Quantcast
Community Discussion: Blog by Lazerpig | Thoughts on OkamiDestructoid
Thoughts on Okami - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




About
I'm Lazerpig. One of my first video game memories was playing Super Mario Brothers on an NES at the house of some other kids who had the same babysitter as me. I remember being pretty good, although I'm not sure if I actually was; I also remember thinking I was the red ghost in Pac-Man around the same age. I think I was around 3. Anyway, I got my first video game system, a Game Boy Color, when I was 10 (I'm 23 now) and I have a lot of great memories. Super Mario Brothers Deluxe broke it. The A and -> buttons are heavily worn down, and they barely register anymore; I consider this a badge of honor.


Games I love:
The Legend of Zelda: Twilight Princess
Zack and Wiki and the search for Barbaros' Treasure
Super Mario Galaxy
Both Golden Suns
Earthbound
Final Fantasy VI, Woolsey edition
The Legend of Zelda: Oracle of Ages (and Seasons, but Ages was better)
Patapon 2
Disgaea: Afternoon of Darkness
Fire Emblem 7
Fallout
Fallout 2
Boktai (series)
Crash Team Racing. The first one. Best kart racer ever.
Cave Story

And here are some posts I'm particularly proud of
I don't like Metroid games
I don't like Metroid games 2: Electric Boogaloo
Player Profile
Follow me:
Lazerpig's sites
Badges
Following (16)  

Lazerpig
7:16 AM on 09.13.2013

So Iíve been working my way through my backlog, and lamenting how long itís been since my most recent post, when I was struck by a burst of inspiration. I realized I could blog about various games as I went through them, starting with Okami (Wii version). Be forewarned, there are spoilers here.



††††††††††† Okami is one of those games that everyone has heard of, and that everyone knows is a good game, but no one has actually played. Itís a real shame, too, because it really is amazing. Okami can be accurately described as ďZelda in mythical JapanĒ but itís really so much more than that. Granted, Okami does play like a Zelda game, and it draws several obvious comparisons, but Okami isnít simply Zelda with a new coat of paint. It not only matches Zelda titles, but even surpasses them in several areas.
††††††††††† You play as Amaterasu, a wolf who is also the Sun Goddess. Prior to the events of Okami, Kamiki Village was terrorized by the demonic serpent Orochi. Each year, Orochi would demand the Kamiki Village feed him a maiden of his choosing. On the night of his hundredth sacrifice, the hero Nagi defeated Orochi and sealed Orochiís remains with his sword. 100 years have since passed, and someone has removed Nagiís sword, freeing Orochi, and starting the events of Okami.

††††††††††† The main characters in Okami are Amaterasu, who the player controls, and Issun, her sidekick. This draws more comparisons to Zelda. Amaterasu is the silent protagonist, and Issun is the framing device who rides her around. However, itís better done than Navi, Tatíl, Tetraís pendent, Ezlo, Midna, and any others Iím forgetting. Amaterasu is actually an effective silent protagonist. Unlike Link, it makes sense for Amaterasu to not talk. She is, after all, a wolf. She is a magical, intelligent wolf, capable of understanding human speech, and she can convey her reaction by nodding or shaking her head or falling asleep mid-conversation, but she is still physically incapable of speech. Thatís what Issun is for.
††††††††††† Issun is also better than any Zelda framing device, because he is a real character. Ezlo and Midna had some input in the storyline, but Navi was just there. Issun is a full-fleshed character. He has a background, hopes, dreams, and hilarious dialogue. Since Amaterasu canít talk, Issun does all the interactions. You donít really feel that youíre controlling a bland, silent protagonist, because Issun talks back. Like the sidekick characters in Zelda, he rides around on your character, and tells you your objectives. You donít feel like you control just Amaterasu; you feel like you control Amaterasu and Issun. Like Zelda sidekicks, he tells you where to go next. Unlike Zelda sidekicks, he engages in conversation, has an actual character, and is awesome.
††††††††††† God, Navi sucks so much.
††††††††††† The most obvious thing about Okami is that itís simply oozing with style. Itís a beautiful game, as you can plainly see.

The watercolor inspired art style is a marvel to behold; not even Wind Waker looked this stylish. It adds a different, otherworldly feel to the environment. The world itself is beautiful, and the people and monsters all feel unique. When making Wind Waker, Miyamoto wanted to make the player feel like they were playing a cartoon. With Okami, the player feels like theyíre playing a painting.
† † † † † † Iíve always enjoyed boss fights, and Okami does not fail to deliver on this front. The bosses in Okami are great. Most of them are quite different from each other, although there are a few rehashes. Orochi is incredibly fun; heís a giant snake dragon with eight heads with a garden and bell on his back. Each head has a different weakness, and you fight him by attacking his heads, then when theyíre down, jumping on his back and attacking his bell. The final boss is kind of strange, a little disappointing, but still pretty fun.

Pictured: Orochi

††††††††††† Of course, I would be remiss in writing about Okami without mentioning the Celestial Brush. You cast spells in Okami by painting them. You hold down B to bring up the painting screen, which puts a sepia tone over everything, then you hold down A to paint. Different shapes cast different spells. A straight line is a quick slash, which will be your most commonly used spell, as it cuts through objects, damages enemies, and opens chests. Other spells include drawing a circle on water to make a lily pad, or a swirl to create a gust of wind. This is probably my favorite magic system in any game; the player isnít just selecting spells from a menu, theyíre actually casting them. It also fits the theme of Okami wonderfully; everything looks like a painting, and the player themselves paints to use magic.
††††††††††† The Wiimote generally works as a paintbrush, although it can be finicky at times; there were several times when I failed to cast a spell because my painting wasnít precise enough. I hear the PS2 version, where you use an analog stick to control the brush, is more forgiving. The Wiimote causes a few other problems by nature of being a Wiimote; they just arenít very precise. Attacking is done by swinging the Wiimote, which is normally tolerable. However, there are some times when you need to attack at just the right time; one of the weapon types is based on combos and timing, and waggling just doesnít feel right.
††††††††††† I highly recommend Okami. Itís a joy to play, and thatís not a term I use frequently. You know how everyone always talks about how great Okami is? It turns out thereís a reason for that. 10/10.



Is this blog awesome? Vote it up!




Those who have come:



Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more