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"The start of the affair:" Turok 2:Seeds of Evil
Liif | 8:34 PM on 06.09.2008 3 comments


Honestly I would have to talk about Turok 2 for the N64.



Though it didn't exactly start my love of games, it is the game that taught me the lesson that games have the potential to be more entertaining and powerful than even the biggest Hollywood blockbusters.
Simply put, the game blew my mind!

Eye popping graphics to the side, here's why I loved it:

1) STORY

Well the first Turok game was based on a long line of comics to begin with so right off the bat there are all kinds of great material to work with. But whereas the first game didn't have much of a story, Turok 2 is overflowing with it. You play as Joshua Fireseed (not the Turok from the first game, but someone within the same mystic bloodline) and you're basically summoned by a strangely pale yet attractive woman named Adon to save The Lost Land (a parallel version of Earth but with the timeline all screwed up).



You see, now The Lost Land is being torn apart by more than just massive, angry thunder lizards. The evil warlord Primagen, from across the stars, orbits the planet in his giant lightship causing a general feeling of despair all across the the world. Not to mention the mysterious figure known only as The Oblivion (the main villain from Turok 3) pops up from time to time to throw a monkey wrench in your plans.



2) GAMEPLAY

Back in the day, most games were down right difficult and Turok 2 took that trend to a whole new level. Everything in the game that moves can and will kill and eat you. Health isn't that easy to come by and the massive levels only have one maybe two save points.



Luckily Turok is all about shooting. So where health packs are few, ammo is a plenty. And the guns are real weapons of mass destruction. You've got the Firestorm Cannon that sprays an endless ocean of bullets, there's the Cerebral Bore that drills right through an enemy's skull and blows up the brain from the inside,



there's my personal favorite, the Scorpion Launcher that shoots several heat-seeking missiles at a time. And let's not forget about THE NUKE... use your imagination.

Plus, the levels were nothing short of epic and I'm sure they pushed the N64 to its limits.



Each of the highly diverse levels had its own unique back story and mythology along with unique enemies (sometimes primitive, sometimes futuristic, but always nasty and fun to blow up) all of this leading up to heart-pounding boss encounters.




When you would beat a level, you really felt like you accomplished a feat no other mortal had.

3) MUSIC

The music was the best of any video game at that time and in my opinion was not matched until God of War came along. The score would go from subtle and haunting during the game's few quiet segements to sweeping and heroic during heated gun fights. The music would calm you as you took a moment to enjoy the safety and comfort of a save point and it would crash down on you with dread and torment as you approached a boss.



In the case I haven't got my point across let me finish with a little story. I was playing through an early level, I was low on health, low on ammo, and I could hear the Raptors closing in on me. I had just crossed some scary platforming and I was heading for a shimmering pyramid in the distance, a structure that I knew to be a portal to the game's save point system. I stepped through the gateway thanking my lucky stars that I had finally reached a temporary haven from the madness... but... it was a trap. I was on my last leg and I had been transported to the lair of the Flesh Eaters, the deadly offspring of the before mentioned Oblivion. Somehow I survived and I was awarded a piece of THE NUKE that I would later be eternally thankful for when fighting Primagen himself. That little war story may seem lame compared to today's standards but back in the N64's lifetime... man!



What else can I say? If you played it I know you loved it, and if you haven't you really owe it to yourself to check it out.



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3 comments | showing # 1 to 3

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DanGale's Destructoid Blog
God I fucking hated this game. The reason was purely because it constantly felt like I was moving through a tar pit. The controls were frustratingly sluggish.
milescosmo's Destructoid Blog
I liked what the game was trying to achieve but it was so hard to get into thanks to awful controls (not the control scheme but the sluggishness of them), bad frame rate and the fact that the save points were few and far between coupled with the N64 memory packs habit of failing, I found it to be a frustrating experience. On the flip side it had great graphics, great art direction, great weapons and some of the most awesome gore EVER! the game unfortunately falls flat mainly because of the controls in my mind, they were terrible.
Liif's Destructoid Blog
I suppose the controls were a little off to today's standards, but when the game first came out it wasn't that big of an issue. If anything the frustrating controls just helped the sense of dread in certain levels (sort've like early Resident Evil games) so I still love it.


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 about me

http://www.myspace.com/oncleleif
http://www.myspace.com/thehattrickproductions

Favorite Games:

Adventure:
Ocarina of Time (N64)
Final Fantasy VII (PS)
God of War (PS2)
Shadows of the Empire (N64)
Shadow of the Colossus (PS2)

Shooters:
Turok 2 (N64)
Turok 3 (N64)
Timesplitters 2 (PS2)
Half-Life (PS2)
Call of Duty 4 (PS3)

Horror:
Resident Evil 2 (N64)
Resident Evil 4 (Wii)
Eternal Darkness (GC)
Onimusha (PS2)
Silent Hill (PS)

Platformers:
Super Mario World (SNES)
Donkey Kong Country (SNES)
Yoshi's Island (SNES)
Super Mario 64 (N64)
Super Mario Galaxy (Wii)

Fighters:
Primal Rage (SNES)
Soul Calibur II (PS2)
Mortal Kombat II (SNES)
Killer Instinct Gold (N64)
Super Smash Bros. Brawl (Wii)

Others:
Contra: Shattered Soldier (PS2)
Twisted Metal: Black (PS2)
Parasite Eve II (PS)
Maximum Carnage (SNES)
Rogue Squadron (N64)


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