Otherwise what follows will make no sense.
When the new Devil May Cry game was announced at the 2010 Tokyo Game Show, the new Dante was also revealed, and of course, the internet user backlash was quick and full of hate. I was pretty put out by the idea of a reboot instead of a direct sequel, but after watching the trailer a few more times, I got excited, and when I saw the comments of pure hate, I decided to come up with some reasons to give it a chance.
1. The Tone Works
If you look at all the Devil May Cry games --accept for 2 because that one didnít match up and is discounted by more than a few fansóthe tone is that of Dante being a tough, trash talking, quick witted and all around badass character. The creators instilled those characteristics throughout each game. Even in 2 where Dante was almost lifeless, the player still knew that he was tough because he could slice through enemies with ease (maybe a little too much ease, but still).
The new Dante looks to be absolutely no different. Regardless of whether you think Dante should be smoking or not, he still looks like he kicks as much demon butt as ever and heís still doing it with style. Look at the trailer again; whenever Dante starts fighting he burns one demon he has in a headlock with a cigarette, then rushes head first into a group of these monsters and uses his pistols at close range. That sounds like the Dante that everyone knows and loves right? In other words, this Dante isnít emo; this Dante isnít a Twilight character because those two things are defined by your actions not your haircut, and his actions seem pretty brutal here.
If this is emo:
Then so is this by definition:
The new music works as well. Now, this is obviously a matter of preference. The music in the first 4 games fit well with the gothic setting, but not with Danteís attitude. ďTaste the blood; taste your fate; swallow your pride with your hate.Ē This does not personify Danteís Devil may care attitude in the least. The old music was too brooding; it worked, but only just and sort of became a joke by the 4 game. Now the new music seems to go along perfectly with Danteís attitude and the setting. Itís fast paced; itís hard; and itís cool.
2. This Fits Perfectly With References to Danteís Past
Dante never goes into detail about his past. No one does. Thereís a vague reference in the 3 game about he and Vergil meeting a year before the events of that game, but thatís it. In the 3 game, it is implied heavily implied that Dante is reluctant of the demon powers he has inherited from his father, Sparda and that Vergil wants as much as he can have. With that in mind, it makes sense that Dante would be an extremely troubled teen. At this point in his life we have no idea if his mother has been killed or if Vergil has turned (for lack of a better phrase) to the dark side. If these two things have happened, it seems pretty clear that Dante would be angry and rebellious. His parents are MIA and his brother is evil. This fits into a possible explanation for his white patch: he wants to reject the demon side of himself and dyes his hair to cover it up (thatís an early assumption, so itís probably incorrect). Also, people seem upset that heís a smoker in this depiction, and no matter how he felt about smoking once he was an adult, as a teen, he probably cares a lot less about his body (as most teens do). Besides smoking, how does he take all this aggression he has out? By killing demons of course! Heís not bottling it all up like an ďemoĒ kid would do; heís doing what Dante does, and that means killing a lot of demons with style. Now, once he got most of this aggression out of his system he could easily turn into the more sarcastic and smart mouthed demon hunter of DMC 3. All-in-all this fits Danteís persona much better than most people seem to think it does.
This DOES make sense:
3. Everything is Still in Place
What does every DMC fan remember about the iconic and amazing DMC series? White hair, Ebony and Ivory, big swords (named Rebellion, Force Edge, Red Queen, and Yamato), plenty of creepy demons to kill, and an awesome front man thatís what. And guess what? Theyíre all still here.
The white hair is hard to spot, but itís in this picture and every subsequent screenshot (I promise):
(See it's on top of his head, I'm not making it up)
The twin pistols:
(They're Even Black and White Here)
The Big Sword and a decent shot of the new creepy demons:
(Well here it;s a scythe, but I mention the weapon changing a little later. And you get a clearer picture of the whiteness in his hair)
And the tough character:
(Yeah, I know this is polarizing)
In other words, this is still your Devil May Cry; itís just been given a visual overhaul and not even a huge one. The refinements are just to make Dante look younger; thatís all.
4. Combat Looks Promising
Take a look at some of the action from the trailer; ignore the look of Dante; just focus on the action.
Dante is shooting demons at close range; this isnít new to the series which should make the naysayers happy. Something that is new is the melee system. Danteís new ďswordĒ is changing from pole arm, to sword, to a some kind of chain weapon watch at (time insert); see how it looks like a sword and then changes to be the chain weapon? This would make sense as Ninja Theoryís Heavenly Sword employed this kind of system. Also, heís using these different forms of the weapon to tear up the environment pretty hard. This is exciting. It could make the action even more brutal than itís ever been.
Speaking of Heavenly Sword, Ninja Theory can do action quite adequately. The overlooked and under appreciated (by gamers) debut title from Ninja Theory shows how capable the team is at making action very fun and engaging. With multiple combo options and different types of weapon variations for each type of enemy that comes, they really made something special, especially considering that it was their first title (as Ninja Theory). Weíll have to see how Enslaved: Odyssey to the West shapes up, but they have my confidence.
(So I hear this was a pretty good debut)
5. Itís Really Way too Early to Tell
Despite all these reasons Iíve come up with here (and the various hate comments that have popped up), the fact is that itís just too early. All of this hate and hope are based on a trailer for a game that is more than likely in extremely early stages of development. Thereís not one frame of gameplay here; the trailer is less than two minutes long; and itís all just speculation at this point. The whole thing is just that people are very attached to this series. Anything that Ninja Theory and Capcom could have put out at this point (or any for that matter) would be met with criticism and hate, but itís just too early to know if this game will be good, and isnít that the whole point?
(Me talking now. When you think about it which is more gay? A grown man going shirtless or a teenage/early twenties kid in a tank top?)
Now we all know what gaming developers do to persuade the gaming masses to buy their newly released plastic disc. Trailer here, Press Conference there, hell they even get GameStop in the mix with an Exclusive Add-On. What seems most effective though, is bringing a demo of your item to E3. But, none of these may truly persuade the crowd to buy their game. Sure we may "PURCHASE" it, but we all know what happens afterwards. We play it, send it back for a slight refund then buy the new Game Candy coming out next month. If they truly want to sell their game, then they have to make us, the consumer somehow, keep what they have put on the market
That's where things like DLC, online modes and multiplayer come in. But, they are truly useless to those who don't play online. And if the game doesn't have any online content then the developers need to work harder. How can they do this? By, hitting all the basic gaming requirements. Nowadays, we are looking for 5 things out of our games.
Games like Uncharted 2 and Heavenly Sword have done well in this department. They have received high praise for their stories and memorable characters. A good story sells games.
What's the use of a good story if the game play is weak? No one wants to play a book. Game play has to co-exist and backup the story in an innovative way. Also explosions!! :) Good game play sells games.
It helps a fucking lot, if the game looks great while you explode something. It does justice to the eye if the story and game play were supported by realistic textures and dynamic game physics. Good graphics sells games.
Great games usually have a decent length of play about 8 to 10 hours maybe even 15 to 20 if you add in Side Missions. Duration is key, because if a game is too short the players will feel betrayed. If it's too long then the appeal can whither over time. And most of all the duration has to fit with the other game requirements. The story must expand and shrink accordingly and the game play must last for a certain extent. Developers must find the middle ground when it comes to length. Short enough to make the gamer want more, yet long enough for them to feel completely accomplished with their endeavor. Duration sells games.
5. Re-play value-
No game is complete without having a certain appeal that drives the gamer back everyday. If you can convince the gamer to play threw the game twice then you have succeeded. Re-play value sells games. (And I don't mean just having online modes.)
Like I said these are the BASIC gaming requirements. What has to be the GOD of gaming requirements has to be 'Familiar Ground'. It is the most difficult, yet the most simple to master.
With familiar ground you get that home sweet home feeling. But, if that familiarity becomes too apparent then all appeal is lost. Battle Field: Bad Company, MAG, Halo, and Call of Duty all have familiar ground. That ground is being First Person Shooters. Everyone knows this. But, what keeps them from being tossed away as average? They have differences that sets them apart from each other.
Battle Field has it's destructible environments, MAG has its large numbered battles, Halo has it's unique weapons, and COD has it's terrain. These, differences are what keeps gamers happy and from turning in their copies. The gaming developers have successfully sold their item. Mastering familiar ground can make the difference of having a crap game or a game of worship.
Companies like ACTIVITON who usually take familiar ground and exploit it until it becomes bland, usually fail at keeping their target audience happy. I just hope they can learn from their mistakes and actually master the requirements before attempting any new products. But, then again they are making another Spider-Man game. -_- Lesson, not learned. Those four dimensions better work well together.
Not when it comes to exercise, but when it comes to the mindset of the gamer some of them are complete copies of a douche bag. Instead of being themselves, they lazily let the common denominator of what a gamer should be take over their personality.
Here are some examples if you don't understand what I mean.
1. The Battles Are Still Raging...
Go to any gaming website and you are likely to see the console wars are still alive and well. People are still fighting over this and it's getting quite annoying. How long has it been since both consoles were released, 4 years? My God, that is a long time to be battling over machinery. That's because some gamers are too lazy to realize that both consoles are fine. It's this laziness to common sense that drives people who don't play games to think all gamers are whiny bitches. I don't want to be a whiny bitch, because other gamers can't come to an agreement. If they can just stop being lazy and letting other people make decisions for them, then maybe we can move past this and Microsoft and Sony can join companies and make the ultimate system. Think about it :)
2. The Fanboys Are Still Alive...
This particular form of laziness is the most upsetting. If it's not the consoles that are being argued about then it's the games that are on the consoles. Certain gamers have become so wrapped up in proving others wrong that they lazily move from the console flame wars to the games on the consoles. Aren't you all tired of hearing why this game is better than that? Then you are not lazy minded. Too bad some people are.
3. The Online Gaming Community Is Hard Assed
For some reason whenever I get online I am playing with the same three types of people. The dude/chick who is so fucking cocky, the guy/gal who takes the game too seriously or the douche bag/dickwad who kills his own team mates. Pretty much everyone has adopted one of these three attitudes when it comes time to play online. For some reason online gamers need to be a jerk, a spoiled brat or a complete idiot when they play with someone else. It's so rare to find people who are actually respectable. Sure I like a little trash talk here and there, but when you get all out with it you not only bring yourself down, but you bring down the entire gaming community. It's just another example of lazy minded people getting their hands on a console.
4.Lazy Gamers Don't Branch Out
This is more of their problem then an actual problem to everyone else, yet when you think about it, it's still sad. It's not a bad thing to have a favorite game, but if you let it consume your entire gaming identity then there is something wrong with you. Remember when many GOW fans weren't gonna buy Dante's Inferno? I do. But do you remember how many changed their minds after the reviews came? When you are so lazy minded that you don't want to play a game because it resembles one of your favorites than you are gonna miss out on something that could be great.
5. Lazy Gamers Branch Out It's a two way street that always leads to a cliff.
When a lazy minded gamer does branch out one of two things will happen. He will either hate the game or like it. Now we all know liking is good. But lazy gamers take it to a level of like known as 'Lazy Appreciation'. As in they only like a game because it plays like one of their favorites, not because of it's merits. You usually hear something like this in their review: "If you like (insert game name here) then you will totally enjoy (insert game name here). There are so many similarities that you will not be able to resist." Again this is not necessarily a bad thing, but if you base your entire opinion of a game because of another game then you will miss out, on a could be great experience.
6. Lazy Gamers Have No Opinions
Most gamers wait for a review of a newly released game. It is actually a good thing to do if you wanna know what you're in for and decide whether or not you'd like to go threw it. But, if you truly base your ENTIRE opinion of a game on one persons review then you may be a lazy gamer. Every gamer in the world has a guilty pleasure game that they keep hidden. You know what I mean. That certain game that has the lowest scores ever, yet you love it. For me it's Superman Returns, because I like flying at the speed of sound. I can't imagine what I would be doing if I didn't buy that game. I guess not flying at the speed of sound :)
7. Lazy Gamers Have No Helpful Evience
Have you ever gotten into an argument with a gamer over a game. Of course you have. And what happens during this battle? They usually spam you with links to IGN or some other biased gaming review company, because we all know that when a company says a game is good we must all obey. Get out of here with that stuff, man! If I like or hate a game it's my business. Seeing a 9 out of 10 isn't gonna make me like Uncharted 2. In fact it makes me dislike it more, because I know I have to face people like you when I play it online!!!!
8. Lazy Gamers Serve No Purpose
They usually manifest as trolls on the internet. They do nothing but, spam, start wars and demean the internet and it's glory. And gaming trolls are the worse, because when you stand up to them they call YOU a troll. Go figure.
9. Most Lazy Gamers Are Young Bastards
Do I even need to say it? Fine, I will. Most lazy gamers are children or adults who are big ass kids allowing their immaturity to get the best of them. There I said it. Now let's go burn some kids. :)
10.Lazy Gamers Make You Look Bad
Dealing with lazy gamers puts so much strain on the human body that repeated exposure will make you look like this.
In closing I will just like to say that being a lazy gamer is not cool. Don't do it. Because you are only making gaming harder for yourself and others.
Let's take a minute to look at the facts of these two characters. They are both super powered beings, they both revolve around a virus and the people who try to kill them are pretty much weaklings compared to their awesomeness.
Alex as we know may have more powers, but will that be enough to counter Albert's brain?!!!
Will Albert's teleporting styled speed be able to get him close enough to deal blows to Alex?!!!
Will anyone else besides me realize that their names are the same?!!!
Alex- Albert Wesker- Mercer
Better yet wouldn't it be grand if these two teamed up? Or how about if Alex consumed Wesker?
For the longest while I couldn't shake there similarities from my head. I can't do anything but love the fact that these two badass dudes are in some way related. Just look at the pictures....
What I would do is introduce Capcom to Radical Entertainment and have them create a game where these two have to work together. Feel free to do what you want as long as my fetish for infection (which sounds so gross when spoken out loud) is satisfied.