So I picked up this game on its release day a while back and have been taking my sweet time playing it, but this game is nothing short of completely incredible.
Kojima Productions brought forth another hit and this time on the Nintendo DS. Lunar Knights is a great game with a simple yet effective top down view similar to an RTS but while only controlling one character at a time with Anime style cut scenes. On the surface this game appears to be your standard handheld title with some weapon variations and some pretty sweet graphics. But in reality this game goes much deeper.
Lunar Knights includes two characters one dark and one light who must harness moonlight and sunlight respectively in order to power their weapons for better attacks. Lucian who is a vampire uses a sword and can attack even when fully drained of power. Aaron who is a soldier boy uses light guns and can only attack when having sufficient power. Luckily there are many items which can give energy in the absence of your appropriate light source.
The game gets right into the thick of things allowing each character to pick up coins used as currency, “junk” to be formed into items via synthesis, weapons, and items. Each zone or area can experience a specific climate in which certain armors can either help or harm your character. Later in the game you will find a lab which allows you to change the climate of each zone at your leisure to accomplish certain goals such as melting ice walls to pass or freezing streams to create a bridge.
By picking up “junk” you can create and upgrade new weapons in a similar system to the Monster Hunter series. Each weapon can be optimized for strength, stamina, speed, or range. Light guns being made from lenses and casings while swords are made from metals.
In addition to all of this there are small guardian forces that can be used interchangeably between the characters, the forces are one of four elements (Earth, Wind, Fire, Ice) while each character has his own special guardian. Lucian has a cat with wings which adds a dark power up to his sword while Aaron has a sunflower which adds power to his guns. Lucian’s cat allows him to transform into a vampire beast with claws and slash enemies in trance mode wile Aaron transforms into an armored soldier and gains extreme firepower while in trance mode which is attained by building up a meter which grows with each successful hit on an enemy each character can utilize each guardian for a power attack which uses the touch screen to destroy enemies and bosses.
Just in case you don’t have enough to do, after each major boss you take part in a space shooter bit in which you must tackle the enemy and avid asteroids. The ship is able to be equipped with any of the guardian forces AND use their trance modes. Also there are sneaking missions, wireless multiplayer, extra game modes, and tons of replay value.
Holy Hell! That’s a lot for one little handheld game!
So if you made it through all that stuff and have some Lunar Knights experiences to share or if you are one of the lucky one who actually bought the game then let me know what you thought!
Hmm. I have this game but my DS D-pad is a bit loose and just makes it really hard for me to play this isometric game. After reading this I may pick it up again.
In total honesty, I thought it was a bit dull. The shooting levels were really short and pretty uneventful (tap all of the projectiles) except for the boss.
Collecting junk was tedious, especially when you would have to run through a level for a precious few parts, leave, travel to the lab, change the climate, go back to the level, wait for the day/night cycle to change, then run through the same level again to obtain a few more rare scraps.
I have always liked being able to backtrack through levels with new weapons or items, so long as there is a lot more to discover. That isn't really the case here; generally there is only a single new area that opens within a level given any climate change. There may be other areas in the level that open with another climate, but you have to leave, go to the lab, and come back to explore it.
The music is good though. It's upbeat jazz that helps the plot (overthrowing a cabal of futuristic vampires in space) seem less overwrought. The bright colors and cartoony voices help as well. Really, overall its hard to find fault with the presentation, but I still see it as a short game made too long.
I thought this game was pretty good, I still haven't beaten it yet though.
Great write up man.
Anyway, Lunar Knights is one of my favorite DS games out there. It's kinda sad that this game didn't get so much attention like others from the past year.
@Violent Son:
I do agree with the fact that it is too short but thats why i liked the junk collecting. Although tedious it gave me reson to keep playing. long games make me feel like I get my money's worth out of it so if it doesn't have the length its gotta have other things to occupy me. I would advance the story while sitting on my couch and junk collect while in line at the movies because it took 0% concentration. Also the music is a really nice touch.
@Passionate Styos:
You would think that a Kojima Productions/Konami game would get tons of attention by default.
I enjoyed Lunar Knights a lot. The whole series of games (Boktai) has been excellent, actually, though I'll admit that it's nice to not have to stand out in daylight to play.
Oh, this is one of the Boktai games? That game was amazing, I didn't even know about this one (no clue why not...). I'll have to look around for it the next time I need a DS game.
I personally didn't like this one. I really wanted to as well but I just found the characters annoying and the gameplay was too slow and dull...
but still that was a great write up and I'm glad there are people who got some enjoyment in the game.
Yeah its a Boktai game.
Lunar Knights is one of my favorite DS games to this day
I actually enjoyed the first Boktai way more than Boktai 2 and Lunar Knights, but it's still a pretty great game.
I liked it but it was too tedius and repetitive for me to finish
Meh, I wasn't so pleased with this one. I really enjoyed the Boktai games, but not Lunar Knights.
Then again, it may have been largely because my DS has a crap D-pad and it was hard to play this game like that.
I agree with tsunamikitsune. I was a fan of the Boktai games, but I couldn't really get into Lunar Knights. I played most of the way through it, but I tend to expect more out of the characters in a Kojima Productions games. I would certainly recommend the game, but I'm far from promoting it as anything special.