I never really bothered with finishing games—it wasn’t a goal of mine. I was content to muck about within the world the game offered me, enjoy the thrill of cutting enemies to ribbons or besting my own scores on challenges, but to combat the final boss and reach that nebulous frontier of completion…let’s just say it wasn’t my thing.
And then I was playing Media Molecule’s
Little Big Planet and realized, quite before I knew it, that I was in the final level of the built-in game play and I kicked the fucking shit out of that snarky Collector and his electric minions. Bubbles popped and fireworks ensued, and as the prim narrator explained my accomplishment I thought to myself, “Holy hamsnacks! I’ve finished my first game ever!”
When I then recalled, suddenly and without warning, that this wasn’t the case.
I got the original Nintendo Gameboy when it first came out, and I thumbed my way through
Super Mario Bros. god knows how many times in a dire frenzy to MASTER those little bitches, and I DID IT. In a rush I remembered the glee with which I awaited my reward for conquering that green-on-green, 8-bit universe, and the crushing disappointment I felt when the screen flashed, solely, in devastating monochrome: THE END.
WHAT?!?!
Imagine my 11 year-old heart being ripped from its triumphant chest at this blow to the entire, universal concept of success→reward. It’s a memory I (understandably) repressed, something that apparently kept me from future disappointment by subliminally steering me from the desire to finish a game, any game, in fear of a similar emotional trauma.
Enter
Little Big Planet, costumes popping over my head, animations and the
glo-o-o-orious feeling of having—single-handedly—erased this festering wound from the tortured confines of my past, all without having to pay an analyst. I WAS FREE!
Enter—present day. I will slay these sunsabitches to the ends of the earth (or my bandwidth) and revel in closing credits. The final song in
inFamous is reward enough to finish that baby over and over again, and I’m going to suck the marrow from this Supreme Hunter in
[Prototype] if for no other reason than to send this strong message to Nintendo: YOU HAVE NOT BEATEN ME! Your psychotic fans who accepted the scalding blow of betrayal all those years ago shall not deter my Sony-fueled binges of master-destroy-repeat.
Still—err, seriously—some games still don’t provoke me into this frenzy for the finish, either because the story isn’t compelling enough to feel worth the effort or simply due to the fact that it’s more enjoyable to wander aimlessly, picking off events of my choosing. Some games don’t even have endings, and allow one to race/fight/gobble to the heart’s content.
There is also something a bit sad and anti-climactic in reaching a game’s conclusion. As many theorists have stated, in regards to collecting—to finish a collection is to die in some way. The collection must remain open and unfulfilled to instill purpose and drive in the collector. Perhaps this is part of the fuel for franchises—you can beat me, but I’ll keep bringin’ it on.
I now say: bring it. I may suck to epic proportions at nearly every game I touch, but I will endeavor in rushes of self-debasement from one boss battle to the next until that “THE END”—once the blight of my gaming enthusiasm—is not only in sight, but crushed beneath the trembling callous of my thumb.
I usually give up on games long before the final push. I've got a short list of RPG that are just sitting in uncompletitude, primarily for lack of finish drive.
Some games are just too long to finish; but it sure is a nice feeling once you can break free of that inability to finish. Some games that I thoroughly enjoy I won't finish for fear of them ending!
Great read.
I FUCKING HATE WHEELS (when they're not in Burnout Paradise).
I have this problem with FFXII. I don't want to finish it as I know it will say The End :(
But I think some games have to come to a finish, like MGS4, that is so emotional it's great and is a great ending to the series :'] *wipes a tear from his eyes*
I've definitely been let down by endings before. Bioshock really let me down when I beat it after all of that awesome build up. They basically called me a monster when I only harvested a couple of the Little Sisters throughout the entire game. I felt a little cheated seeing how I saved more than 85% of them. You have to break a few eggs if you want to make an omelet right?
I think the most difficult part for developers to create in any game has to be the ending. It's different than movies, which have their set pace that guides you into an ending. In most games you can lose track of what the main story even is anymore (Oblivion, Grand Theft Auto IV, Fallout 3). Once you do hit that eventual ending... it may seem oddly abrupt compared to the vast amount of time you spent exploring the game world. However, if you had just played straight through the story, it may have fit perfectly.
That having been said... I am terrible about finishing my games. More than half of the games I own are unbeaten. I think that just has more to do with time I guess. I tend to play the games I can play in short bursts more often and reserve the time consuming games for well... when I have more time alone to do so.
It wasn't always this way. As a kid I would knock out every (non-Ghosts and Goblins) game that I owned. But it was like a switch was flipped in my twenties.
With game completetion such a rarity for me these days, I can feel this blog 100%. Lately I've been devoting time to shrinking that backlog and it is starting to happen more often. And it feels blissful every time.
Another great blog. You get the add.
I have to say one of my biggest gaming pet peeves is when a game ends but never saves the result. As in you will always see that your last save was right before the last boss. Not sure if people know what I mean but it annoys the hell out of me.
Now try acing every level of LBP ^_^
@Ali D, that song is just the sex :) I found the last level/boss really hard, but definitely worth it, and P vs Z just has so many game to offer :]