These two games have been pitted against one another since rumors about both began to spread, and rarely have I read anyone discuss one without mentioning the other. While I do see the similarities between the two—ranging from character to powers/moves and the open-world setting—those similarities are, I feel, superficial at best. What we have here are two distinct games that offer two distinct experiences, and you need not loathe one to love the other.
I’d been anticipating
inFamous for months, and reading the write-ups and user comments slamming the game for its predicted “identical” nature to
[Prototype] instantly turned me off to the latter. I loathe the console wars, and as much as I have my own preferences and loyalties, I’m not going to flame a game I haven’t played because of its exclusivity, nor am I going to judge my experience with a game based solely on its comparison to another.
When I finally got my hands on
inFamous, I proceeded to play it for about six straight weeks. I’ve finished it about 5 times, and—as mentioned in my discussion of trophies—finally earned my first platinum from the game. As I was playing, the gaming site reviews started pouring in, and—again—most of them, including
the review here on Destructoid, simply had to put the games against each other.
I mean, I get it. Both games are about a character suddenly fused with new and unknown powers they must learn to master. Both are open sandbox realms—
[Prototype] set directly in New York City and
inFamous’s “Empire City” comprised of three islands suspiciously reminiscent of NYC. Many of the powers are similar—Cole’s “Static Thrusters” vs. Alex’s “Glide”; they can both climb buildings; Alex “Consumes” enemies, marked targets, or pedestrians for lunch, while Cole can “Bioleech” for a quick power up and in pursuit of evil karma. Both cities suffer from a type of plague, an impending reality in
[Prototype] and a containable, mind-altering toxin in
inFamous. Both have searchable sources for evolving the backstory for the game (“Dead Drops” / “Web of Intrigue”) . . . and more.
While that seems like virtually the same game on paper, the context, intentions, interface, enemies, storylines—basically everything that adds layers of depth and thus the experience of the game—these are all different. One point I left out above, and that I’d like to argue, is that both are “Superhero” games.
inFamous is the story of the the birth of a superhero. A blast imbues our man Cole with electrical abilities he must learn to master. The game opens with him wounded and terrified at Ground Zero of the blast, and he painstakingly makes his way through the game, earning Experience Points (EP) at a slow rate and on the side of “good” or “evil.” This is a comic book game without a comic, and many have said it’s the best comic game they’ve ever played, despite its lacking of pulpy origin. It’s a game about someone coming to terms with a life he never asked for, responsibilities, enemies, and moral decisions most normal men (or women) never face. It faithfully adheres to many comic themes in this sense, and its conclusion clearly promises a continuation in which our Cole will not only have a power base he can finally build upon, but a man hardened by loss and the weight of bearing those powers and all they’ve cost him and the world the player has decided to protect or destroy.
I don’t believe, however, that
[Prototype] is an actual “Superhero” game. Alex may be super at a lot of things—jumping, eviscerating, spawning tentacles from every pore of his body—but he isn’t what I’d call a “hero.” At least…not yet. I’ve yet to finish the game, so I don’t know what he becomes, yet the superhero genre pounds its pavement straight away, setting the limitations, contacts, and projecting the character’s goals early on to place the player within the heroic realm. Alex Mercer is a loner, answers to no one, and has virtually no option but to kill or be killed. And he doesn’t just kill—his attacks spray the game’s every texture and plane with gushing torrents of blood and strewn limbs, and Alex seems to revel in the perpetual slaughterhouse that follows in his wake.
But again: I’ve yet to finish the game, so I don’t know what will become of Alex—if regaining his memories will instill a conscience; if he’s going to fall in love or have someone he loves ripped away; I don’t even know the scenario that’s playing out in cinematic intercuts from the near-future, or the present, or the whenever . . . (a very interesting story tactic—for gameplay to take place in the “past” whilst your character narrates from the supposed “present” or . . . yeah, whenever). I don’t know to whom he’s telling his story or why, and I’m very curious to discover this game’s resolution,
especially if it
does turn into a superhero game. To transform from filet-happy sociopath to a hero with massive quantities of blood on his hands would be a gratifying twist, something the next installment’s Alex would have to reconcile within himself—but now I’m projecting too far when I should just shut up and play.
Anyway, my experience with
[Prototype] is entirely and inherently different than that of
inFamous, not just because of the gore and lack of super-bitches bugging in his ear (poor Cole), but because the games are built differently, have different stories and goals, and characters that are drastically dissimilar. I’ve seen many people complain that Cole’s powers aren’t worth shit—that enemies can take him down too easily, he ain’t much of a superhero, etc., while Mercer’s bad-assness is apparent from moment ONE. Yes, they can both climb buildings, but Cole struggles to angle his way from ledge to ledge while Alex dashes straight up the sides, almost uncontrollably. This isn’t because Sucker Punch didn’t want you to have as much fun climbing buildings, but because all of Cole’s weaknesses and struggles on a physical, active basis reflect his internal change and conflict. Alex is literally a force of nature gone awry, a genetically mutated being on a mission to recover his past and . . . well, I guess I’ll find out.
But these games aren’t mutually exclusive. You don’t have to hate one to love the other. And, now I’ve played both, I find the cast-off reviews even more hollow than I did before, as the experience of each game—while there certainly exist echoes of familiarity—are, for me, entirely singular. I loved
inFamous, and I’m now enjoying
[Prototype] so much I stayed up until 7am before I realized I had to work in . . .
oh shit!!. Others I know who also love both games seem to enjoy certain parts of one over the other—story here, powers and mechanics there—but from my perspective, the story, the powers, the characters and settings are all enmeshed to reflect upon and create the games themselves.
That is the mark of a truly great game, and both of these, I believe, live up to their respective, however intertwined, expectations.
This was kind of the conclusion that I was coming to from what i had read and heard: both games are enjoyable in their own right. They have their own individual strengths and weaknesses and neither really harms the other in any way by it's existence.
You seem to make that pretty conclusive yourself. I haven't touched either game yet as I'm trying to make a dent in my backlog. Seeing as how fair-minded and level-headed you are in your comparisson, I hope you'll be able to recommend which I should tackle first once you've completed Prototype.
Excellent read. I quite enjoyed it.
Adding to that, I must say both play differently too, In terms of pacing and combat. So just from that, the experience you get from each of those games are quite dissimilar.
InFamous is slower paced, feels like an evolved 3rd person shooter (the game doesnt encourage at all any melee engaging). Evolved coz it goes far as creative as you are to use all Cole's eletric abilities. Plus, Empire City's skyline is completely projected for the character.
Prototype on the other hand, gives you an instant impression of an also evolved hack'n slash (mainly because we have never seem this mechanics on sand-box environments). It's completely faster paced and more focused on distressful mayhem fun, but still balanced. The NYC setting offers a much more irregular skyline, which, given Alex aggressive exploring abilities, ends up being pretty fun and appropriate.
Story and conceptwise, you are right. InFamous is an super hero game, the birth of a guardian (as each DC comics fictional city has its own), and, I must add, a modern one (in the best Marvel fashion)... and Sucker Punch nailed it pretty well, cant wait to see what the future holds for Cole.
Prototype is an action conspiracy game, and its far more enjoyable for those who, unlike me, are not into comics.
Great blog!
Adding to that, I must say both play differently too, In terms of pacing and combat. So just from that, the experience you get from each of those games are quite dissimilar.
InFamous is slower paced, feels like an evolved 3rd person shooter (the game doesnt encourage at all any melee engaging). Evolved coz it goes far as creative as you are to use all Cole's eletric abilities. Plus, Empire City's skyline is completely projected for the character.
Prototype on the other hand, gives you an instant impression of an also evolved hack'n slash (mainly because we have never seem this mechanics on sand-box environments). It's completely faster paced and more focused on distressful mayhem fun, but still balanced. The NYC setting offers a much more irregular skyline, which, given Alex aggressive exploring abilities, ends up being pretty fun and appropriate.
Story and conceptwise, you are right. InFamous is an super hero game, the birth of a guardian (as each DC comics fictional city has its own), and, I must add, a modern one (in the best Marvel fashion)... and Sucker Punch nailed it pretty well, cant wait to see what the future holds for Cole.
Prototype is an action conspiracy game, and its far more enjoyable for those who, unlike me, are not into comics.
I loved both. InFamous more, for obvious reasons and also a little bit more due to the depth of the protagonist, and the universe it creates. But if you are into sandbox games, i cannot recommend one over the other... they both fell fresh in their own way. I though both would fail bad and they wasted GTAIV in my concept of open world games... thats not something you see everyday.
BTW, Great blog!
inFAMOUS is blatantly better than a boot in the bum.
Good read. The games are both good but in they're own way (something I knew from the start), but I didn't see it in this light. Say hello to the Topsause, or better yet FRONT PAGE !
Great write-up. Seeing as though I only have a 360 (and a Wii, but that doesn't count here), my selections are limited. But, a friend of mine has a PS3 and was asking me about these two games...I'll have to point him to this.
Great read. I'm with Haxan all the way.
Like you, I purchased inFAMOUS on the first day of release (having only really played the demo beforehand) and fell in love with it pretty instantly. I hadn't been so hardcore into a game since the release of Grand Theft Auto III. I've already beaten the good path once and I'm working on an evil playthrough, though work and life stuff have encroached on my game time.
After much recommendation, I did also pick up [Prototype], just so that I could see what people were having so much playing all over Destructoid. With [Prototype], I had watched some videos online so I knew to some degree what I was getting into. Sadly, even though I knew from the videos that it wasn't really my kind of game, I did go through with the purchase only to find out that it was a game that isn't really my style.
It's interesting too, as [Prototype] lends itself far more to the wanton destruction I enjoyed in GTA III than inFAMOUS does. I think sometime in the years between releases my attitudes and tastes in gaming underwent a change. Whatever the reason, given my personal desires for what I want out of a gaming experience, inFAMOUS was better suited to those needs than [Prototype]. However, my trade-in of [Prototype] (puts on flame-retardant coat) did lead to the purchase of one of the sexy new silver DualShock 3 controllers, so that's nice.
Nice, level-headed write-up. I approve.
Hmm...
Have come to the conclusion that no game is worth a purchase unless have previously rented, borrowed, or read about in a Lenore Coffee blog. Personally, inFamous sounds like a game Nos would prefer, but both sound worth a play.
A most excellent review.