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Community Discussion: Blog by Leigh Davidson | DmC, Tomb Raider and RebootsDestructoid
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About
Hello,

I'm a gamer from the 90s who was raised on games with cute characters in them, both the genuine, heart-warming kind and the cynically designed ones.
But despite me mostly being a Nintendo fanboy it was probably the holy trinity Final fantasy VII, Tomb Raider and Resident Evil that truly got me into gaming.

Now I play anything as I'm open to anything.

Favourite game of all time? probably a toss up between Mass Effect 2, Persona 4, Metroid Prime, Killer7 or Resident Evil 4.

I write bits for the gaming site BitParade

My Twitter - @LeighDavidson
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It’s easy to feel betrayed when a game series you like changes direction, or appears to reboot itself to a new crowed by reassessing its personality and getting a new hairstyle. It’s also very easy to accept this new persona if you weren’t aware of it before, or perhaps even fond of, and can’t quite grasp why those that knew it before are so critical of the new personality and how it just isn’t who it appears to be.

I’ve recently found myself on both sides of the argument and it’s confusing; very confusing.



The game I’m pouting my lip and stamping my foot over is the reboot of Tomb Raider. Essentially, what has been shown so far is an Uncharted style third-person shooter starring a Lara Croft who is bashed around, felt up and sets men on fire while thrusting a knife in the neck of a straggler. It’s grim stuff. And to think it was only a few years a go in the fantastic Tomb Raider Underworld I was mostly exploring coral reefs, and the jungles of Thailand, amongst other things. Crystal Dynamics stated themselves that the game had 80% exploring and 20% combat, and they weren’t lying. For that it was a breath of fresh air. It was like they learned a combat heavy game isn’t quite right from Tomb Raider Legends and made two great follow ups in Tomb Raider Anniversary and Underworld; games that celebrated themselves as puzzle/platformers.

To see such a series conform to the type of third-person shooter gameplay that is just like a number of other existing series’ is ultimately disappointing.
I may still try it. It may not be as it’s getting marketed, and I trust Crystal Dynamics to put together a decent game.

But still.



The game where I take moral high ground, looking down at the gaping mouths of crying fans is with Ninja Theory’s Devil May Cry or DmC as they like to call it, those cool cats.
I’ve always liked the Devil May Cry games but Dante and DMC’s style was never the draw. I liked it purely for the gameplay. The game’s stories and characters were never something I cared a great deal about as it just came across as a little overly kitsch to me, or at least kitsch in a way that didn’t appeal and I never identified with it. Just the context of running around a castle and fighting monsters with a tight combat system was where I found the entertainment. I’d play it pretending it was a good 3D Castlevania game to be honest.

I’d watch the cutscenes in old DMC where he’d exchange corny trash talk with the demons and I’d sigh and say “Aye, alright, Dante.”

So that’s probably why I welcome a new take on the series, especially when the credits rolled on DMC4 and I remember thinking to myself “Yep, that was fun but unless there is a change I don’t think I’ll be getting DMC5.”
So now the change is actually happening and it was after seeing one trailer in particular I realised it could be more interesting than I was ever expecting.

DmC seems to draw from an interesting idea that existed in the Devil May Cry anime. I remember seeing one episode where Dante comes across a biker gang where something seems to be encouraging them to ride as fast as they can and appear to cause there own death.
Basically, in the anime the demons are physical manifestations of human traits. This speeding demon is a manifestation of that desire to push yourself to the limit. Now, old DMC the game didn’t really have this, or at least I never picked up on it, where as DmC does.

In this trailer for DmC the in-game media personify NuDante in much the same way the sillier real life media like to personify the young underclass in the UK and Ninja Theory seem to be looking at what’s immediately around them and lampooning it. It does seem to be a commentary on the manipulative media and how they portray the youth cultures that don’t get heard.

Basically, this sort of take on the series reminds me quite a bit of Killer7. I think DmC is actually quite Suda-esque going by what has been shown. The Persona games also deal with this kind of symbolism in a similar way. Dare I say the story is more Japanese than the original?
But I’ve been told it’s just not Devil May Cry regardless of whether it turns out to be good or not. It’s “wrong” for the series. If Mario’s next adventure on WiiU was a gritty post-apocalyptic game everyone would be complaining. I guess that would be terrible.



Hang on. No.

This situation is the same as that at all. You can’t look at these two Devil May Cry games and see them as different as the exaggerated as the Mario scenario. Taking a step back and looking at things in the bigger context shows they aren’t as different as that. But what would be similar is say if Naughty Dog were drafted in to make a Mario game, and they go in a Pixar style direction, perhaps not making a platformer as tight as traditional Mario games (maybe plays like Jak & Daxter) but flesh out the universe in their own way with charming cinematics and what not. I wouldn’t be against that at all, and that’s what DmC is like to me.

There is a fear of change which I believe we need to get over. I need to get over it too with Tomb Raider (though Tomb Raider is still CD developed). When a new studio makes a game for an existing series it’s like a cover version. What’s the point of a cover of a song that just sounds like the original? What if Soft Cell didn’t change a thing when they covered Gloria Jones’ Tainted Love? What if Scissor Sisters didn’t turn Pink Floyd’s classic rock anthem Comfortably Numb into a melancholic, 4am disco track? It’s just not as interesting. It’s just not as creative.

What I’m trying to say is we shouldn’t be setting the rules of what a series is in stone. DmC could have been a new IP, but like a cover version drawing new experiences or meaning out of an established work is, or can be, an interesting thing in itself.
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I think what bothers me about the DmC reboot is that it means the end of the old Devil May Cry fiction, which in my opinion never reached a satisfying conclusion.
^This. I loved the campy dialogue too. I was taking a wait and see with DmC. Now I'm just buying it used, due to Capcom, being well... Capcom. Also I enjoyed the anime. Come at mebros.
I've only seen a few episodes of the Anime. I got t, but I'm unsure if I enjoyed it overall, despite liking some the ideas behind it. I should give it a chance.

Is it a well received thing? because it is quite similar in tone to the new Devil May Cry.

Is it wrong I will still buy it new? I always buy games new that I like despite the publisher. I mean I've bought EA games new a lot. I've bought two new versions of Battlefield 3 (my 360 died, so bought the PS3 version later). I just like to know a few pennies went the developers way because they deserve it even though EA don't.
Hey my spending practices are my thing. I hold nothing against ya for what you do with your money. As for the anime, no it was not well received. I think its hated. I just enjoyed it for its campiness like the game. For reference I enjoy movies such as: Evil Dead, Ed and His dead Mother, the b stuff.
I'm more than a little pensive about both Tomb Raider and DmC (especially the latter), but I suppose I should wait until the games and subsequent reviews start coming out.

In terms of DmC, I'm with BobofMainframe on this one; as many other forum-goers have argued, Devil May Cry had plot threads that could easily have been pursued and expanded upon, even if the story didn't exactly matter. Even if DmC is satisfying story-wise, it still feels like less of a reboot and more of a "pause button" for the real franchise. And even though I can't say I care for Dante's redesign, I'll admit that Vergil doesn't look half-bad. I just hope they can pull off both appealing characters AND great gameplay.

In terms of Tomb Raider, I'm a bit more optimistic -- but cautiously so. I thought Tomb Raider Underworld was a very solid game, and its focus on exploration was a strength. I'm not saying that the new TR WON'T have that, but the fact that the developers would hold out on us (in exchange for some bread-and-butter action segments and some snafu-sparking sequences) is as worrisome as it is confusing.

I can't say that I like the idea of reboots in general -- sometimes it feels like they'd be better off just starting new franchises -- but I'll recognize that they CAN be done well. I'll also recognize that Bomberman: Act Zero happened, so...yeah, it's a crap shoot.
It still blows my mind Bomberman: Act Zero was a thing that actually happened. I did play it, but I remember it like a weird dream.
Oh God, the anime had to have been the most boring and awkward representation of Dante, worse than the trailers lead on 'NuDante' to be. I really don't care about that, though, because, supposedly like you, the gameplay is the draw to the series.

The thing is, the new gameplay is exactly what's wrong with this. They're not just tweaking the jump physics, they're removing lock on, focusing on loose, GoW-swinging attacks, turning aerial combat from a masterful and impressive feat to a simplified button-mashing romp. They cut the frame rate in half, which is synonymous with doubling the input latency (something that would matter to anyone playing advanced DMC3, but probably not this dumbed down game), and they say it's because it's required for the dynamic environments... but Bayonetta didn't need the Unreal Engine to have players fighting on floating rocks in a tornado or a rocket flying through the sky.

If Capcom wants a mainstream action game with simplified gameplay made by a team that's never had a stable frame rate or done gameplay better than sloppy GoW-style slashing, then they should make a new IP, or worse, a spin-off. They don't need to homogenize yet another franchise into dumb, easy action like they've done to Resident Evil. I guess as long as the company is saying stupid shit like how they want CoD sales figures for their game, they don't care about foregoing their series' fans and patrons to instead whore their recognizable IPs out in hopes to catch a different audience that isn't in to what made the series what it is in first place. That's just wrong, yet people still want to defend the greedy homogenization of the industry. No thanks.
Gah, I forgot to mention that the enemies in DMC3 were called by sin names. They each had been loosely based on the sins for which they were named.

http://devilmaycry.wikia.com/wiki/Seven_Hells_of_the_Demon_Army
I never cared about the mythology of the Devil May Cry universe. It was always a secondary thing to me next to gameplay and something I would forget about the moment I was done with the games. Excited for the new game and hope its fun and entertaining.
Have they digitally releases the HD collection on PSN yet? I need 3 back in my life.
Hahaha, that picture of Mario is brilliant!
@Arttemis yeah, I agree that they have some proving to do with this game in terms of combat, and the 30fps thing doesn't bode well, but the combat system does appear to be an engaging system. Does it have the potential to be played at high level? maybe not, but I'm prepared to try it.
And Resident Evil has always gone for the Western mainstream. It's weird people have only just noticed with RE6, but name checking the C word will do that.

@PhilK3nS3bb3n not as far as I know. The collection is pretty cheap, though, and DMC3 is worth it.

@worldsanddreams I had it on my desktop years a go and it came back to mind while writing this. It used to really creep my friend out.
It's 3 se, right? I needs mah Virgil.
I don't know much about the Devil May Cry series, but on the Tomb Raider note, I don't think there's been enough gameplay revealed to say that it will be a conforming third-person shooter. I'd be surprised if we don't see quite a bit of exploration from Crystal Dynamics. I'm very excited.
@PhilK3nS3bb3n It is, which is good as I only ever played the vanilla version.

@Ethan I hope you're right.
Yeah, picking that and sleeping dogs up tomorrow Thanks Leigh..
If you play Devil May Cry for the gameplay you should be way more offended by the new game than you are. You seem to be under the impression that it plays anything like the others.

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