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Leviathan902 avatar 9:44 AM on 10.16.2009  (server time)
The Pachter Factor

First things first, this my first blog...ever, on Destructoid or anywhere. I have been on this site for a few years now so please be gentle :P

Anyhow, after reading the Daily Hotness recap for yesterday's news (10/15/09) I noticed that the infamous Micheal Pacther has been making headlines again, bringing upon himself the ire of fanboys everywhere and general ridicule from the gaming community as a whole. However, being something of a business man myself, I can understand where he comes from in his comments. His job is to make predictions about the gaming industry based on current trends. After all, for him gaming is not a hobby or even entertainment, itís a business. From that perspective the things he says often make sense, even if theyíre sometimes proven to be wrong.

That said, what Iím driving at here is that I often find him to be wrong, or at least the logic behind his assumptions to be faulty. Therefore, I decided to write this to provide my own sort of insights into the topics he discussed and why I think he might be right or wrong.

What Iím driving atÖget it? Sorry

On Natal vs. Sony Motion Control:

If you canít be arsed to read the original article linked above, allow me to summarize. Basically, Pachter claims that Sonyís ďEyeWandĒ (what he refers to their motion controller as) is being targeted at people shopping for a Wii, hoping they will choose a PS3 instead and that this will be less successful than Microsoftís strategy of targeting current 360 owning households and grabbing the attention of non-gamers therein. He believes this will lead to Natal out-selling the EyeWand. You know what? I think heís right, but for all the wrong reasons.

First of all, I think what he considers MS and Sonyís target markets to be wrong. If he thinks MS isnít trying to use Natal to sell more systems, heís out of mind. Hereís what I consider the target market of these products:
1) People who donít own any current generation consoles (wii, xbox360, PS3)
2) People who only own a Wii currently
3) People who currently have a current-generation system in their house, but donít use it (itís used by their son/daughter/husband/wife/you).

Now, you and I can debate all day back and forth over the relative strengths and weaknesses of the EyeWand vs. Natal: whether we are talking about accuracy, responsiveness, force feedback, buttons, immersion, or accessibility. However, the truth is, none of that really matters when it comes to how well the products will sell. Those things only matter to the real gamers: you and I (the people who already own consoles). What really matters is how each appeals to these target markets. Natal appeals to all 3, while the EyeWand appeals to just 1, maybe 2. Hereís how I figure it:

1) How does Natal appeal to people who donít own any consoles but are considering buying one? Itís a novel technology. Itís unique. Itís not available anywhere else. It sparks the imagination. Letís face it, if someone was all that convinced about the virtues of waving a wand/remote around, they would have bought a Wii already. The only way youíre going to pull these people in is to offer something new. Natal does that, and despite the virtues of the EyeWand and all of its potential applications, it does not. In other words, Natal has that ďWowĒ factor that the EyeWandís me-too approach is lacking. To Joe Average, EyeWand is just another Wii-mote, while Natal seems futuristic (Minority Report anyone?)

2) Again, Natal appeals because itís something new. If Joe Average already owns a Wii but is ready to step up, heís not going to step-up to basically the same stuff he already has (a remote to point at the screen). Heís going to go into something new. The strongest thing the PS3 has going for it in this scenario is the Blu-Ray player, the EyeWand simply doesnít enter into it. Natal at least offers a new gameplay experience (in theory). It doesnít guarantee an Xbox360 sale over a PS3 sale, but it certainly has more of an impact than what the EyeWand offers.

3) In this scenario, both are about equal. They both offer the ability to draw Mom in front of the console when youíre at school or your wife while youíre at work. Natal offers a couple of advantages though. The first is that youíre not going to need to go out and buy 4 controllers (or up to 8, 2 for each person for the EyeWand) to get the whole family involved. All they have to do for Natal is step in front of the screen. The other is that I see Natal as having some significant advantages in terms of the fitness-game arena, such as a Yoga game that will actually critique and help adjust Momís Crapping-Dragon-On-A-Stick form.

Wow, this blog got really long. Iíll sum up my thoughts on his other 2 points really quickly:

1) While his reasoning makes sense for Natal costing only 50 bucks, I just donít see this happening. MSís track-record shows them pricing their consoles reasonably, while overcharging on accessories to make up the cash. I donít see this strategy changing, though it wouldnít surprise me if a Natal 360 bundle didnít cost much more than their current 360 pricing.

2) Contrary to what he believes, I donít think the I-Phone will never be a true gaming platform until it offers button controls. I-Phone games arenít played to played games, theyíre played to waste time. Also, Apple will never sell an i-Product for less than 100 bucks. Theyíd phase it out and offer a new model first. Plain crazy.

So, provided you read this whole thing, what do you think? Do I make sense or Am I pants-on-head crazy like Pacter? :P

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