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Why Do We Play? – Identity Tackles Entertainment
Lenore Coffee | 8:34 PM on 07.07.2009 11 comments


If you’ll indulge my demonstrative back-story for a moment or two, I’ll get to the meat.





I’m a PhD candidate at a strange, international graduate/post-graduate school in Switzerland that sets its students to work online throughout the year and then throws them into an intense, three-week marathon of media theory and philosophy in a brain fuck that leaves you both numb and thrilled by the time you descend from the Alps. I got my B.F.A. in Film and my M.A. from this same school in Switzerland (http://www.egs.edu), where I was drawn by the list of filmmakers and my favorite (at the time) philosopher, Jean Baudrillard. I didn’t quite know I was diving head-first, unprepared, and blindly into philosophy boot camp.

But I’m a trooper. I ask questions; I’m vocal; I demand the best from my instructors as, I suppose, they demand the best from me, and these are luminary academics, artists, theorists, etc. Most—not all—but most were obliging to the challenge I set out for both them and myself, and the experience of four summers in the Alps changed my life entirely. Yet I didn’t know what I was preparing myself for.

With an academic background in film, theory, philosophy, yet two handy degrees vaguely dubbed “Media & Communications,” additional skills in photography (since I was a teenager), writing (my passion since I was 6 and vocation since I was 22), I wasn’t entirely sure what the fuck profession I was fit for. Even in the academic world, I was too interdisciplinary. Scholastic institutions prefer narrow specialists, but I could teach film theory, screenwriting, creative writing, literature, philosophy, media theory, and found myself groping from institution to institution, department to department, hunting for anything that would take me. I finally began teaching an online philosophy/pop culture class for an art college, which spiraled into my taking on multicultural theory, film history, genre theory, storytelling for film, and a multicultural literature class I authored myself for the luxury of teaching literature in the first place (the only way I could do so lacking an English degree).

But somehow, someway, I ended up in the gaming industry. I won’t say for whom I work, so you needn’t inquire, but the position utilizes every one of the skills I’ve been honing since that tender age of 6 when I was penning depressing, somewhat alarming poetry about my shattered home life. I was to write and manage editorial content for a company’s internal development website, which called upon me to conduct interviews (a stint as intern-turned-assistant editor of a film trade publication helped me there), write articles, incorporate my photographic, film & sound editing skills, and learn all about this great big gaming industry about which I knew very little.

I’m about to get relevant here, so don’t give up on me yet. The dissertation I’d been researching for a year and a half revolved around the concept of identity, subject/object relations, and how I believed narratives and storytelling brought an individual closest to experiencing another’s subjectivity as humanly possible. Then I found myself in this fascinating new world—a world I’d successfully avoided to prevent the addiction I knew it would inflict (success!)—and also a world suffering from a relative void of active, theoretical pursuit.

So I changed my dissertation topic to the question of identity in gaming, and my very first and unavoidable question is: Why do we game? What draws us in? This isn’t a world where you pick it up for an hour, maybe two, then get back to it later, nor one in which you steal a few pages on break, but a space and place where people devote hours every day in pursuit of…of what? Not every gamer is like this, to be sure—the so-called “casual” gamer—but the core of us (though I still consider myself a noob, my rabid zeal qualifies me amongst the ranks) dedicate many hours each day toward conquering some goal, immersing ourselves in worlds of fantasy and/or violence and/or strategy—what is it we’re looking for? What are we after? From where is the satisfaction drawn?

Speaking for myself, I delight in testing my own skill and surpassing my prior achievements. I don’t get off on flaming other noobs to death or even ripping a veteran to shreds. As I’ve previously stated, I’m not a terribly competitive person—but something drives me, hooks me, seduces me into these vast terrains of almost unlimited potential. Is it that very potential that is so alluring? That, in participating by experience of the game, we are treading new paths toward what the future may bring?

I know there is also something very significant—if not inherent—to the concept of the community and interactivity in the game. If we’re not co-opping online or on multiplayer in the putrid depths of a friend’s basement, the A.I.s, the mechanics, the worlds themselves respond to the actions we make in-game, and this type of action/response is extremely exciting on a fundamental, human level.

So I ask you, gaming community, “casual” or “hardc0re” gamer—why do you play?



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8 comments | showing # 1 to 8
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Qraze's Avatar - Comment posted on 07/08/2009 00:23
Qraze
i play to do something i couldn't in reality, whether it be killing people, controlling a flower petal, using magic w/o the fear of being labeled a sorceror, or to just pick up prostitutes w/o the fear of getting a disease. it occupies my mind and keeps things moving in there. its fun. its scary. its carries an emotional response. its not a movie or tv show. it has far greater implications than making people fat (which it doesn't, food makes people fat). so many reasons to like gaming.

good blog.
greks224's Avatar - Comment posted on 07/08/2009 00:46
greks224
There's two components to "playing" which I feel are important to bring up. There's ludological component, the fun that comes from the challenge of the game itself. The answer to this question--"why are (all types of) games fun"--I am not quite sure of. Background research on what philosophers say about the reasons we play sports, board games, etc. may give you good insight on this. The second component is the narrative aspect. This answer can also be found in philosophical research concerning why we choose to read, watch films, etc. The interesting thing about videogames, however, is how these two "why?" questions are combined into one medium. How do the narrative and ludological components interact with one another. Are there more components to consider, especially the "story-telling" that we do when we play video games (that is, we are an active participant in both the creative process and the interpretive process)? I know this really isn't an answer, but more of a response. Hope it helps!
Lenore Coffee's Avatar - Comment posted on 07/08/2009 00:59
Lenore Coffee
@Grek: Exactly. The reasons for play combine with the elements of narrative and storytelling, and the element of play creates an interactive, action/response effect within the narrative, which is (in successful games) what makes them SO compelling. There are games that are SO scripted, you have little to no choice of when, how, or why your character behaves (the recent Ghostbusters comes to mind). Those games rob one of the interactivity of the narrative and lose the brilliance of imagination scripted narratives (such as literature and film) provide.

Yet even in games without narrative, per se--Pong, for instance--the interaction between one player and another (or player vs. A.I.) CREATES ITS OWN NARRATIVE of play, of action/response, of cause and effect that is unique on each iteration of the gamespace.
Steel Squirrel's Avatar - Comment posted on 07/08/2009 01:29
Steel Squirrel
My personal satisfaction come from the complete mastery I gain over a game once I have become intimate with the controls and it no longer registers that I am holding any sort of user interface device. When I get to the point that I am comfortable enough to take on any challenge the game throws at me and know that if I lose, it is my own fault (unless it is a really terribly designed game and obviously broken).

Awesome blog.
slayer the player's Avatar - Comment posted on 07/08/2009 02:28
slayer the player
you are all smarter than me, that said, great blog.

why do i game? the escape, gaming lets me drop all my thoughts, and focus on the experience, the same goes for movies but its better with games because it occupies my hands as well my mind, i game to forget about the troubles of this world and my life, and to find another one for that period of time.
ryderbackside's Avatar - Comment posted on 07/08/2009 13:54
ryderbackside
I assume you're joining all manner of videogame-related websites and posing the same question. A big question like this obviously needs a multitude of answer/opinions for your research to feel valid. But I do applaud your interest, as it pleases my vanity to see someone else curious about this. And a scholar as well! I attended The Evergreen State College, where I benefitted (as you clearly have too) from a robust interdisciplinary education. Though, I do take issue with at least the wording of this statement:

"... a world suffering from a relative void of active, theoretical pursuit."

If you do come back to check your blog post, please either add a comment or PM me about what you meant. Something I plan on asking my future students (I begin my MFA this Fall) is please paraphrase yourself. Thanks.

oh p.s. I've been checking Destructoid for news and content for several months now, but Ms. Coffee, it was your post that actually inspired me to create and account share my voice. Feather in your cap and all that.
BulletMagnet's Avatar - Comment posted on 07/08/2009 15:02
BulletMagnet
Funnily enough, my own intro blog took on a similar theme to this one. Anyways, welcome, hope you enjoy your stay.
Lenore Coffee's Avatar - Comment posted on 07/08/2009 23:40
Lenore Coffee
@ Ryder: I haven't joined all manner of gaming sites to ask the same question. I ask my gaming friends and I observe gamers in action, but I have a particular fondness for Destructoid, and it is the only gaming site to which I "belong."

As for the phrase in question, "... a world suffering from a relative void of active, theoretical pursuit," I am referring to the world of gaming and video gaming in particular. Yes, there are books on gaming theory (I am, in fact, currently reading a book titled exactly that), but the number of volumes are few in comparison to other forms of media theory and the depths traversed are relatively shallow.

I was originally focused on the narrative through the lens of literature--how much literary theory is out there? Now consider how much gaming theory is out there. I'm working on a doctoral dissertation, and instead of venting my own fumes into a vast cauldron of precedent, I decided it would be more pertinent both to where I am in my life (working in the gaming industry and, thus, delving into the life of a gamer) and to the legacy of theory itself to explore more uncharted waters. If my theories of identity have any weight or relevance to them, they're going to serve best in a fashion that actually contributes and makes a mark rather than simply landing atop a stack of weary lit-crit toppling from centuries of pursuit.

In short, there's just not a great deal of theory written about video games. :)

I am humbled that my post inspired you to join and comment. Please do inform me if you start a blog of your own! And thanks, everyone, for your generous feedback, and for enduring the context of which the top-heavy portion of this particular blog entry is composed.

Cheers!
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