First things first: I'd love to see a G.I.JOE fighter game, that would be rad. G.I.'s and Cobras, heck yeah! FTW
Now on to my blog...
I'm in my final stretch of my AAS Computer Graphics and Programming degree and I have to create a game. I'm going to do my best to get a working 2D Fighter before midterms.
Anyways, it got me thinking... are fighting games' quality and 'fun factor' in a decline? I mean the first 2D fighters I played were Mortal Kombat and Street Fighter, MK is pretty much going to be over unless God makes a miracle happen and I'm still undecided on the new Street Fighter's style(I'll let the gameplay win me over).
1. I am a fan of Soul Calibur and I thought the IV installment was pretty much rubbish. I wish they wouldn't have included characters such as Yoda or the Apprentice(I played on the 360) mainly because everyone and their frakkin' grandma used Yoda and the Apprentice(anyone else notice it was Crashdown from BSG?) online. I'll just stop on the discussion of SCIV before I spew out too much.
2. Dead or Alive never really interested me at all, seemed like it was just 'eye candy' for gamer 'nerds'.
3. King of Fighters seems like there's 100s of different versions out there ;)
I dunno, I always liked my Street Fighters, Marvel Vs 'X Company/Game', and Mortal Kombat games... Maybe I'm just stuck in my childhood days(/daze lol) of doing wicked cool combos or Fatalaties. As time progressed Fighters moved to a 3rd dimension and they just didn't seem to be the same to me anymore.
But oddly enough I for some reason love the way the Naruto:Broken Bonds on my 360 and the Ultimate Ninja Heroes 2 on my PSP play for some reason.
Anyways, any ideas on which of the old school 2D fighters I should model my game after?
I guess my point is, if you make a 2D fighter, please do something at least a bit original if you can.
Also, it seems like the fighting genre is set for a comeback, with Street Fighter IV on the way, and other recent releases. The decline of arcades doesn't help though,as it's just not the same fighting people over the internet,compared to getting your ass handed to you by that mythological, mute, Asian kid that is standing right next to you.
I would go with a mix between Street Fighter II and Marvel VS Capcom 2 , having a lot of unbalanced characters is pretty fun XD
You should check out Melty Blood for PC too..its pretty fun and fast paced.
But yeah fighters and shooters seem like a dead genre...its all about 3rd person action/adventure and FPS now =[
Street Fighter III: 3rd strike, Guilty Gear, Arcana Heart for the "i'm not scared of a good all girl fighter". BlazBlu which just hit. We can go on...(and Tatsunoko Vs. Capcom)
Then this year you have Tekken 6, Street Fighter IV next month, King of Fighters XII...if anything, Fighters are making a bigger comeback just by looking at last year.
I'd offer some points but it looks like Shin Oni nailed everything I was planning to say :P
When you see Capcom release the first numbered Street Fighter in almost 10 years it's easy to see that fighters are back :)
Sure, you can play with your friends, but that option has been around since the first fighters in arcades and consoles. Fighters can't fully take advantage of playing online because playing online with strangers sucks a lot of the time.
As far as adding extra content, what more can be done? I mean, you can add a dozen new characters, but the balance of the games are so delicate that it is a lot of work (or so I'm told) to create new characters that either don't suck or don't "break" the game.
You can add stuff like SC has, where you have a tower to go up and get items to put on your created characters, etc., but in the end, people still shit on SC IV. Honestly, what more can they really add to the game? It's a fighting game, for God's sake, not a 60 hour RPG.
I just don't know where fighting games can go and keep serious fans as well as more casual fans happy enough to keep supporting them.
Gamasutra had a pretty eye opening interview with Daisuke Ishiwatari about them making BlazBlue and other fighters made my Arc System Works. Here. It's interesting that they really don't link themselves to the US when they are making a game. They just don't know us.
Fighters are on their way back up I think.
SSF2 HD Remix came out and is awesome...
Street Fighter IV is on its way in February...
Tekken 6 should be out this year on both PS3 and 360... it may be in 3D, but I've always felt that the timing and strategy isn't all that different from a 2D fighter.
I would model my fighting game after SFIII: Third Strike, I love that game. The parry system is so brutally demoralizing if you can get it down.
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This is why Capcom are still producing great 2d games, as they meet the art direction needs, that are faithful to their characters. Its taken a long time and hard work to bring the SF look into 3d.
Fighters will always be niche like shmups though, as they base themselves in scores, perfects, pulling off finishing moves etc, all very elite gamer things that average gamers care little for. All in all the delicious devil Gouki, is in the details and mastery many don't have the time for, but kudos to those that do, myself included.
Playing random people online does often suck, but playing with friends or fellow Dtoiders is incredibly fun. I've been immersed in the Street Fighter HD Remix for the past month or so, and it's a million times better when you're playing in a room with 5 friends.