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About Me
ALL of my systems are modded to be Stormtrooper-style black on white with BLUE LED's...meaning the Wii got it's fashion sense from me. Been gaming since the 2600 on everything from Tiger hand-helds (I actually turned my basement into a Tiger hand-held 'arcade' when I was younger) to the PC. I will beat you at GoldenEye 64. It's been scientifically tested. I miss arcades A LOT.

Besides games I am obsessed with art, architecture, music, movies, and philosophy...and nature. Unlike some of my compatriots I do try to adventure in the real world too.

I'm a graduate of Univ. of Florida's Architecture Program and have a Bach. of Design. I sing in a metal band called Validus. I dabble in MMA. I try to rule at beer pong. I like meeting people.
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Fave Games: Contra 3: The Alien Wars, RE Series, Wii Bowling, Megaman 2, 3, 4, X, System Shock(s), Police Trainer, GoldenEye 64, Mario Kart 64, Majora's Mask over OoT (but I love both), Pokemon Snap, BioShock, Amplitude, Crystalis (original for NES), FFX/X-2, Scorched Earth, Desktop Tower Defense, Guilty Gear XX...many more...I am primarily a retro-gamer but I do enjoy some of the nüber games.

Best TV Shows EVAR: Heroes, Reboot, Sonic (SatAM), Firefly, The Ultimate Fighter, Invader Zim, Fairly Odd Parents, Scrubs, and any show about nature.

http://www.myspace.com/lethalhairdo
http://www.myspace.com/validusgainesville
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::GASP:: Architecture in Video Games.
LethalHairdo | 4:37 AM on 08.30.2007 5 comments


Sorry about the BioShock clog...this game is just too good...it's kinda inevitable that the game is gonna get too many writeups on every aspect of it. And even tho it has already been stressed...I'm just to much of an architecture nut to not say anything.

As maybe some people know...I am a budding architect and avid enthusiast of all things design. As such I am one of the worst people to go on trips with because I will drag whoever I am with to the most obscure location to see things normal people won't care about; such as a Toshiko Mori house, a Marcel Breuer chair or light fixture designed by Alvar Aalto. Places like New York make me cream my pants because of all of the hidden architectural gems (if you've never been to the Prada store in SoHo designed by Rem Koolhaas you haven't seen New York...fuck the Statue of Liberty...I still haven't seen that in person).



Anyway...back to the topic at hand. From the first moment I saw the attention to detail that the design team gave to Rapture I was in awe. When that whale soars through the "streets" I couldn't believe how beautiful a fantasy this game was going to be. Everything was so infused with Art Deco/Nouveau and Modernist techniques and aesthetics I found that I was only stopping enemies from their attacks so that they would stop interrupting me. I wanted to fucking admire the buildings and their interiors. These designers I am CONVINCED are some sort of architecture school graduates/dropouts. Maybe it's just mimicry of things they have seen in similar buildings and such...but it's damn good if that's all it is. There is so much history and personality inherantly built into the environments when a design team takes the amount of care they did with this game. Rapture is the first place EVER in a completely fictional video game that I felt could really exist...which is nonsensical because of the premise, manpower, money and technology needed to create a city like that in a location like that.

The environments in this were SO refreshing...especially in the "always-rocky-and-fairly-desolate" or "post-apocolyptic-city-in-partial-ruins" locations that ravage the FPS genre (I'm looking at you Gears). Even though the underwater city was essentially in ruins...the 'charm' of it was still very present. The last time that I can remember seeing any real architecture in a FPS was when someone recreated Frank Lloyd Wright's Falling Water house in CS Source...but I still attribute that to FLW and not a game designer so I don't think it counts.

To see this game continue to get the amount of praise it does gives me hope for the future of design. As a designer...and as I'm sure many know...good design is one of the first things thrown out if it can be done cheaper. If you go to any wealthy area in any city you will see this. A perfect example is false Med-Rev (Mediterranian Revival) architecture that has flooded the housing markets. Stucco, foam, terra cotta and frivalous decorations give the sense that everyone appreciates complete disregard for architecture as a valuable art...ironically the only art you get to live, experience, effect and interact with on a daily basis. But as I said...I have hope that people WILL appreciate good design when they are fortunate enough to be given access to it.

Hopefully other game developers will see the positive reception that Bioshock has received for its design direction and take more care in building a world gamers and players can enjoy as if it was a real place. Maybe game designers will push contemporary and futuristic ideas and design philosophies in their games' architecture. Could you imagine having a survival horror game set in a large scale building based off of Zumthors Therme Vals? Of course with the same attention given to the architecture's effects on all five senses.


Or how bout some sort of Parkour-inspired platformer that is set in an entire city with a similar aesthetic to Morphosis' and Richard Meier's?


Starting to catch my drift? Any other archenthusiasts? Apologies if you find the links highly uninteresting.



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5 comments | showing # 1 to 5
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wardrox's Avatar - Comment posted on 08/30/2007 04:50
wardrox
I'm interested :-)

I love it when there is good (for lack of a better term) set design and style within a game.

Picking an architectural style could work for a level or two, but maybe not for an entire game, unless the style allows for a nice range of buildings.
Banj's Avatar - Comment posted on 08/30/2007 06:23
Banj
The thing I enjoyed about the architecture in BioShock was even though it all adhered the the same design principals it didn't ever get stale through the entire game. I spent so much time just gawping at the environment, it was breathtaking.

I thought you might post a blog about BioShocks architecture Lethal and I agree, also a parkour game in the aesthetic styles you demonstrated would be the shits.

Also, buildings.
Corncobtacular's Avatar - Comment posted on 08/30/2007 09:52
Corncobtacular
Skyscrapers in Shanghai remind me of an architects wet dream
masterledz's Avatar - Comment posted on 08/30/2007 09:55
masterledz
It's always disappointing in a game when textures to compose buildings are bland and repetitive. Just look at Superman 64. Metropolis seems like a very boring place because the surrounding architecture looks like shit.

I appreciate aesthetically pleasing environments while I'm enjoying gameplay. Nice write-up btw.
LethalHairdo's Avatar - Comment posted on 08/30/2007 13:05
LethalHairdo
@ Master:
funny...I was forcing myself not to mention Superman 64...but I thought about it the whole time I was writing and how absolutely fucking stale that city was.
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