I think what bothers me about the DmC reboot is that it means the end of the old Devil May Cry fiction, which in my opinion never reached a satisfying conclusion.
^This. I loved the campy dialogue too. I was taking a wait and see with DmC. Now I'm just buying it used, due to Capcom, being well... Capcom. Also I enjoyed the anime. Come at mebros.
I've only seen a few episodes of the Anime. I got t, but I'm unsure if I enjoyed it overall, despite liking some the ideas behind it. I should give it a chance.
Is it a well received thing? because it is quite similar in tone to the new Devil May Cry.
Is it wrong I will still buy it new? I always buy games new that I like despite the publisher. I mean I've bought EA games new a lot. I've bought two new versions of Battlefield 3 (my 360 died, so bought the PS3 version later). I just like to know a few pennies went the developers way because they deserve it even though EA don't.
Is it a well received thing? because it is quite similar in tone to the new Devil May Cry.
Is it wrong I will still buy it new? I always buy games new that I like despite the publisher. I mean I've bought EA games new a lot. I've bought two new versions of Battlefield 3 (my 360 died, so bought the PS3 version later). I just like to know a few pennies went the developers way because they deserve it even though EA don't.
Hey my spending practices are my thing. I hold nothing against ya for what you do with your money. As for the anime, no it was not well received. I think its hated. I just enjoyed it for its campiness like the game. For reference I enjoy movies such as: Evil Dead, Ed and His dead Mother, the b stuff.
I'm more than a little pensive about both Tomb Raider and DmC (especially the latter), but I suppose I should wait until the games and subsequent reviews start coming out.
In terms of DmC, I'm with BobofMainframe on this one; as many other forum-goers have argued, Devil May Cry had plot threads that could easily have been pursued and expanded upon, even if the story didn't exactly matter. Even if DmC is satisfying story-wise, it still feels like less of a reboot and more of a "pause button" for the real franchise. And even though I can't say I care for Dante's redesign, I'll admit that Vergil doesn't look half-bad. I just hope they can pull off both appealing characters AND great gameplay.
In terms of Tomb Raider, I'm a bit more optimistic -- but cautiously so. I thought Tomb Raider Underworld was a very solid game, and its focus on exploration was a strength. I'm not saying that the new TR WON'T have that, but the fact that the developers would hold out on us (in exchange for some bread-and-butter action segments and some snafu-sparking sequences) is as worrisome as it is confusing.
I can't say that I like the idea of reboots in general -- sometimes it feels like they'd be better off just starting new franchises -- but I'll recognize that they CAN be done well. I'll also recognize that Bomberman: Act Zero happened, so...yeah, it's a crap shoot.
In terms of DmC, I'm with BobofMainframe on this one; as many other forum-goers have argued, Devil May Cry had plot threads that could easily have been pursued and expanded upon, even if the story didn't exactly matter. Even if DmC is satisfying story-wise, it still feels like less of a reboot and more of a "pause button" for the real franchise. And even though I can't say I care for Dante's redesign, I'll admit that Vergil doesn't look half-bad. I just hope they can pull off both appealing characters AND great gameplay.
In terms of Tomb Raider, I'm a bit more optimistic -- but cautiously so. I thought Tomb Raider Underworld was a very solid game, and its focus on exploration was a strength. I'm not saying that the new TR WON'T have that, but the fact that the developers would hold out on us (in exchange for some bread-and-butter action segments and some snafu-sparking sequences) is as worrisome as it is confusing.
I can't say that I like the idea of reboots in general -- sometimes it feels like they'd be better off just starting new franchises -- but I'll recognize that they CAN be done well. I'll also recognize that Bomberman: Act Zero happened, so...yeah, it's a crap shoot.
It still blows my mind Bomberman: Act Zero was a thing that actually happened. I did play it, but I remember it like a weird dream.
Oh God, the anime had to have been the most boring and awkward representation of Dante, worse than the trailers lead on 'NuDante' to be. I really don't care about that, though, because, supposedly like you, the gameplay is the draw to the series.
The thing is, the new gameplay is exactly what's wrong with this. They're not just tweaking the jump physics, they're removing lock on, focusing on loose, GoW-swinging attacks, turning aerial combat from a masterful and impressive feat to a simplified button-mashing romp. They cut the frame rate in half, which is synonymous with doubling the input latency (something that would matter to anyone playing advanced DMC3, but probably not this dumbed down game), and they say it's because it's required for the dynamic environments... but Bayonetta didn't need the Unreal Engine to have players fighting on floating rocks in a tornado or a rocket flying through the sky.
If Capcom wants a mainstream action game with simplified gameplay made by a team that's never had a stable frame rate or done gameplay better than sloppy GoW-style slashing, then they should make a new IP, or worse, a spin-off. They don't need to homogenize yet another franchise into dumb, easy action like they've done to Resident Evil. I guess as long as the company is saying stupid shit like how they want CoD sales figures for their game, they don't care about foregoing their series' fans and patrons to instead whore their recognizable IPs out in hopes to catch a different audience that isn't in to what made the series what it is in first place. That's just wrong, yet people still want to defend the greedy homogenization of the industry. No thanks.
The thing is, the new gameplay is exactly what's wrong with this. They're not just tweaking the jump physics, they're removing lock on, focusing on loose, GoW-swinging attacks, turning aerial combat from a masterful and impressive feat to a simplified button-mashing romp. They cut the frame rate in half, which is synonymous with doubling the input latency (something that would matter to anyone playing advanced DMC3, but probably not this dumbed down game), and they say it's because it's required for the dynamic environments... but Bayonetta didn't need the Unreal Engine to have players fighting on floating rocks in a tornado or a rocket flying through the sky.
If Capcom wants a mainstream action game with simplified gameplay made by a team that's never had a stable frame rate or done gameplay better than sloppy GoW-style slashing, then they should make a new IP, or worse, a spin-off. They don't need to homogenize yet another franchise into dumb, easy action like they've done to Resident Evil. I guess as long as the company is saying stupid shit like how they want CoD sales figures for their game, they don't care about foregoing their series' fans and patrons to instead whore their recognizable IPs out in hopes to catch a different audience that isn't in to what made the series what it is in first place. That's just wrong, yet people still want to defend the greedy homogenization of the industry. No thanks.
Gah, I forgot to mention that the enemies in DMC3 were called by sin names. They each had been loosely based on the sins for which they were named.
http://devilmaycry.wikia.com/wiki/Seven_Hells_of_the_Demon_Army
http://devilmaycry.wikia.com/wiki/Seven_Hells_of_the_Demon_Army
I never cared about the mythology of the Devil May Cry universe. It was always a secondary thing to me next to gameplay and something I would forget about the moment I was done with the games. Excited for the new game and hope its fun and entertaining.
@Arttemis yeah, I agree that they have some proving to do with this game in terms of combat, and the 30fps thing doesn't bode well, but the combat system does appear to be an engaging system. Does it have the potential to be played at high level? maybe not, but I'm prepared to try it.
And Resident Evil has always gone for the Western mainstream. It's weird people have only just noticed with RE6, but name checking the C word will do that.
@PhilK3nS3bb3n not as far as I know. The collection is pretty cheap, though, and DMC3 is worth it.
@worldsanddreams I had it on my desktop years a go and it came back to mind while writing this. It used to really creep my friend out.
And Resident Evil has always gone for the Western mainstream. It's weird people have only just noticed with RE6, but name checking the C word will do that.
@PhilK3nS3bb3n not as far as I know. The collection is pretty cheap, though, and DMC3 is worth it.
@worldsanddreams I had it on my desktop years a go and it came back to mind while writing this. It used to really creep my friend out.
I don't know much about the Devil May Cry series, but on the Tomb Raider note, I don't think there's been enough gameplay revealed to say that it will be a conforming third-person shooter. I'd be surprised if we don't see quite a bit of exploration from Crystal Dynamics. I'm very excited.
@PhilK3nS3bb3n It is, which is good as I only ever played the vanilla version.
@Ethan I hope you're right.
@Ethan I hope you're right.

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